godot/drivers/vulkan
Juan Linietsky f999f52f0a Add a Framebuffer cache
Adds a FramebufferCache singletion that operates the same way as UniformSetCache.

Allows creating framebuffers on the fly (and keep them cached if re-requested) such as:

```C++
RID fb = FramebufferCache::get_singleton()->get_cache(texture1,texture2);
```
2022-08-05 13:37:29 +02:00
..
rendering_device_vulkan.cpp Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
rendering_device_vulkan.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
SCsub Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
vulkan_context.cpp Improve error message when the requested V-Sync mode cannot be used 2022-08-04 00:15:09 +02:00
vulkan_context.h Merge pull request #63323 from RandomShaper/const_ref_capabilities 2022-07-26 20:55:46 +02:00
vulkan_hooks.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00