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https://github.com/godotengine/godot
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332 lines
9.9 KiB
C++
332 lines
9.9 KiB
C++
// SPDX-License-Identifier: Apache-2.0
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// ----------------------------------------------------------------------------
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// Copyright 2011-2024 Arm Limited
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//
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// Licensed under the Apache License, Version 2.0 (the "License"); you may not
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// use this file except in compliance with the License. You may obtain a copy
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// of the License at:
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS, WITHOUT
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// WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the
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// License for the specific language governing permissions and limitations
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// under the License.
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// ----------------------------------------------------------------------------
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/**
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* @brief Functions and data declarations for the outer context.
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*
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* The outer context includes thread-pool management, which is slower to
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* compile due to increased use of C++ stdlib. The inner context used in the
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* majority of the codec library does not include this.
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*/
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#ifndef ASTCENC_INTERNAL_ENTRY_INCLUDED
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#define ASTCENC_INTERNAL_ENTRY_INCLUDED
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#include <atomic>
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#include <condition_variable>
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#include <functional>
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#include <mutex>
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#include "astcenc_internal.h"
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/* ============================================================================
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Parallel execution control
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============================================================================ */
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/**
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* @brief A simple counter-based manager for parallel task execution.
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*
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* The task processing execution consists of:
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*
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* * A single-threaded init stage.
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* * A multi-threaded processing stage.
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* * A condition variable so threads can wait for processing completion.
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*
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* The init stage will be executed by the first thread to arrive in the critical section, there is
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* no main thread in the thread pool.
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*
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* The processing stage uses dynamic dispatch to assign task tickets to threads on an on-demand
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* basis. Threads may each therefore executed different numbers of tasks, depending on their
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* processing complexity. The task queue and the task tickets are just counters; the caller must map
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* these integers to an actual processing partition in a specific problem domain.
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*
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* The exit wait condition is needed to ensure processing has finished before a worker thread can
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* progress to the next stage of the pipeline. Specifically a worker may exit the processing stage
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* because there are no new tasks to assign to it while other worker threads are still processing.
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* Calling @c wait() will ensure that all other worker have finished before the thread can proceed.
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*
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* The basic usage model:
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*
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* // --------- From single-threaded code ---------
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*
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* // Reset the tracker state
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* manager->reset()
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*
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* // --------- From multi-threaded code ---------
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*
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* // Run the stage init; only first thread actually runs the lambda
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* manager->init(<lambda>)
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*
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* do
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* {
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* // Request a task assignment
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* uint task_count;
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* uint base_index = manager->get_tasks(<granule>, task_count);
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*
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* // Process any tasks we were given (task_count <= granule size)
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* if (task_count)
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* {
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* // Run the user task processing code for N tasks here
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* ...
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*
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* // Flag these tasks as complete
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* manager->complete_tasks(task_count);
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* }
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* } while (task_count);
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*
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* // Wait for all threads to complete tasks before progressing
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* manager->wait()
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*
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* // Run the stage term; only first thread actually runs the lambda
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* manager->term(<lambda>)
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*/
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class ParallelManager
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{
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private:
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/** @brief Lock used for critical section and condition synchronization. */
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std::mutex m_lock;
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/** @brief True if the stage init() step has been executed. */
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bool m_init_done;
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/** @brief True if the stage term() step has been executed. */
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bool m_term_done;
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/** @brief Condition variable for tracking stage processing completion. */
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std::condition_variable m_complete;
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/** @brief Number of tasks started, but not necessarily finished. */
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std::atomic<unsigned int> m_start_count;
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/** @brief Number of tasks finished. */
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unsigned int m_done_count;
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/** @brief Number of tasks that need to be processed. */
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unsigned int m_task_count;
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/** @brief Progress callback (optional). */
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astcenc_progress_callback m_callback;
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/** @brief Lock used for callback synchronization. */
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std::mutex m_callback_lock;
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/** @brief Minimum progress before making a callback. */
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float m_callback_min_diff;
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/** @brief Last progress callback value. */
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float m_callback_last_value;
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public:
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/** @brief Create a new ParallelManager. */
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ParallelManager()
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{
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reset();
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}
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/**
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* @brief Reset the tracker for a new processing batch.
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*
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* This must be called from single-threaded code before starting the multi-threaded processing
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* operations.
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*/
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void reset()
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{
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m_init_done = false;
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m_term_done = false;
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m_start_count = 0;
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m_done_count = 0;
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m_task_count = 0;
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m_callback = nullptr;
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m_callback_last_value = 0.0f;
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m_callback_min_diff = 1.0f;
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}
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/**
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* @brief Trigger the pipeline stage init step.
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*
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* This can be called from multi-threaded code. The first thread to hit this will process the
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* initialization. Other threads will block and wait for it to complete.
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*
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* @param init_func Callable which executes the stage initialization. It must return the
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* total number of tasks in the stage.
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*/
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void init(std::function<unsigned int(void)> init_func)
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{
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std::lock_guard<std::mutex> lck(m_lock);
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if (!m_init_done)
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{
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m_task_count = init_func();
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m_init_done = true;
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}
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}
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/**
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* @brief Trigger the pipeline stage init step.
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*
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* This can be called from multi-threaded code. The first thread to hit this will process the
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* initialization. Other threads will block and wait for it to complete.
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*
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* @param task_count Total number of tasks needing processing.
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* @param callback Function pointer for progress status callbacks.
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*/
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void init(unsigned int task_count, astcenc_progress_callback callback)
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{
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std::lock_guard<std::mutex> lck(m_lock);
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if (!m_init_done)
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{
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m_callback = callback;
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m_task_count = task_count;
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m_init_done = true;
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// Report every 1% or 4096 blocks, whichever is larger, to avoid callback overhead
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float min_diff = (4096.0f / static_cast<float>(task_count)) * 100.0f;
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m_callback_min_diff = astc::max(min_diff, 1.0f);
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}
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}
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/**
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* @brief Request a task assignment.
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*
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* Assign up to @c granule tasks to the caller for processing.
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*
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* @param granule Maximum number of tasks that can be assigned.
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* @param[out] count Actual number of tasks assigned, or zero if no tasks were assigned.
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*
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* @return Task index of the first assigned task; assigned tasks increment from this.
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*/
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unsigned int get_task_assignment(unsigned int granule, unsigned int& count)
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{
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unsigned int base = m_start_count.fetch_add(granule, std::memory_order_relaxed);
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if (base >= m_task_count)
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{
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count = 0;
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return 0;
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}
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count = astc::min(m_task_count - base, granule);
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return base;
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}
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/**
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* @brief Complete a task assignment.
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*
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* Mark @c count tasks as complete. This will notify all threads blocked on @c wait() if this
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* completes the processing of the stage.
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*
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* @param count The number of completed tasks.
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*/
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void complete_task_assignment(unsigned int count)
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{
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// Note: m_done_count cannot use an atomic without the mutex; this has a race between the
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// update here and the wait() for other threads
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unsigned int local_count;
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float local_last_value;
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{
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std::unique_lock<std::mutex> lck(m_lock);
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m_done_count += count;
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local_count = m_done_count;
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local_last_value = m_callback_last_value;
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if (m_done_count == m_task_count)
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{
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// Ensure the progress bar hits 100%
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if (m_callback)
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{
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std::unique_lock<std::mutex> cblck(m_callback_lock);
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m_callback(100.0f);
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m_callback_last_value = 100.0f;
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}
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lck.unlock();
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m_complete.notify_all();
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}
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}
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// Process progress callback if we have one
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if (m_callback)
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{
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// Initial lockless test - have we progressed enough to emit?
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float num = static_cast<float>(local_count);
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float den = static_cast<float>(m_task_count);
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float this_value = (num / den) * 100.0f;
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bool report_test = (this_value - local_last_value) > m_callback_min_diff;
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// Recheck under lock, because another thread might report first
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if (report_test)
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{
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std::unique_lock<std::mutex> cblck(m_callback_lock);
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bool report_retest = (this_value - m_callback_last_value) > m_callback_min_diff;
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if (report_retest)
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{
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m_callback(this_value);
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m_callback_last_value = this_value;
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}
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}
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}
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}
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/**
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* @brief Wait for stage processing to complete.
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*/
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void wait()
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{
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std::unique_lock<std::mutex> lck(m_lock);
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m_complete.wait(lck, [this]{ return m_done_count == m_task_count; });
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}
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/**
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* @brief Trigger the pipeline stage term step.
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*
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* This can be called from multi-threaded code. The first thread to hit this will process the
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* work pool termination. Caller must have called @c wait() prior to calling this function to
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* ensure that processing is complete.
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*
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* @param term_func Callable which executes the stage termination.
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*/
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void term(std::function<void(void)> term_func)
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{
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std::lock_guard<std::mutex> lck(m_lock);
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if (!m_term_done)
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{
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term_func();
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m_term_done = true;
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}
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}
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};
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/**
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* @brief The astcenc compression context.
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*/
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struct astcenc_context
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{
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/** @brief The context internal state. */
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astcenc_contexti context;
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#if !defined(ASTCENC_DECOMPRESS_ONLY)
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/** @brief The parallel manager for averages computation. */
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ParallelManager manage_avg;
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/** @brief The parallel manager for compression. */
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ParallelManager manage_compress;
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#endif
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/** @brief The parallel manager for decompression. */
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ParallelManager manage_decompress;
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};
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#endif
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