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https://github.com/godotengine/godot
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55 lines
1.8 KiB
C++
55 lines
1.8 KiB
C++
/* -----------------------------------------------------------------------------
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Copyright (c) 2006 Simon Brown si@sjbrown.co.uk
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Permission is hereby granted, free of charge, to any person obtaining
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a copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sublicense, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice shall be included
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in all copies or substantial portions of the Software.
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
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IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
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CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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-------------------------------------------------------------------------- */
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#include "colourfit.h"
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#include "colourset.h"
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namespace squish {
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ColourFit::ColourFit( ColourSet const* colours, int flags )
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: m_colours( colours ),
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m_flags( flags )
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{
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}
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ColourFit::~ColourFit()
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{
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}
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void ColourFit::Compress( void* block )
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{
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bool isDxt1 = ( ( m_flags & kDxt1 ) != 0 );
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if( isDxt1 )
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{
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Compress3( block );
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if( !m_colours->IsTransparent() )
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Compress4( block );
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}
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else
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Compress4( block );
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}
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} // namespace squish
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