godot/modules/gltf
Rémi Verschelde d121873d01
Merge pull request #89542 from aaronfranke/convert-hull-to-mesh-func
GLTF: Extract converting hull points to mesh to a helper function
2024-03-24 01:17:15 +01:00
..
doc_classes [Doc] Fix some incorrect uses of a/an 2024-03-13 21:20:28 +01:00
editor Add browse folder and browse file icons 2024-03-12 09:57:59 -04:00
extensions GLTF: Extract converting hull points to mesh to a helper function 2024-03-15 15:22:48 -07:00
structures Merge pull request #89270 from Repiteo/enforce-typename-in-templates 2024-03-14 22:34:37 +01:00
config.py
gltf_defines.h
gltf_document.cpp Merge pull request #89418 from lyuma/gltf_vertex_packing 2024-03-14 22:34:52 +01:00
gltf_document.h Fix method bindings in FBXDocument by making them virtual in GLTFDocument. 2024-03-15 12:47:02 -07:00
gltf_state.cpp
gltf_state.h
gltf_template_convert.h Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
README.md
register_types.cpp
register_types.h
SCsub
skin_tool.cpp
skin_tool.h

Godot GLTF import and export module

In a nutshell, the GLTF module works like this:

  • The structures/ folder contains GLTF structures, the small pieces that make up a GLTF file, represented as C++ classes.
  • The extensions/ folder contains GLTF extensions, which are optional features that build on top of the base GLTF spec.
  • GLTFState holds collections of structures and extensions.
  • GLTFDocument operates on GLTFState and its elements.
  • The editor/ folder uses GLTFDocument to import and export 3D models.