mirror of
https://github.com/godotengine/godot
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f8d03b98e7
-Added a new method in Resource: reset_state , used for reloading the same resource from disk -Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type) -Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving. |
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.. | ||
config.py | ||
image_compress_etc.cpp | ||
image_compress_etc.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub | ||
texture_loader_pkm.cpp | ||
texture_loader_pkm.h |