godot/thirdparty/d3d12ma
Pedro J. Estébanez 12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts
Credit and thanks to @bruzvg for multiple build fixes, update of 3rd-party items and MinGW support.

Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2023-12-20 19:18:08 +01:00
..
D3D12MemAlloc.cpp Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
D3D12MemAlloc.h Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00
D3D12MemAlloc.natvis Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00
LICENSE.txt Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00
NOTICES.txt Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00