mirror of
https://github.com/godotengine/godot
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87ba7de328
This makes sure the release code path is tested in CI builds. This closes #22147.
107 lines
3.1 KiB
YAML
107 lines
3.1 KiB
YAML
language: cpp
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# OS config, depends on actual 'os' in build matrix
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dist: trusty
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sudo: false
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env:
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global:
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- SCONS_CACHE=$HOME/.scons_cache
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- SCONS_CACHE_LIMIT=1024
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- OPTIONS="debug_symbols=no verbose=yes progress=no gdnative_wrapper=yes"
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- secure: "uch9QszCgsl1qVbuzY41P7S2hWL2IiNFV4SbAYRCdi0oJ9MIu+pVyrQdpf3+jG4rH6j4Rffl+sN17Zz4dIDDioFL1JwqyCqyCyswR8uACC0Rr8gr4Mi3+HIRbv+2s2P4cIQq41JM8FJe84k9jLEMGCGh69w+ibCWoWs74CokYVA="
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cache:
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directories:
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- $SCONS_CACHE
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matrix:
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include:
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- env: STATIC_CHECKS=yes
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os: linux
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compiler: gcc
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addons:
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apt:
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sources:
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- llvm-toolchain-trusty-6.0
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- ubuntu-toolchain-r-test
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packages:
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- clang-format-6.0
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- libstdc++6 # >= 4.9 needed for clang-format-6.0
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- env: PLATFORM=x11 TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-mono-gcc EXTRA_ARGS="module_mono_enabled=yes mono_glue=no"
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os: linux
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compiler: gcc
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addons:
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apt:
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sources:
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- mono
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packages:
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- &linux_deps [libasound2-dev, libfreetype6-dev, libgl1-mesa-dev, libglu1-mesa-dev, libx11-dev, libxcursor-dev, libxi-dev, libxinerama-dev, libxrandr-dev]
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- &linux_mono_deps [mono-devel, msbuild]
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coverity_scan:
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project:
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name: "godotengine/godot"
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description: "Godot Engine Coverity scans"
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notification_email: coverity@godotengine.org
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build_command_prepend: ""
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build_command: "scons p=x11 -j2 $OPTIONS"
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branch_pattern: coverity_scan
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- env: PLATFORM=x11 TOOLS=no TARGET=release CACHE_NAME=${PLATFORM}-clang
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os: linux
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compiler: clang
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addons:
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apt:
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packages:
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- *linux_deps
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- env: PLATFORM=android TOOLS=no TARGET=release_debug CACHE_NAME=${PLATFORM}-clang
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os: linux
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compiler: clang
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- env: PLATFORM=osx TOOLS=yes TARGET=debug CACHE_NAME=${PLATFORM}-tools-clang
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os: osx
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compiler: clang
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- env: PLATFORM=iphone TOOLS=no TARGET=debug CACHE_NAME=${PLATFORM}-clang
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os: osx
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compiler: clang
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- env: PLATFORM=server TOOLS=yes TARGET=release_debug CACHE_NAME=${PLATFORM}-tools-gcc
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os: linux
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compiler: gcc
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addons:
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apt:
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packages:
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- *linux_deps
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before_install:
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- if [ "$STATIC_CHECKS" = "yes" ]; then
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unset SCONS_CACHE;
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fi
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install:
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- if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$PLATFORM" = "android" ]; then
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misc/travis/android-tools-linux.sh;
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fi
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- if [ "$TRAVIS_OS_NAME" = "osx" ]; then
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misc/travis/scons-local-osx.sh;
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fi
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- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$PLATFORM" = "android" ]; then
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misc/travis/android-tools-osx.sh;
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fi
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before_script:
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- if [ "$PLATFORM" = "android" ]; then
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export ANDROID_HOME=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-sdk;
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export ANDROID_NDK_ROOT=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-ndk;
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fi
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script:
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- if [ "$STATIC_CHECKS" = "yes" ]; then
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sh ./misc/travis/clang-format.sh;
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else
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scons -j2 CC=$CC CXX=$CXX platform=$PLATFORM tools=$TOOLS target=$TARGET $EXTRA_ARGS $OPTIONS;
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fi
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