godot/drivers/vulkan/SCsub
Juan Linietsky fd188ddd51 Initial work on Vulkan:
-Added VulkanContext
-Added an X11 implementation
-Added a rendering device abstraction
-added a Vulkan rendering device abstraction
-Engine does not work, only shows Godot logo (run it from bin/)
2020-02-11 11:53:26 +01:00

67 lines
2.3 KiB
Python

#!/usr/bin/env python
Import('env')
env.add_source_files(env.drivers_sources,"*.cpp")
# Thirdparty source files
# Not unbundled so far since not widespread as shared library
thirdparty_dir = "#thirdparty/glslang/"
thirdparty_sources = [
"glslang/MachineIndependent/RemoveTree.cpp",
"glslang/MachineIndependent/ParseHelper.cpp",
"glslang/MachineIndependent/iomapper.cpp",
"glslang/MachineIndependent/propagateNoContraction.cpp",
"glslang/MachineIndependent/Intermediate.cpp",
"glslang/MachineIndependent/linkValidate.cpp",
"glslang/MachineIndependent/attribute.cpp",
"glslang/MachineIndependent/Scan.cpp",
"glslang/MachineIndependent/Initialize.cpp",
"glslang/MachineIndependent/Constant.cpp",
"glslang/MachineIndependent/reflection.cpp",
"glslang/MachineIndependent/limits.cpp",
"glslang/MachineIndependent/preprocessor/PpScanner.cpp",
"glslang/MachineIndependent/preprocessor/PpTokens.cpp",
"glslang/MachineIndependent/preprocessor/PpAtom.cpp",
"glslang/MachineIndependent/preprocessor/PpContext.cpp",
"glslang/MachineIndependent/preprocessor/Pp.cpp",
"glslang/MachineIndependent/InfoSink.cpp",
"glslang/MachineIndependent/intermOut.cpp",
"glslang/MachineIndependent/SymbolTable.cpp",
"glslang/MachineIndependent/glslang_tab.cpp",
"glslang/MachineIndependent/pch.cpp",
"glslang/MachineIndependent/Versions.cpp",
"glslang/MachineIndependent/ShaderLang.cpp",
"glslang/MachineIndependent/parseConst.cpp",
"glslang/MachineIndependent/PoolAlloc.cpp",
"glslang/MachineIndependent/ParseContextBase.cpp",
"glslang/MachineIndependent/IntermTraverse.cpp",
"glslang/GenericCodeGen/Link.cpp",
"glslang/GenericCodeGen/CodeGen.cpp",
"OGLCompilersDLL/InitializeDll.cpp",
"SPIRV/InReadableOrder.cpp",
"SPIRV/GlslangToSpv.cpp",
"SPIRV/SpvBuilder.cpp",
"SPIRV/SpvTools.cpp",
"SPIRV/disassemble.cpp",
"SPIRV/doc.cpp",
"SPIRV/SPVRemapper.cpp",
"SPIRV/SpvPostProcess.cpp",
"SPIRV/Logger.cpp"
]
if (env["platform"]=="windows"):
thirdparty_sources.append("glslang/OSDependent/Windows/ossource.cpp")
else:
thirdparty_sources.append("glslang/OSDependent/Unix/ossource.cpp")
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_thirdparty = env.Clone()
#env_thirdparty.disable_warnings()
env_thirdparty.add_source_files(env.drivers_sources, thirdparty_sources)
env.Prepend(CPPPATH=[thirdparty_dir])
#SConscript("shaders/SCsub")