godot/scene
Hugo Locurcio f87d42f4ca
Use zero-indexing for physics and render layer names
The first layer is now Layer 0 instead of Layer 1, and the last
layer is now Layer 19 instead of Layer 20.

This helps reference physics and render layers from scripts since
layers start from 0 there.
2020-12-30 16:03:11 +01:00
..
2d Merge pull request #44183 from madmiraal/box_shape-size 2020-12-28 16:06:50 +01:00
3d Merge pull request #44149 from madmiraal/rename-tangent-orthogonal 2020-12-28 16:00:12 +01:00
animation Fix missed renamings from empty() to is_empty() 2020-12-29 09:55:07 +01:00
audio Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
debugger Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gui Merge pull request #44724 from Chaosus/popup_separator 2020-12-29 17:39:44 +01:00
main Merge pull request #44593 from madmiraal/rename-mainloop-methods 2020-12-28 14:44:28 +01:00
resources Merge pull request #44762 from KoBeWi/offset_is_now_point_not_offset_point 2020-12-29 13:37:49 +01:00
register_scene_types.cpp Use zero-indexing for physics and render layer names 2020-12-30 16:03:11 +01:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
scene_string_names.h Rename CanvasItem's hide signal to hidden 2020-12-08 12:14:15 +00:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00