mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
68 lines
3.4 KiB
C++
68 lines
3.4 KiB
C++
/*************************************************************************/
|
|
/* websocket_server.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef WEBSOCKET_H
|
|
#define WEBSOCKET_H
|
|
|
|
#include "core/reference.h"
|
|
#include "websocket_multiplayer.h"
|
|
#include "websocket_peer.h"
|
|
|
|
class WebSocketServer : public WebSocketMultiplayerPeer {
|
|
|
|
GDCLASS(WebSocketServer, WebSocketMultiplayerPeer);
|
|
GDCICLASS(WebSocketServer);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
virtual void poll() = 0;
|
|
virtual Error listen(int p_port, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false) = 0;
|
|
virtual void stop() = 0;
|
|
virtual bool is_listening() const = 0;
|
|
virtual bool has_peer(int p_id) const = 0;
|
|
virtual Ref<WebSocketPeer> get_peer(int p_id) const = 0;
|
|
virtual bool is_server() const;
|
|
ConnectionStatus get_connection_status() const;
|
|
|
|
virtual IP_Address get_peer_address(int p_peer_id) const = 0;
|
|
virtual int get_peer_port(int p_peer_id) const = 0;
|
|
virtual void disconnect_peer(int p_peer_id, int p_code = 1000, String p_reason = "") = 0;
|
|
|
|
void _on_peer_packet(int32_t p_peer_id);
|
|
void _on_connect(int32_t p_peer_id, String p_protocol);
|
|
void _on_disconnect(int32_t p_peer_id, bool p_was_clean);
|
|
void _on_close_request(int32_t p_peer_id, int p_code, String p_reason);
|
|
|
|
WebSocketServer();
|
|
~WebSocketServer();
|
|
};
|
|
|
|
#endif // WEBSOCKET_H
|