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Set p_scene_parent to the skeleton to guarantee BoneAttachment3D nodes are added as a child of the active skeleton. Use get_owner() to go all the way up when calculating the root node in generate_scene |
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.. | ||
doc_classes | ||
editor | ||
config.py | ||
fbx_document.cpp | ||
fbx_document.h | ||
fbx_state.cpp | ||
fbx_state.h | ||
register_types.cpp | ||
register_types.h | ||
SCsub |