mirror of
https://github.com/godotengine/godot
synced 2024-11-02 10:25:48 +00:00
66d09a6b4c
Also added support for SCons project-absolute paths (starting with #) and warning about duplicates in add_source_files(), and fixed default_controller_mappings.gen.cpp being included twice after first build due to *.cpp globbing. Part of #30270.
24 lines
554 B
Python
24 lines
554 B
Python
#!/usr/bin/env python
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Import('env')
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env_modules = env.Clone()
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Export('env_modules')
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env.modules_sources = []
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env_modules.add_source_files(env.modules_sources, "register_module_types.gen.cpp")
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for x in env.module_list:
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if (x in env.disabled_modules):
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continue
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env_modules.Append(CPPDEFINES=["MODULE_" + x.upper() + "_ENABLED"])
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SConscript(x + "/SCsub")
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if env.split_modules:
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env.split_lib("modules", env_lib = env_modules)
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else:
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lib = env_modules.add_library("modules", env.modules_sources)
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env.Prepend(LIBS=[lib])
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