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Ignacio Etcheverry fa1d656af4 Mono: Runtime main args and assembly search fixes
- Setup runtime main args during initialization. This must be done manually by embedders who do not call mono_runtime_run_main. Fixes NullReferenceException in System.Environment.
- Continue to search the assembly in the rest of the search locations if loading it from one of them failed.
2018-03-18 23:07:04 +01:00
core Clean and expose get_audio/video_driver_* funcs on OS class 2018-03-04 14:18:05 -03:00
doc [DOCS] Small fix to Area: Fix copy/paste errors 2018-03-03 10:52:14 +01:00
drivers Clean and expose get_audio/video_driver_* funcs on OS class 2018-03-04 14:18:05 -03:00
editor Fix new Node dialog Create button behavior 2018-03-04 23:27:18 +01:00
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misc
modules Mono: Runtime main args and assembly search fixes 2018-03-18 23:07:04 +01:00
platform Clean and expose get_audio/video_driver_* funcs on OS class 2018-03-04 14:18:05 -03:00
scene Merge pull request #17262 from poke1024/fix-sprite-get-rects 2018-03-05 10:46:17 +01:00
servers Fix floatBitsToUint function 2018-03-03 16:22:36 +03:00
thirdparty Merge pull request #17035 from Chaosus/fixleaks 2018-03-03 15:06:34 +01:00
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Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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