godot/doc/classes/ScriptLanguage.xml
RedMser 2bd714e34e
Allow configuring the script filename casing rule
Defaults to "Auto", which detects the casing based on the
preference of the currently selected language (C# for example
prefers PascalCase whereas GDScript prefers snake_case).
2024-03-05 09:43:29 +01:00

20 lines
711 B
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="ScriptLanguage" inherits="Object" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<constants>
<constant name="SCRIPT_NAME_CASING_AUTO" value="0" enum="ScriptNameCasing">
</constant>
<constant name="SCRIPT_NAME_CASING_PASCAL_CASE" value="1" enum="ScriptNameCasing">
</constant>
<constant name="SCRIPT_NAME_CASING_SNAKE_CASE" value="2" enum="ScriptNameCasing">
</constant>
<constant name="SCRIPT_NAME_CASING_KEBAB_CASE" value="3" enum="ScriptNameCasing">
</constant>
</constants>
</class>