godot/modules/raycast
Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members
This prevents the pitfall of UB when checking if they have been
assigned something valid by comparing to nullptr.
2022-04-04 19:49:50 +02:00
..
config.py Add support for PowerPC family 2021-11-01 22:25:53 +01:00
godot_update_embree.py Upgrade Embree and enable ray packets 2021-09-13 16:17:28 +02:00
lightmap_raycaster.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
lightmap_raycaster.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
raycast_occlusion_cull.cpp Improvements and fixes to occluders 2022-02-07 13:04:51 +01:00
raycast_occlusion_cull.h Zero initialize all pointer class and struct members 2022-04-04 19:49:50 +02:00
register_types.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
register_types.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
SCsub Merge pull request #53245 from JFonS/occ_fixes2 2021-09-30 19:58:05 +02:00
static_raycaster.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
static_raycaster.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00