godot/thirdparty/msdfgen/core/EdgeColor.h
2024-03-13 09:12:50 +02:00

21 lines
262 B
C++

#pragma once
#include "base.h"
namespace msdfgen {
/// Edge color specifies which color channels an edge belongs to.
enum EdgeColor {
BLACK = 0,
RED = 1,
GREEN = 2,
YELLOW = 3,
BLUE = 4,
MAGENTA = 5,
CYAN = 6,
WHITE = 7
};
}