mirror of
https://github.com/godotengine/godot
synced 2024-11-02 09:38:07 +00:00
1971 lines
49 KiB
C++
1971 lines
49 KiB
C++
/*************************************************************************/
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/* csharp_script.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "csharp_script.h"
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#include <mono/metadata/threads.h>
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#include "os/file_access.h"
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#include "os/os.h"
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#include "os/thread.h"
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#include "project_settings.h"
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#ifdef TOOLS_ENABLED
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#include "editor/bindings_generator.h"
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#include "editor/csharp_project.h"
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#include "editor/editor_node.h"
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#include "editor/godotsharp_editor.h"
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#include "utils/string_utils.h"
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#endif
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#include "godotsharp_dirs.h"
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#include "mono_gd/gd_mono_class.h"
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#include "mono_gd/gd_mono_marshal.h"
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#include "signal_awaiter_utils.h"
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#define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var)
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#ifdef TOOLS_ENABLED
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static bool _create_project_solution_if_needed() {
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String sln_path = GodotSharpDirs::get_project_sln_path();
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String csproj_path = GodotSharpDirs::get_project_csproj_path();
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if (!FileAccess::exists(sln_path) || !FileAccess::exists(csproj_path)) {
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// A solution does not yet exist, create a new one
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CRASH_COND(GodotSharpEditor::get_singleton() == NULL);
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return GodotSharpEditor::get_singleton()->call("_create_project_solution");
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}
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return true;
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}
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#endif
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CSharpLanguage *CSharpLanguage::singleton = NULL;
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String CSharpLanguage::get_name() const {
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return "C#";
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}
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String CSharpLanguage::get_type() const {
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return "CSharpScript";
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}
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String CSharpLanguage::get_extension() const {
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return "cs";
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}
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Error CSharpLanguage::execute_file(const String &p_path) {
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// ??
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return OK;
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}
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#ifdef TOOLS_ENABLED
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void gdsharp_editor_init_callback() {
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EditorNode *editor = EditorNode::get_singleton();
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editor->add_child(memnew(GodotSharpEditor(editor)));
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}
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#endif
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void CSharpLanguage::init() {
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gdmono = memnew(GDMono);
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gdmono->initialize();
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#ifdef MONO_GLUE_DISABLED
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WARN_PRINT("This binary is built with `mono_glue=no` and cannot be used for scripting");
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#endif
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#if defined(TOOLS_ENABLED) && defined(DEBUG_METHODS_ENABLED)
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if (gdmono->get_editor_tools_assembly() != NULL) {
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List<String> cmdline_args = OS::get_singleton()->get_cmdline_args();
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BindingsGenerator::handle_cmdline_args(cmdline_args);
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}
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#endif
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#ifdef TOOLS_ENABLED
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EditorNode::add_init_callback(&gdsharp_editor_init_callback);
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#endif
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}
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void CSharpLanguage::finish() {
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if (gdmono) {
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memdelete(gdmono);
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gdmono = NULL;
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}
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}
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void CSharpLanguage::get_reserved_words(List<String> *p_words) const {
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static const char *_reserved_words[] = {
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// Reserved keywords
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"abstract",
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"as",
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"base",
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"bool",
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"break",
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"byte",
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"case",
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"catch",
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"char",
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"checked",
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"class",
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"const",
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"continue",
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"decimal",
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"default",
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"delegate",
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"do",
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"double",
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"else",
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"enum",
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"event",
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"explicit",
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"extern",
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"false",
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"finally",
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"fixed",
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"float",
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"for",
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"forech",
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"goto",
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"if",
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"implicit",
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"in",
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"int",
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"interface",
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"internal",
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"is",
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"lock",
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"long",
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"namespace",
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"new",
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"null",
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"object",
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"operator",
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"out",
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"override",
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"params",
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"private",
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"protected",
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"public",
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"readonly",
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"ref",
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"return",
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"sbyte",
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"sealed",
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"short",
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"sizeof",
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"stackalloc",
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"static",
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"string",
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"struct",
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"switch",
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"this",
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"throw",
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"true",
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"try",
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"typeof",
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"uint",
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"ulong",
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"unchecked",
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"unsafe",
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"ushort",
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"using",
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"virtual",
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"volatile",
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"void",
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"while",
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// Contextual keywords. Not reserved words, but I guess we should include
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// them because this seems to be used only for syntax highlighting.
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"add",
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"ascending",
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"by",
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"descending",
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"dynamic",
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"equals",
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"from",
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"get",
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"global",
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"group",
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"in",
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"into",
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"join",
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"let",
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"on",
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"orderby",
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"partial",
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"remove",
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"select",
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"set",
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"value",
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"var",
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"where",
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"yield",
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0
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};
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const char **w = _reserved_words;
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while (*w) {
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p_words->push_back(*w);
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w++;
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}
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}
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void CSharpLanguage::get_comment_delimiters(List<String> *p_delimiters) const {
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p_delimiters->push_back("//"); // single-line comment
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p_delimiters->push_back("/* */"); // delimited comment
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}
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void CSharpLanguage::get_string_delimiters(List<String> *p_delimiters) const {
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p_delimiters->push_back("' '"); // character literal
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p_delimiters->push_back("\" \""); // regular string literal
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p_delimiters->push_back("@\" \""); // verbatim string literal
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}
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Ref<Script> CSharpLanguage::get_template(const String &p_class_name, const String &p_base_class_name) const {
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String script_template = "using " BINDINGS_NAMESPACE ";\n"
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"using System;\n"
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"\n"
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"public class %CLASS_NAME% : %BASE_CLASS_NAME%\n"
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"{\n"
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" // Member variables here, example:\n"
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" // private int a = 2;\n"
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" // private string b = \"textvar\";\n"
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"\n"
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" public override void _Ready()\n"
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" {\n"
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" // Called every time the node is added to the scene.\n"
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" // Initialization here\n"
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" \n"
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" }\n"
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"}\n";
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script_template = script_template.replace("%BASE_CLASS_NAME%", p_base_class_name).replace("%CLASS_NAME%", p_class_name);
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Ref<CSharpScript> script;
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script.instance();
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script->set_source_code(script_template);
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return script;
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}
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Script *CSharpLanguage::create_script() const {
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return memnew(CSharpScript);
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}
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bool CSharpLanguage::has_named_classes() const {
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return true;
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}
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static String variant_type_to_managed_name(const String &p_var_type_name) {
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if (p_var_type_name.empty())
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return "object";
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if (!ClassDB::class_exists(p_var_type_name)) {
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Variant::Type var_types[] = {
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Variant::BOOL,
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Variant::INT,
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Variant::REAL,
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Variant::STRING,
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Variant::VECTOR2,
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Variant::RECT2,
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Variant::VECTOR3,
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Variant::TRANSFORM2D,
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Variant::PLANE,
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Variant::QUAT,
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Variant::RECT3,
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Variant::BASIS,
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Variant::TRANSFORM,
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Variant::COLOR,
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Variant::NODE_PATH,
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Variant::_RID
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};
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for (int i = 0; i < sizeof(var_types) / sizeof(Variant::Type); i++) {
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if (p_var_type_name == Variant::get_type_name(var_types[i]))
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return p_var_type_name;
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}
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if (p_var_type_name == "String")
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return "string"; // I prefer this one >:[
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// TODO these will be rewritten later into custom containers
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if (p_var_type_name == "Array")
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return "object[]";
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if (p_var_type_name == "Dictionary")
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return "Dictionary<object, object>";
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if (p_var_type_name == "PoolByteArray")
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return "byte[]";
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if (p_var_type_name == "PoolIntArray")
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return "int[]";
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if (p_var_type_name == "PoolRealArray")
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return "float[]";
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if (p_var_type_name == "PoolStringArray")
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return "string[]";
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if (p_var_type_name == "PoolVector2Array")
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return "Vector2[]";
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if (p_var_type_name == "PoolVector3Array")
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return "Vector3[]";
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if (p_var_type_name == "PoolColorArray")
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return "Color[]";
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return "object";
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}
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return p_var_type_name;
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}
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String CSharpLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const {
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#ifdef TOOLS_ENABLED
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// FIXME
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// - Due to Godot's API limitation this just appends the function to the end of the file
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// - Use fully qualified name if there is ambiguity
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String s = "private void " + p_name + "(";
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for (int i = 0; i < p_args.size(); i++) {
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const String &arg = p_args[i];
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if (i > 0)
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s += ", ";
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s += variant_type_to_managed_name(arg.get_slice(":", 1)) + " " + escape_csharp_keyword(arg.get_slice(":", 0));
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}
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s += ")\n{\n // Replace with function body\n}\n";
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return s;
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#else
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return String();
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#endif
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}
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void CSharpLanguage::frame() {
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const Ref<MonoGCHandle> &task_scheduler_handle = GDMonoUtils::mono_cache.task_scheduler_handle;
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if (task_scheduler_handle.is_valid()) {
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MonoObject *task_scheduler = task_scheduler_handle->get_target();
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if (task_scheduler) {
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GDMonoUtils::GodotTaskScheduler_Activate thunk = CACHED_METHOD_THUNK(GodotTaskScheduler, Activate);
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ERR_FAIL_NULL(thunk);
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MonoObject *ex;
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thunk(task_scheduler, &ex);
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if (ex) {
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mono_print_unhandled_exception(ex);
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ERR_FAIL();
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}
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}
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}
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}
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struct CSharpScriptDepSort {
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// must support sorting so inheritance works properly (parent must be reloaded first)
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bool operator()(const Ref<CSharpScript> &A, const Ref<CSharpScript> &B) const {
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if (A == B)
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return false; // shouldn't happen but..
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GDMonoClass *I = B->base;
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while (I) {
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if (I == A->script_class) {
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// A is a base of B
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return true;
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}
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I = I->get_parent_class();
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}
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return false; // not a base
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}
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};
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void CSharpLanguage::reload_all_scripts() {
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#ifdef DEBUG_ENABLED
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#ifndef NO_THREADS
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lock->lock();
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#endif
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List<Ref<CSharpScript> > scripts;
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SelfList<CSharpScript> *elem = script_list.first();
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while (elem) {
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if (elem->self()->get_path().is_resource_file()) {
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scripts.push_back(Ref<CSharpScript>(elem->self())); //cast to gdscript to avoid being erased by accident
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}
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elem = elem->next();
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}
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#ifndef NO_THREADS
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lock->unlock();
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#endif
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//as scripts are going to be reloaded, must proceed without locking here
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scripts.sort_custom<CSharpScriptDepSort>(); //update in inheritance dependency order
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for (List<Ref<CSharpScript> >::Element *E = scripts.front(); E; E = E->next()) {
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E->get()->load_source_code(E->get()->get_path());
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E->get()->reload(true);
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}
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#endif
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}
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void CSharpLanguage::reload_tool_script(const Ref<Script> &p_script, bool p_soft_reload) {
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(void)p_script; // UNUSED
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#ifdef TOOLS_ENABLED
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reload_assemblies_if_needed(p_soft_reload);
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#endif
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}
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#ifdef TOOLS_ENABLED
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void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) {
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if (gdmono->is_runtime_initialized()) {
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GDMonoAssembly *proj_assembly = gdmono->get_project_assembly();
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if (proj_assembly) {
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String proj_asm_path = proj_assembly->get_path();
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if (!FileAccess::exists(proj_assembly->get_path())) {
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// Maybe it wasn't loaded from the default path, so check this as well
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String proj_asm_name = ProjectSettings::get_singleton()->get("application/config/name");
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proj_asm_path = GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(proj_asm_name);
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if (!FileAccess::exists(proj_asm_path))
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return; // No assembly to load
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}
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if (FileAccess::get_modified_time(proj_asm_path) <= proj_assembly->get_modified_time())
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return; // Already up to date
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} else {
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String proj_asm_name = ProjectSettings::get_singleton()->get("application/config/name");
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if (!FileAccess::exists(GodotSharpDirs::get_res_temp_assemblies_dir().plus_file(proj_asm_name)))
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return; // No assembly to load
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}
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}
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#ifndef NO_THREADS
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lock->lock();
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#endif
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List<Ref<CSharpScript> > scripts;
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SelfList<CSharpScript> *elem = script_list.first();
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while (elem) {
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if (elem->self()->get_path().is_resource_file()) {
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scripts.push_back(Ref<CSharpScript>(elem->self())); //cast to CSharpScript to avoid being erased by accident
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}
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elem = elem->next();
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}
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#ifndef NO_THREADS
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lock->unlock();
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#endif
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//when someone asks you why dynamically typed languages are easier to write....
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Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > > to_reload;
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//as scripts are going to be reloaded, must proceed without locking here
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scripts.sort_custom<CSharpScriptDepSort>(); //update in inheritance dependency order
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for (List<Ref<CSharpScript> >::Element *E = scripts.front(); E; E = E->next()) {
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to_reload.insert(E->get(), Map<ObjectID, List<Pair<StringName, Variant> > >());
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if (!p_soft_reload) {
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//save state and remove script from instances
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Map<ObjectID, List<Pair<StringName, Variant> > > &map = to_reload[E->get()];
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while (E->get()->instances.front()) {
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Object *obj = E->get()->instances.front()->get();
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//save instance info
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List<Pair<StringName, Variant> > state;
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if (obj->get_script_instance()) {
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obj->get_script_instance()->get_property_state(state);
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Ref<MonoGCHandle> gchandle = CAST_CSHARP_INSTANCE(obj->get_script_instance())->gchandle;
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if (gchandle.is_valid())
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gchandle->release();
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map[obj->get_instance_id()] = state;
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obj->set_script(RefPtr());
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}
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}
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//same thing for placeholders
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while (E->get()->placeholders.size()) {
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Object *obj = E->get()->placeholders.front()->get()->get_owner();
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//save instance info
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List<Pair<StringName, Variant> > state;
|
|
if (obj->get_script_instance()) {
|
|
obj->get_script_instance()->get_property_state(state);
|
|
map[obj->get_instance_id()] = state;
|
|
obj->set_script(RefPtr());
|
|
}
|
|
}
|
|
|
|
for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get()->pending_reload_state.front(); F; F = F->next()) {
|
|
map[F->key()] = F->get(); //pending to reload, use this one instead
|
|
}
|
|
|
|
E->get()->_clear();
|
|
}
|
|
}
|
|
|
|
if (gdmono->reload_scripts_domain() != OK)
|
|
return;
|
|
|
|
for (Map<Ref<CSharpScript>, Map<ObjectID, List<Pair<StringName, Variant> > > >::Element *E = to_reload.front(); E; E = E->next()) {
|
|
|
|
Ref<CSharpScript> scr = E->key();
|
|
scr->exports_invalidated = true;
|
|
scr->reload(p_soft_reload);
|
|
scr->update_exports();
|
|
|
|
//restore state if saved
|
|
for (Map<ObjectID, List<Pair<StringName, Variant> > >::Element *F = E->get().front(); F; F = F->next()) {
|
|
|
|
Object *obj = ObjectDB::get_instance(F->key());
|
|
if (!obj)
|
|
continue;
|
|
|
|
if (!p_soft_reload) {
|
|
//clear it just in case (may be a pending reload state)
|
|
obj->set_script(RefPtr());
|
|
}
|
|
obj->set_script(scr.get_ref_ptr());
|
|
if (!obj->get_script_instance()) {
|
|
//failed, save reload state for next time if not saved
|
|
if (!scr->pending_reload_state.has(obj->get_instance_id())) {
|
|
scr->pending_reload_state[obj->get_instance_id()] = F->get();
|
|
}
|
|
continue;
|
|
}
|
|
|
|
for (List<Pair<StringName, Variant> >::Element *G = F->get().front(); G; G = G->next()) {
|
|
obj->get_script_instance()->set(G->get().first, G->get().second);
|
|
}
|
|
|
|
scr->pending_reload_state.erase(obj->get_instance_id()); //as it reloaded, remove pending state
|
|
}
|
|
|
|
//if instance states were saved, set them!
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void CSharpLanguage::get_recognized_extensions(List<String> *p_extensions) const {
|
|
|
|
p_extensions->push_back("cs");
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
Error CSharpLanguage::open_in_external_editor(const Ref<Script> &p_script, int p_line, int p_col) {
|
|
|
|
return GodotSharpEditor::get_singleton()->open_in_external_editor(p_script, p_line, p_col);
|
|
}
|
|
|
|
bool CSharpLanguage::overrides_external_editor() {
|
|
|
|
return GodotSharpEditor::get_singleton()->overrides_external_editor();
|
|
}
|
|
#endif
|
|
|
|
void CSharpLanguage::thread_enter() {
|
|
|
|
#if 0
|
|
if (mono->is_runtime_initialized()) {
|
|
GDMonoUtils::attach_current_thread();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void CSharpLanguage::thread_exit() {
|
|
|
|
#if 0
|
|
if (mono->is_runtime_initialized()) {
|
|
GDMonoUtils::detach_current_thread();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
bool CSharpLanguage::debug_break_parse(const String &p_file, int p_line, const String &p_error) {
|
|
|
|
// Break because of parse error
|
|
if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
|
|
// TODO
|
|
//_debug_parse_err_line = p_line;
|
|
//_debug_parse_err_file = p_file;
|
|
//_debug_error = p_error;
|
|
ScriptDebugger::get_singleton()->debug(this, false);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool CSharpLanguage::debug_break(const String &p_error, bool p_allow_continue) {
|
|
|
|
if (ScriptDebugger::get_singleton() && Thread::get_caller_id() == Thread::get_main_id()) {
|
|
// TODO
|
|
//_debug_parse_err_line = -1;
|
|
//_debug_parse_err_file = "";
|
|
//_debug_error = p_error;
|
|
ScriptDebugger::get_singleton()->debug(this, p_allow_continue);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
void CSharpLanguage::set_language_index(int p_idx) {
|
|
|
|
ERR_FAIL_COND(lang_idx != -1);
|
|
lang_idx = p_idx;
|
|
}
|
|
|
|
CSharpLanguage::CSharpLanguage() {
|
|
|
|
ERR_FAIL_COND(singleton);
|
|
singleton = this;
|
|
|
|
gdmono = NULL;
|
|
|
|
#ifdef NO_THREADS
|
|
lock = NULL;
|
|
gchandle_bind_lock = NULL;
|
|
#else
|
|
lock = Mutex::create();
|
|
script_bind_lock = Mutex::create();
|
|
#endif
|
|
|
|
lang_idx = -1;
|
|
}
|
|
|
|
CSharpLanguage::~CSharpLanguage() {
|
|
|
|
finish();
|
|
|
|
if (lock) {
|
|
memdelete(lock);
|
|
lock = NULL;
|
|
}
|
|
|
|
if (script_bind_lock) {
|
|
memdelete(script_bind_lock);
|
|
script_bind_lock = NULL;
|
|
}
|
|
|
|
singleton = NULL;
|
|
}
|
|
|
|
void *CSharpLanguage::alloc_instance_binding_data(Object *p_object) {
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
// I don't trust you
|
|
if (p_object->get_script_instance())
|
|
CRASH_COND(NULL != CAST_CSHARP_INSTANCE(p_object->get_script_instance()));
|
|
#endif
|
|
|
|
StringName type_name = p_object->get_class_name();
|
|
|
|
// ¯\_(ツ)_/¯
|
|
const ClassDB::ClassInfo *classinfo = ClassDB::classes.getptr(type_name);
|
|
while (classinfo && !classinfo->exposed)
|
|
classinfo = classinfo->inherits_ptr;
|
|
ERR_FAIL_NULL_V(classinfo, NULL);
|
|
type_name = classinfo->name;
|
|
|
|
GDMonoClass *type_class = GDMonoUtils::type_get_proxy_class(type_name);
|
|
|
|
ERR_FAIL_NULL_V(type_class, NULL);
|
|
|
|
MonoObject *mono_object = GDMonoUtils::create_managed_for_godot_object(type_class, type_name, p_object);
|
|
|
|
ERR_FAIL_NULL_V(mono_object, NULL);
|
|
|
|
// Tie managed to unmanaged
|
|
bool strong_handle = true;
|
|
Reference *ref = Object::cast_to<Reference>(p_object);
|
|
|
|
if (ref) {
|
|
strong_handle = false;
|
|
|
|
// Unsafe refcount increment. The managed instance also counts as a reference.
|
|
// This way if the unmanaged world has no references to our owner
|
|
// but the managed instance is alive, the refcount will be 1 instead of 0.
|
|
// See: _GodotSharp::_dispose_object(Object *p_object)
|
|
|
|
ref->reference();
|
|
}
|
|
|
|
Ref<MonoGCHandle> gchandle = strong_handle ? MonoGCHandle::create_strong(mono_object) :
|
|
MonoGCHandle::create_weak(mono_object);
|
|
|
|
#ifndef NO_THREADS
|
|
script_bind_lock->lock();
|
|
#endif
|
|
|
|
void *data = (void *)gchandle_bindings.insert(p_object, gchandle);
|
|
|
|
#ifndef NO_THREADS
|
|
script_bind_lock->unlock();
|
|
#endif
|
|
|
|
return data;
|
|
}
|
|
|
|
void CSharpLanguage::free_instance_binding_data(void *p_data) {
|
|
|
|
#ifndef NO_THREADS
|
|
script_bind_lock->lock();
|
|
#endif
|
|
|
|
gchandle_bindings.erase((Map<Object *, Ref<MonoGCHandle> >::Element *)p_data);
|
|
|
|
#ifndef NO_THREADS
|
|
script_bind_lock->unlock();
|
|
#endif
|
|
}
|
|
|
|
void CSharpInstance::_ml_call_reversed(GDMonoClass *klass, const StringName &p_method, const Variant **p_args, int p_argcount) {
|
|
|
|
GDMonoClass *base = klass->get_parent_class();
|
|
if (base && base != script->native)
|
|
_ml_call_reversed(base, p_method, p_args, p_argcount);
|
|
|
|
GDMonoMethod *method = klass->get_method(p_method, p_argcount);
|
|
|
|
if (method) {
|
|
method->invoke(get_mono_object(), p_args);
|
|
}
|
|
}
|
|
|
|
CSharpInstance *CSharpInstance::create_for_managed_type(Object *p_owner, CSharpScript *p_script, const Ref<MonoGCHandle> &p_gchandle) {
|
|
|
|
CSharpInstance *instance = memnew(CSharpInstance);
|
|
|
|
Reference *ref = Object::cast_to<Reference>(p_owner);
|
|
|
|
instance->base_ref = ref != NULL;
|
|
instance->script = Ref<CSharpScript>(p_script);
|
|
instance->owner = p_owner;
|
|
instance->gchandle = p_gchandle;
|
|
|
|
if (instance->base_ref)
|
|
instance->_reference_owner_unsafe();
|
|
|
|
p_script->instances.insert(p_owner);
|
|
|
|
return instance;
|
|
}
|
|
|
|
MonoObject *CSharpInstance::get_mono_object() const {
|
|
#ifdef DEBUG_ENABLED
|
|
CRASH_COND(gchandle.is_null());
|
|
#endif
|
|
return gchandle->get_target();
|
|
}
|
|
|
|
bool CSharpInstance::set(const StringName &p_name, const Variant &p_value) {
|
|
|
|
ERR_FAIL_COND_V(!script.is_valid(), false);
|
|
|
|
GDMonoClass *top = script->script_class;
|
|
|
|
while (top && top != script->native) {
|
|
GDMonoField *field = script->script_class->get_field(p_name);
|
|
|
|
if (field) {
|
|
MonoObject *mono_object = get_mono_object();
|
|
|
|
ERR_EXPLAIN("Reference has been garbage collected?");
|
|
ERR_FAIL_NULL_V(mono_object, false);
|
|
|
|
field->set_value(mono_object, p_value);
|
|
|
|
return true;
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
|
|
// Call _set
|
|
|
|
Variant name = p_name;
|
|
const Variant *args[2] = { &name, &p_value };
|
|
|
|
MonoObject *mono_object = get_mono_object();
|
|
top = script->script_class;
|
|
|
|
while (top && top != script->native) {
|
|
GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_set), 2);
|
|
|
|
if (method) {
|
|
MonoObject *ret = method->invoke(mono_object, args);
|
|
|
|
if (ret && GDMonoMarshal::unbox<MonoBoolean>(ret) == true)
|
|
return true;
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
bool CSharpInstance::get(const StringName &p_name, Variant &r_ret) const {
|
|
|
|
ERR_FAIL_COND_V(!script.is_valid(), false);
|
|
|
|
GDMonoClass *top = script->script_class;
|
|
|
|
while (top && top != script->native) {
|
|
GDMonoField *field = top->get_field(p_name);
|
|
|
|
if (field) {
|
|
MonoObject *mono_object = get_mono_object();
|
|
|
|
ERR_EXPLAIN("Reference has been garbage collected?");
|
|
ERR_FAIL_NULL_V(mono_object, false);
|
|
|
|
MonoObject *value = field->get_value(mono_object);
|
|
r_ret = GDMonoMarshal::mono_object_to_variant(value, field->get_type());
|
|
return true;
|
|
}
|
|
|
|
// Call _get
|
|
|
|
GDMonoMethod *method = top->get_method(CACHED_STRING_NAME(_get), 1);
|
|
|
|
if (method) {
|
|
Variant name = p_name;
|
|
const Variant *args[1] = { &name };
|
|
|
|
MonoObject *ret = method->invoke(get_mono_object(), args);
|
|
|
|
if (ret) {
|
|
r_ret = GDMonoMarshal::mono_object_to_variant(ret);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void CSharpInstance::get_property_list(List<PropertyInfo> *p_properties) const {
|
|
|
|
for (Map<StringName, PropertyInfo>::Element *E = script->member_info.front(); E; E = E->next()) {
|
|
p_properties->push_back(E->value());
|
|
}
|
|
}
|
|
|
|
Variant::Type CSharpInstance::get_property_type(const StringName &p_name, bool *r_is_valid) const {
|
|
|
|
if (script->member_info.has(p_name)) {
|
|
if (r_is_valid)
|
|
*r_is_valid = true;
|
|
return script->member_info[p_name].type;
|
|
}
|
|
|
|
if (r_is_valid)
|
|
*r_is_valid = false;
|
|
|
|
return Variant::NIL;
|
|
}
|
|
|
|
bool CSharpInstance::has_method(const StringName &p_method) const {
|
|
|
|
if (!script.is_valid())
|
|
return false;
|
|
|
|
GDMonoClass *top = script->script_class;
|
|
|
|
while (top && top != script->native) {
|
|
if (top->has_method(p_method)) {
|
|
return true;
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
Variant CSharpInstance::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
|
|
|
|
MonoObject *mono_object = get_mono_object();
|
|
|
|
ERR_EXPLAIN("Reference has been garbage collected?");
|
|
ERR_FAIL_NULL_V(mono_object, Variant());
|
|
|
|
if (!script.is_valid())
|
|
return Variant();
|
|
|
|
GDMonoClass *top = script->script_class;
|
|
|
|
while (top && top != script->native) {
|
|
GDMonoMethod *method = top->get_method(p_method, p_argcount);
|
|
|
|
if (method) {
|
|
MonoObject *return_value = method->invoke(mono_object, p_args);
|
|
|
|
if (return_value) {
|
|
return GDMonoMarshal::mono_object_to_variant(return_value, method->get_return_type());
|
|
} else {
|
|
return Variant();
|
|
}
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
|
|
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
|
|
|
|
return Variant();
|
|
}
|
|
|
|
void CSharpInstance::call_multilevel(const StringName &p_method, const Variant **p_args, int p_argcount) {
|
|
|
|
if (script.is_valid()) {
|
|
MonoObject *mono_object = get_mono_object();
|
|
|
|
GDMonoClass *top = script->script_class;
|
|
|
|
while (top && top != script->native) {
|
|
GDMonoMethod *method = top->get_method(p_method, p_argcount);
|
|
|
|
if (method)
|
|
method->invoke(mono_object, p_args);
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
}
|
|
}
|
|
|
|
void CSharpInstance::call_multilevel_reversed(const StringName &p_method, const Variant **p_args, int p_argcount) {
|
|
|
|
if (script.is_valid()) {
|
|
_ml_call_reversed(script->script_class, p_method, p_args, p_argcount);
|
|
}
|
|
}
|
|
|
|
void CSharpInstance::_reference_owner_unsafe() {
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
CRASH_COND(!base_ref);
|
|
#endif
|
|
|
|
// Unsafe refcount increment. The managed instance also counts as a reference.
|
|
// This way if the unmanaged world has no references to our owner
|
|
// but the managed instance is alive, the refcount will be 1 instead of 0.
|
|
// See: _unreference_owner_unsafe()
|
|
|
|
// May not me referenced yet, so we must use init_ref() instead of reference()
|
|
Object::cast_to<Reference>(owner)->init_ref();
|
|
}
|
|
|
|
void CSharpInstance::_unreference_owner_unsafe() {
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
CRASH_COND(!base_ref);
|
|
#endif
|
|
|
|
// Called from CSharpInstance::mono_object_disposed() or ~CSharpInstance()
|
|
|
|
// Unsafe refcount decrement. The managed instance also counts as a reference.
|
|
// See: _reference_owner_unsafe()
|
|
|
|
if (Object::cast_to<Reference>(owner)->unreference()) {
|
|
memdelete(owner);
|
|
owner = NULL;
|
|
}
|
|
}
|
|
|
|
void CSharpInstance::mono_object_disposed() {
|
|
|
|
if (base_ref)
|
|
_unreference_owner_unsafe();
|
|
}
|
|
|
|
void CSharpInstance::refcount_incremented() {
|
|
|
|
CRASH_COND(!base_ref);
|
|
|
|
Reference *ref_owner = Object::cast_to<Reference>(owner);
|
|
|
|
if (ref_owner->reference_get_count() > 1) { // Remember the managed side holds a reference, hence 1 instead of 0 here
|
|
// The reference count was increased after the managed side was the only one referencing our owner.
|
|
// This means the owner is being referenced again by the unmanaged side,
|
|
// so the owner must hold the managed side alive again to avoid it from being GCed.
|
|
|
|
// Release the current weak handle and replace it with a strong handle.
|
|
uint32_t strong_gchandle = MonoGCHandle::make_strong_handle(gchandle->get_target());
|
|
gchandle->release();
|
|
gchandle->set_handle(strong_gchandle);
|
|
}
|
|
}
|
|
|
|
bool CSharpInstance::refcount_decremented() {
|
|
|
|
CRASH_COND(!base_ref);
|
|
|
|
Reference *ref_owner = Object::cast_to<Reference>(owner);
|
|
|
|
int refcount = ref_owner->reference_get_count();
|
|
|
|
if (refcount == 1) { // Remember the managed side holds a reference, hence 1 instead of 0 here
|
|
// If owner owner is no longer referenced by the unmanaged side,
|
|
// the managed instance takes responsibility of deleting the owner when GCed.
|
|
|
|
// Release the current strong handle and replace it with a weak handle.
|
|
uint32_t weak_gchandle = MonoGCHandle::make_weak_handle(gchandle->get_target());
|
|
gchandle->release();
|
|
gchandle->set_handle(weak_gchandle);
|
|
|
|
return false;
|
|
}
|
|
|
|
ref_dying = (refcount == 0);
|
|
|
|
return ref_dying;
|
|
}
|
|
|
|
ScriptInstance::RPCMode CSharpInstance::get_rpc_mode(const StringName &p_method) const {
|
|
|
|
GDMonoClass *top = script->script_class;
|
|
|
|
while (top && top != script->native) {
|
|
GDMonoMethod *method = top->get_method(p_method);
|
|
|
|
if (method) { // TODO should we reject static methods?
|
|
// TODO cache result
|
|
if (method->has_attribute(CACHED_CLASS(RemoteAttribute)))
|
|
return RPC_MODE_REMOTE;
|
|
if (method->has_attribute(CACHED_CLASS(SyncAttribute)))
|
|
return RPC_MODE_SYNC;
|
|
if (method->has_attribute(CACHED_CLASS(MasterAttribute)))
|
|
return RPC_MODE_MASTER;
|
|
if (method->has_attribute(CACHED_CLASS(SlaveAttribute)))
|
|
return RPC_MODE_SLAVE;
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
|
|
return RPC_MODE_DISABLED;
|
|
}
|
|
|
|
ScriptInstance::RPCMode CSharpInstance::get_rset_mode(const StringName &p_variable) const {
|
|
|
|
GDMonoClass *top = script->script_class;
|
|
|
|
while (top && top != script->native) {
|
|
GDMonoField *field = top->get_field(p_variable);
|
|
|
|
if (field) { // TODO should we reject static fields?
|
|
// TODO cache result
|
|
if (field->has_attribute(CACHED_CLASS(RemoteAttribute)))
|
|
return RPC_MODE_REMOTE;
|
|
if (field->has_attribute(CACHED_CLASS(SyncAttribute)))
|
|
return RPC_MODE_SYNC;
|
|
if (field->has_attribute(CACHED_CLASS(MasterAttribute)))
|
|
return RPC_MODE_MASTER;
|
|
if (field->has_attribute(CACHED_CLASS(SlaveAttribute)))
|
|
return RPC_MODE_SLAVE;
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
|
|
return RPC_MODE_DISABLED;
|
|
}
|
|
|
|
void CSharpInstance::notification(int p_notification) {
|
|
|
|
Variant value = p_notification;
|
|
const Variant *args[1] = { &value };
|
|
|
|
call_multilevel(CACHED_STRING_NAME(_notification), args, 1);
|
|
}
|
|
|
|
Ref<Script> CSharpInstance::get_script() const {
|
|
|
|
return script;
|
|
}
|
|
|
|
ScriptLanguage *CSharpInstance::get_language() {
|
|
|
|
return CSharpLanguage::get_singleton();
|
|
}
|
|
|
|
CSharpInstance::CSharpInstance() {
|
|
|
|
owner = NULL;
|
|
base_ref = false;
|
|
ref_dying = false;
|
|
}
|
|
|
|
CSharpInstance::~CSharpInstance() {
|
|
|
|
if (gchandle.is_valid()) {
|
|
gchandle->release(); // Make sure it's released
|
|
}
|
|
|
|
if (base_ref && !ref_dying) { // it may be called from the owner's destructor
|
|
#ifdef DEBUG_ENABLED
|
|
CRASH_COND(!owner); // dunno, just in case
|
|
#endif
|
|
_unreference_owner_unsafe();
|
|
}
|
|
|
|
if (script.is_valid() && owner) {
|
|
#ifndef NO_THREADS
|
|
CSharpLanguage::singleton->lock->lock();
|
|
#endif
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
// CSharpInstance must not be created unless it's going to be added to the list for sure
|
|
Set<Object *>::Element *match = script->instances.find(owner);
|
|
CRASH_COND(!match);
|
|
script->instances.erase(match);
|
|
#else
|
|
script->instances.erase(owner);
|
|
#endif
|
|
|
|
#ifndef NO_THREADS
|
|
CSharpLanguage::singleton->lock->unlock();
|
|
#endif
|
|
}
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
void CSharpScript::_placeholder_erased(PlaceHolderScriptInstance *p_placeholder) {
|
|
|
|
placeholders.erase(p_placeholder);
|
|
}
|
|
#endif
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
void CSharpScript::_update_exports_values(Map<StringName, Variant> &values, List<PropertyInfo> &propnames) {
|
|
|
|
if (base_cache.is_valid()) {
|
|
base_cache->_update_exports_values(values, propnames);
|
|
}
|
|
|
|
for (Map<StringName, Variant>::Element *E = exported_members_defval_cache.front(); E; E = E->next()) {
|
|
values[E->key()] = E->get();
|
|
}
|
|
|
|
for (List<PropertyInfo>::Element *E = exported_members_cache.front(); E; E = E->next()) {
|
|
propnames.push_back(E->get());
|
|
}
|
|
}
|
|
#endif
|
|
|
|
bool CSharpScript::_update_exports() {
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (!valid)
|
|
return false;
|
|
|
|
bool changed = false;
|
|
|
|
if (exports_invalidated) {
|
|
exports_invalidated = false;
|
|
|
|
changed = true;
|
|
|
|
member_info.clear();
|
|
exported_members_cache.clear();
|
|
exported_members_defval_cache.clear();
|
|
|
|
// We are creating a temporary new instance of the class here to get the default value
|
|
// TODO Workaround. Should be replaced with IL opcodes analysis
|
|
|
|
MonoObject *tmp_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_raw());
|
|
|
|
if (tmp_object) {
|
|
CACHED_FIELD(GodotObject, ptr)->set_value_raw(tmp_object, tmp_object); // FIXME WTF is this workaround
|
|
|
|
GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), 0);
|
|
MonoObject *ex = NULL;
|
|
ctor->invoke(tmp_object, NULL, &ex);
|
|
|
|
if (ex) {
|
|
ERR_PRINT("Exception thrown from constructor of temporary MonoObject:");
|
|
mono_print_unhandled_exception(ex);
|
|
tmp_object = NULL;
|
|
ERR_FAIL_V(false);
|
|
}
|
|
} else {
|
|
ERR_PRINT("Failed to create temporary MonoObject");
|
|
return false;
|
|
}
|
|
|
|
GDMonoClass *top = script_class;
|
|
|
|
while (top && top != native) {
|
|
const Vector<GDMonoField *> &fields = top->get_all_fields();
|
|
|
|
for (int i = 0; i < fields.size(); i++) {
|
|
GDMonoField *field = fields[i];
|
|
|
|
if (field->is_static()) {
|
|
ERR_PRINTS("Cannot export field because it is static: " + top->get_full_name() + "." + field->get_name());
|
|
continue;
|
|
}
|
|
|
|
String name = field->get_name();
|
|
StringName cname = name;
|
|
|
|
if (member_info.has(cname))
|
|
continue;
|
|
|
|
ManagedType field_type = field->get_type();
|
|
Variant::Type type = GDMonoMarshal::managed_to_variant_type(field_type);
|
|
|
|
if (field->has_attribute(CACHED_CLASS(ExportAttribute))) {
|
|
// Field has Export attribute
|
|
MonoObject *attr = field->get_attribute(CACHED_CLASS(ExportAttribute));
|
|
|
|
PropertyHint hint;
|
|
String hint_string;
|
|
|
|
if (type == Variant::NIL) {
|
|
ERR_PRINTS("Unknown type of exported field: " + top->get_full_name() + "." + field->get_name());
|
|
continue;
|
|
} else if (type == Variant::INT && field_type.type_encoding == MONO_TYPE_VALUETYPE && mono_class_is_enum(field_type.type_class->get_raw())) {
|
|
type = Variant::INT;
|
|
hint = PROPERTY_HINT_ENUM;
|
|
|
|
Vector<MonoClassField *> fields = field_type.type_class->get_enum_fields();
|
|
|
|
for (int i = 0; i < fields.size(); i++) {
|
|
if (i > 0)
|
|
hint_string += ",";
|
|
hint_string += mono_field_get_name(fields[i]);
|
|
}
|
|
} else if (type == Variant::OBJECT && CACHED_CLASS(GodotReference)->is_assignable_from(field_type.type_class)) {
|
|
hint = PROPERTY_HINT_RESOURCE_TYPE;
|
|
hint_string = NATIVE_GDMONOCLASS_NAME(field_type.type_class);
|
|
} else {
|
|
hint = PropertyHint(CACHED_FIELD(ExportAttribute, hint)->get_int_value(attr));
|
|
hint_string = CACHED_FIELD(ExportAttribute, hint_string)->get_string_value(attr);
|
|
}
|
|
|
|
PropertyInfo prop_info = PropertyInfo(type, name, hint, hint_string, PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_SCRIPT_VARIABLE);
|
|
|
|
member_info[cname] = prop_info;
|
|
exported_members_cache.push_back(prop_info);
|
|
|
|
if (tmp_object) {
|
|
exported_members_defval_cache[cname] = GDMonoMarshal::mono_object_to_variant(field->get_value(tmp_object));
|
|
}
|
|
} else {
|
|
member_info[cname] = PropertyInfo(type, name, PROPERTY_HINT_NONE, "", PROPERTY_USAGE_SCRIPT_VARIABLE);
|
|
}
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
}
|
|
|
|
if (placeholders.size()) {
|
|
// Update placeholders if any
|
|
Map<StringName, Variant> values;
|
|
List<PropertyInfo> propnames;
|
|
_update_exports_values(values, propnames);
|
|
|
|
for (Set<PlaceHolderScriptInstance *>::Element *E = placeholders.front(); E; E = E->next()) {
|
|
E->get()->update(propnames, values);
|
|
}
|
|
}
|
|
|
|
return changed;
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
void CSharpScript::_clear() {
|
|
|
|
tool = false;
|
|
valid = false;
|
|
|
|
base = NULL;
|
|
native = NULL;
|
|
script_class = NULL;
|
|
}
|
|
|
|
Variant CSharpScript::call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
|
|
|
|
GDMonoClass *top = script_class;
|
|
|
|
while (top && top != native) {
|
|
GDMonoMethod *method = top->get_method(p_method, p_argcount);
|
|
|
|
if (method && method->is_static()) {
|
|
MonoObject *result = method->invoke(NULL, p_args);
|
|
|
|
if (result) {
|
|
return GDMonoMarshal::mono_object_to_variant(result, method->get_return_type());
|
|
} else {
|
|
return Variant();
|
|
}
|
|
}
|
|
|
|
top = top->get_parent_class();
|
|
}
|
|
|
|
// No static method found. Try regular instance calls
|
|
return Script::call(p_method, p_args, p_argcount, r_error);
|
|
}
|
|
|
|
void CSharpScript::_resource_path_changed() {
|
|
|
|
String path = get_path();
|
|
|
|
if (!path.empty()) {
|
|
name = get_path().get_file().get_basename();
|
|
}
|
|
}
|
|
|
|
void CSharpScript::_bind_methods() {
|
|
|
|
ClassDB::bind_vararg_method(METHOD_FLAGS_DEFAULT, "new", &CSharpScript::_new, MethodInfo(Variant::OBJECT, "new"));
|
|
}
|
|
|
|
Ref<CSharpScript> CSharpScript::create_for_managed_type(GDMonoClass *p_class) {
|
|
|
|
// This method should not fail
|
|
|
|
CRASH_COND(!p_class);
|
|
|
|
Ref<CSharpScript> script = memnew(CSharpScript);
|
|
|
|
script->name = p_class->get_name();
|
|
script->script_class = p_class;
|
|
script->native = GDMonoUtils::get_class_native_base(script->script_class);
|
|
|
|
CRASH_COND(script->native == NULL);
|
|
|
|
GDMonoClass *base = script->script_class->get_parent_class();
|
|
|
|
if (base != script->native)
|
|
script->base = base;
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
// For debug builds, we must fetch from all native base methods as well.
|
|
// Native base methods must be fetched before the current class.
|
|
// Not needed if the script class itself is a native class.
|
|
|
|
if (script->script_class != script->native) {
|
|
GDMonoClass *native_top = script->native;
|
|
while (native_top) {
|
|
native_top->fetch_methods_with_godot_api_checks(script->native);
|
|
|
|
if (native_top == CACHED_CLASS(GodotObject))
|
|
break;
|
|
|
|
native_top = native_top->get_parent_class();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
script->script_class->fetch_methods_with_godot_api_checks(script->native);
|
|
|
|
// Need to fetch method from base classes as well
|
|
GDMonoClass *top = script->script_class;
|
|
while (top && top != script->native) {
|
|
top->fetch_methods_with_godot_api_checks(script->native);
|
|
top = top->get_parent_class();
|
|
}
|
|
|
|
return script;
|
|
}
|
|
|
|
bool CSharpScript::can_instance() const {
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (Engine::get_singleton()->is_editor_hint()) {
|
|
|
|
if (get_path().find("::") == -1) { // Ignore if built-in script. Can happen if the file is deleted...
|
|
if (_create_project_solution_if_needed()) {
|
|
CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
|
|
"Compile",
|
|
ProjectSettings::get_singleton()->globalize_path(get_path()));
|
|
} else {
|
|
ERR_PRINTS("Cannot add " + get_path() + " to the C# project because it could not be created.");
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
return valid || (!tool && !ScriptServer::is_scripting_enabled());
|
|
}
|
|
|
|
StringName CSharpScript::get_instance_base_type() const {
|
|
|
|
if (native)
|
|
return native->get_name();
|
|
else
|
|
return StringName();
|
|
}
|
|
|
|
CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_argcount, Object *p_owner, bool p_isref, Variant::CallError &r_error) {
|
|
|
|
/* STEP 1, CREATE */
|
|
|
|
CSharpInstance *instance = memnew(CSharpInstance);
|
|
instance->base_ref = p_isref;
|
|
instance->script = Ref<CSharpScript>(this);
|
|
instance->owner = p_owner;
|
|
instance->owner->set_script_instance(instance);
|
|
|
|
if (instance->base_ref)
|
|
instance->_reference_owner_unsafe();
|
|
|
|
/* STEP 2, INITIALIZE AND CONSTRUCT */
|
|
|
|
MonoObject *mono_object = mono_object_new(SCRIPTS_DOMAIN, script_class->get_raw());
|
|
|
|
if (!mono_object) {
|
|
instance->script = Ref<CSharpScript>();
|
|
instance->owner->set_script_instance(NULL);
|
|
r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
|
|
ERR_EXPLAIN("Failed to allocate memory for the object");
|
|
ERR_FAIL_V(NULL);
|
|
}
|
|
|
|
#ifndef NO_THREADS
|
|
CSharpLanguage::singleton->lock->lock();
|
|
#endif
|
|
|
|
instances.insert(instance->owner);
|
|
|
|
#ifndef NO_THREADS
|
|
CSharpLanguage::singleton->lock->unlock();
|
|
#endif
|
|
|
|
CACHED_FIELD(GodotObject, ptr)->set_value_raw(mono_object, instance->owner);
|
|
|
|
// Construct
|
|
GDMonoMethod *ctor = script_class->get_method(CACHED_STRING_NAME(dotctor), p_argcount);
|
|
ctor->invoke(mono_object, p_args, NULL);
|
|
|
|
// Tie managed to unmanaged
|
|
instance->gchandle = MonoGCHandle::create_strong(mono_object);
|
|
|
|
/* STEP 3, PARTY */
|
|
|
|
//@TODO make thread safe
|
|
return instance;
|
|
}
|
|
|
|
Variant CSharpScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
|
|
|
|
if (!valid) {
|
|
r_error.error = Variant::CallError::CALL_ERROR_INVALID_METHOD;
|
|
return Variant();
|
|
}
|
|
|
|
r_error.error = Variant::CallError::CALL_OK;
|
|
REF ref;
|
|
Object *owner = NULL;
|
|
|
|
ERR_FAIL_NULL_V(native, Variant());
|
|
|
|
owner = ClassDB::instance(NATIVE_GDMONOCLASS_NAME(native));
|
|
|
|
Reference *r = Object::cast_to<Reference>(owner);
|
|
if (r) {
|
|
ref = REF(r);
|
|
}
|
|
|
|
CSharpInstance *instance = _create_instance(p_args, p_argcount, owner, r != NULL, r_error);
|
|
if (!instance) {
|
|
if (ref.is_null()) {
|
|
memdelete(owner); //no owner, sorry
|
|
}
|
|
return Variant();
|
|
}
|
|
|
|
if (ref.is_valid()) {
|
|
return ref;
|
|
} else {
|
|
return owner;
|
|
}
|
|
}
|
|
|
|
ScriptInstance *CSharpScript::instance_create(Object *p_this) {
|
|
|
|
if (!valid)
|
|
return NULL;
|
|
|
|
if (!tool && !ScriptServer::is_scripting_enabled()) {
|
|
#ifdef TOOLS_ENABLED
|
|
PlaceHolderScriptInstance *si = memnew(PlaceHolderScriptInstance(CSharpLanguage::get_singleton(), Ref<Script>(this), p_this));
|
|
placeholders.insert(si);
|
|
_update_exports();
|
|
return si;
|
|
#else
|
|
return NULL;
|
|
#endif
|
|
}
|
|
|
|
if (native) {
|
|
String native_name = native->get_name();
|
|
if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) {
|
|
if (ScriptDebugger::get_singleton()) {
|
|
CSharpLanguage::get_singleton()->debug_break_parse(get_path(), 0, "Script inherits from native type '" + native_name + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
|
|
}
|
|
ERR_EXPLAIN("Script inherits from native type '" + native_name + "', so it can't be instanced in object of type: '" + p_this->get_class() + "'");
|
|
ERR_FAIL_V(NULL);
|
|
}
|
|
}
|
|
|
|
Variant::CallError unchecked_error;
|
|
return _create_instance(NULL, 0, p_this, Object::cast_to<Reference>(p_this), unchecked_error);
|
|
}
|
|
|
|
bool CSharpScript::instance_has(const Object *p_this) const {
|
|
|
|
#ifndef NO_THREADS
|
|
CSharpLanguage::singleton->lock->lock();
|
|
#endif
|
|
|
|
bool ret = instances.has((Object *)p_this);
|
|
|
|
#ifndef NO_THREADS
|
|
CSharpLanguage::singleton->lock->unlock();
|
|
#endif
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool CSharpScript::has_source_code() const {
|
|
|
|
return !source.empty();
|
|
}
|
|
|
|
String CSharpScript::get_source_code() const {
|
|
|
|
return source;
|
|
}
|
|
|
|
void CSharpScript::set_source_code(const String &p_code) {
|
|
|
|
if (source == p_code)
|
|
return;
|
|
source = p_code;
|
|
#ifdef TOOLS_ENABLED
|
|
source_changed_cache = true;
|
|
#endif
|
|
}
|
|
|
|
bool CSharpScript::has_method(const StringName &p_method) const {
|
|
|
|
return script_class->has_method(p_method);
|
|
}
|
|
|
|
Error CSharpScript::reload(bool p_keep_state) {
|
|
|
|
#ifndef NO_THREADS
|
|
CSharpLanguage::singleton->lock->lock();
|
|
#endif
|
|
|
|
bool has_instances = instances.size();
|
|
|
|
#ifndef NO_THREADS
|
|
CSharpLanguage::singleton->lock->unlock();
|
|
#endif
|
|
|
|
ERR_FAIL_COND_V(!p_keep_state && has_instances, ERR_ALREADY_IN_USE);
|
|
|
|
GDMonoAssembly *project_assembly = GDMono::get_singleton()->get_project_assembly();
|
|
|
|
if (project_assembly) {
|
|
script_class = project_assembly->get_object_derived_class(name);
|
|
|
|
if (!script_class) {
|
|
ERR_PRINTS("Cannot find class " + name + " for script " + get_path());
|
|
}
|
|
#ifdef DEBUG_ENABLED
|
|
else if (OS::get_singleton()->is_stdout_verbose()) {
|
|
OS::get_singleton()->print(String("Found class " + script_class->get_namespace() + "." +
|
|
script_class->get_name() + " for script " + get_path() + "\n")
|
|
.utf8());
|
|
}
|
|
#endif
|
|
|
|
valid = script_class != NULL;
|
|
|
|
if (script_class) {
|
|
tool = script_class->has_attribute(CACHED_CLASS(ToolAttribute));
|
|
|
|
native = GDMonoUtils::get_class_native_base(script_class);
|
|
|
|
CRASH_COND(native == NULL);
|
|
|
|
GDMonoClass *base_class = script_class->get_parent_class();
|
|
|
|
if (base_class != native)
|
|
base = base_class;
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
// For debug builds, we must fetch from all native base methods as well.
|
|
// Native base methods must be fetched before the current class.
|
|
// Not needed if the script class itself is a native class.
|
|
|
|
if (script_class != native) {
|
|
GDMonoClass *native_top = native;
|
|
while (native_top) {
|
|
native_top->fetch_methods_with_godot_api_checks(native);
|
|
|
|
if (native_top == CACHED_CLASS(GodotObject))
|
|
break;
|
|
|
|
native_top = native_top->get_parent_class();
|
|
}
|
|
}
|
|
#endif
|
|
|
|
script_class->fetch_methods_with_godot_api_checks(native);
|
|
|
|
// Need to fetch method from base classes as well
|
|
GDMonoClass *top = script_class;
|
|
while (top && top != native) {
|
|
top->fetch_methods_with_godot_api_checks(native);
|
|
top = top->get_parent_class();
|
|
}
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
return ERR_FILE_MISSING_DEPENDENCIES;
|
|
}
|
|
|
|
String CSharpScript::get_node_type() const {
|
|
|
|
return ""; // ?
|
|
}
|
|
|
|
ScriptLanguage *CSharpScript::get_language() const {
|
|
|
|
return CSharpLanguage::get_singleton();
|
|
}
|
|
|
|
bool CSharpScript::get_property_default_value(const StringName &p_property, Variant &r_value) const {
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
|
|
const Map<StringName, Variant>::Element *E = exported_members_defval_cache.find(p_property);
|
|
if (E) {
|
|
r_value = E->get();
|
|
return true;
|
|
}
|
|
|
|
if (base_cache.is_valid()) {
|
|
return base_cache->get_property_default_value(p_property, r_value);
|
|
}
|
|
|
|
#endif
|
|
return false;
|
|
}
|
|
|
|
void CSharpScript::update_exports() {
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
_update_exports();
|
|
#endif
|
|
}
|
|
|
|
Ref<Script> CSharpScript::get_base_script() const {
|
|
|
|
// TODO search in metadata file once we have it, not important any way?
|
|
return Ref<Script>();
|
|
}
|
|
|
|
void CSharpScript::get_script_property_list(List<PropertyInfo> *p_list) const {
|
|
|
|
for (Map<StringName, PropertyInfo>::Element *E = member_info.front(); E; E = E->next()) {
|
|
p_list->push_back(E->value());
|
|
}
|
|
}
|
|
|
|
int CSharpScript::get_member_line(const StringName &p_member) const {
|
|
|
|
// TODO omnisharp
|
|
return -1;
|
|
}
|
|
|
|
Error CSharpScript::load_source_code(const String &p_path) {
|
|
|
|
PoolVector<uint8_t> sourcef;
|
|
Error err;
|
|
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
|
|
ERR_FAIL_COND_V(err != OK, err);
|
|
|
|
int len = f->get_len();
|
|
sourcef.resize(len + 1);
|
|
PoolVector<uint8_t>::Write w = sourcef.write();
|
|
int r = f->get_buffer(w.ptr(), len);
|
|
f->close();
|
|
memdelete(f);
|
|
ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN);
|
|
w[len] = 0;
|
|
|
|
String s;
|
|
if (s.parse_utf8((const char *)w.ptr())) {
|
|
|
|
ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.");
|
|
ERR_FAIL_V(ERR_INVALID_DATA);
|
|
}
|
|
|
|
source = s;
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
source_changed_cache = true;
|
|
#endif
|
|
|
|
return OK;
|
|
}
|
|
|
|
StringName CSharpScript::get_script_name() const {
|
|
|
|
return name;
|
|
}
|
|
|
|
CSharpScript::CSharpScript()
|
|
: script_list(this) {
|
|
|
|
_clear();
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
source_changed_cache = false;
|
|
exports_invalidated = true;
|
|
#endif
|
|
|
|
_resource_path_changed();
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
#ifndef NO_THREADS
|
|
CSharpLanguage::get_singleton()->lock->lock();
|
|
#endif
|
|
|
|
CSharpLanguage::get_singleton()->script_list.add(&script_list);
|
|
|
|
#ifndef NO_THREADS
|
|
CSharpLanguage::get_singleton()->lock->unlock();
|
|
#endif
|
|
|
|
#endif // DEBUG_ENABLED
|
|
}
|
|
|
|
CSharpScript::~CSharpScript() {
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
#ifndef NO_THREADS
|
|
CSharpLanguage::get_singleton()->lock->lock();
|
|
#endif
|
|
|
|
CSharpLanguage::get_singleton()->script_list.remove(&script_list);
|
|
|
|
#ifndef NO_THREADS
|
|
CSharpLanguage::get_singleton()->lock->unlock();
|
|
#endif
|
|
|
|
#endif // DEBUG_ENABLED
|
|
}
|
|
|
|
/*************** RESOURCE ***************/
|
|
|
|
RES ResourceFormatLoaderCSharpScript::load(const String &p_path, const String &p_original_path, Error *r_error) {
|
|
|
|
if (r_error)
|
|
*r_error = ERR_FILE_CANT_OPEN;
|
|
|
|
// TODO ignore anything inside bin/ and obj/ in tools builds?
|
|
|
|
CSharpScript *script = memnew(CSharpScript);
|
|
|
|
Ref<CSharpScript> scriptres(script);
|
|
|
|
#if defined(DEBUG_ENABLED) || defined(TOOLS_ENABLED)
|
|
Error err = script->load_source_code(p_path);
|
|
ERR_FAIL_COND_V(err != OK, RES());
|
|
#endif
|
|
|
|
script->set_path(p_original_path);
|
|
|
|
#ifndef TOOLS_ENABLED
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
// User is responsible for thread attach/detach
|
|
ERR_EXPLAIN("Thread is not attached");
|
|
CRASH_COND(mono_domain_get() == NULL);
|
|
#endif
|
|
|
|
#else
|
|
if (Engine::get_singleton()->is_editor_hint() && mono_domain_get() == NULL) {
|
|
|
|
CRASH_COND(Thread::get_caller_id() == Thread::get_main_id());
|
|
|
|
// Thread is not attached, but we will make an exception in this case
|
|
// because this may be called by one of the editor's worker threads.
|
|
// Attach this thread temporarily to reload the script.
|
|
|
|
MonoThread *mono_thread = mono_thread_attach(SCRIPTS_DOMAIN);
|
|
CRASH_COND(mono_thread == NULL);
|
|
script->reload();
|
|
mono_thread_detach(mono_thread);
|
|
|
|
} else // just reload it normally
|
|
#endif
|
|
script->reload();
|
|
|
|
if (r_error)
|
|
*r_error = OK;
|
|
|
|
return scriptres;
|
|
}
|
|
|
|
void ResourceFormatLoaderCSharpScript::get_recognized_extensions(List<String> *p_extensions) const {
|
|
|
|
p_extensions->push_back("cs");
|
|
}
|
|
|
|
bool ResourceFormatLoaderCSharpScript::handles_type(const String &p_type) const {
|
|
|
|
return p_type == "Script" || p_type == CSharpLanguage::get_singleton()->get_type();
|
|
}
|
|
|
|
String ResourceFormatLoaderCSharpScript::get_resource_type(const String &p_path) const {
|
|
|
|
return p_path.get_extension().to_lower() == "cs" ? CSharpLanguage::get_singleton()->get_type() : "";
|
|
}
|
|
|
|
Error ResourceFormatSaverCSharpScript::save(const String &p_path, const RES &p_resource, uint32_t p_flags) {
|
|
|
|
Ref<CSharpScript> sqscr = p_resource;
|
|
ERR_FAIL_COND_V(sqscr.is_null(), ERR_INVALID_PARAMETER);
|
|
|
|
String source = sqscr->get_source_code();
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
if (!FileAccess::exists(p_path)) {
|
|
// The file does not yet exists, let's assume the user just created this script
|
|
|
|
if (_create_project_solution_if_needed()) {
|
|
CSharpProject::add_item(GodotSharpDirs::get_project_csproj_path(),
|
|
"Compile",
|
|
ProjectSettings::get_singleton()->globalize_path(p_path));
|
|
} else {
|
|
ERR_PRINTS("Cannot add " + p_path + " to the C# project because it could not be created.");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
Error err;
|
|
FileAccess *file = FileAccess::open(p_path, FileAccess::WRITE, &err);
|
|
ERR_FAIL_COND_V(err, err);
|
|
|
|
file->store_string(source);
|
|
|
|
if (file->get_error() != OK && file->get_error() != ERR_FILE_EOF) {
|
|
memdelete(file);
|
|
return ERR_CANT_CREATE;
|
|
}
|
|
|
|
file->close();
|
|
memdelete(file);
|
|
|
|
if (ScriptServer::is_reload_scripts_on_save_enabled()) {
|
|
CSharpLanguage::get_singleton()->reload_tool_script(p_resource, false);
|
|
}
|
|
|
|
return OK;
|
|
}
|
|
|
|
void ResourceFormatSaverCSharpScript::get_recognized_extensions(const RES &p_resource, List<String> *p_extensions) const {
|
|
|
|
if (Object::cast_to<CSharpScript>(p_resource.ptr())) {
|
|
p_extensions->push_back("cs");
|
|
}
|
|
}
|
|
|
|
bool ResourceFormatSaverCSharpScript::recognize(const RES &p_resource) const {
|
|
|
|
return Object::cast_to<CSharpScript>(p_resource.ptr()) != NULL;
|
|
}
|
|
|
|
CSharpLanguage::StringNameCache::StringNameCache() {
|
|
|
|
_signal_callback = StaticCString::create("_signal_callback");
|
|
_set = StaticCString::create("_set");
|
|
_get = StaticCString::create("_get");
|
|
_notification = StaticCString::create("_notification");
|
|
dotctor = StaticCString::create(".ctor");
|
|
}
|