godot/scene/resources
Rémi Verschelde cd4e4c0fcc
Merge pull request #89111 from AThousandShips/vec_use
Use `Vector*` component-wise `min/max/clamp` functions where applicable
2024-03-24 01:14:51 +01:00
..
2d Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
3d Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
animated_texture.cpp
animated_texture.h
animation.compat.inc Make consistent the retrieval of audio tracks 2024-02-18 00:15:33 +09:00
animation.cpp Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
animation.h Rework AnimationNode process for retrieving the semantic time info 2024-03-20 22:52:26 +09:00
animation_library.cpp Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
animation_library.h Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
atlas_texture.cpp
atlas_texture.h
audio_stream_polyphonic.cpp
audio_stream_polyphonic.h
audio_stream_wav.cpp Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
audio_stream_wav.h Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
bit_map.cpp
bit_map.h
bone_map.cpp
bone_map.h
camera_attributes.cpp Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 2024-02-13 18:53:21 +09:00
camera_attributes.h
camera_texture.cpp
camera_texture.h
canvas_item_material.cpp
canvas_item_material.h
compositor.cpp Implement hooks into renderer 2024-02-18 21:54:21 +11:00
compositor.h Implement hooks into renderer 2024-02-18 21:54:21 +11:00
compressed_texture.cpp Add check in CompressedTextureLayered::get_layer_data to prevent crash 2024-02-16 22:41:05 +08:00
compressed_texture.h
curve.cpp
curve.h
curve_texture.cpp
curve_texture.h
environment.cpp Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
environment.h Add optional depth fog 2024-02-17 22:39:34 -03:00
font.compat.inc [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
font.cpp [Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font. 2024-03-12 21:34:40 +02:00
font.h [Import] Add "skip file" import option to skip (and exclude from export) importable formats, auto set it for the images used by bitmap font. 2024-03-12 21:34:40 +02:00
gradient.cpp
gradient.h
gradient_texture.cpp
gradient_texture.h
image_texture.cpp
image_texture.h
immediate_mesh.cpp Avoid singularity when generated tangents and validate that tangents are good enough when using compression 2024-02-23 16:25:26 -08:00
immediate_mesh.h
label_settings.cpp
label_settings.h
material.cpp Use raw string literals for BaseMaterial3D shader code generation 2024-03-13 23:54:23 +01:00
material.h Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
mesh.cpp Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
mesh.h Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
mesh_data_tool.compat.inc
mesh_data_tool.cpp
mesh_data_tool.h
mesh_texture.cpp
mesh_texture.h
multimesh.cpp Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
multimesh.h Support custom AABB within MultiMesh resources 2024-02-15 22:37:07 -08:00
navigation_mesh.cpp Fix linking NavigationServer2D/3D with all classes disabled in build profile 2024-02-28 22:41:44 +01:00
navigation_mesh.h Fix linking NavigationServer2D/3D with all classes disabled in build profile 2024-02-28 22:41:44 +01:00
navigation_mesh_source_geometry_data_2d.cpp Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_mesh_source_geometry_data_2d.h Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_mesh_source_geometry_data_3d.cpp Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_mesh_source_geometry_data_3d.h Add NavigationObstacle options to affect and carve navigation mesh 2024-03-15 01:45:44 +01:00
navigation_polygon.cpp Use Vector* component-wise min/max/clamp functions where applicable 2024-03-20 13:47:42 +01:00
navigation_polygon.h Fix linking NavigationServer2D/3D with all classes disabled in build profile 2024-02-28 22:41:44 +01:00
packed_scene.cpp Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
packed_scene.h Merge pull request #88426 from Rindbee/fix-inherited-scenes-produce-errors 2024-03-10 21:12:54 +01:00
particle_process_material.cpp
particle_process_material.h
physics_material.cpp
physics_material.h
placeholder_textures.cpp Support immediately update ui after resizing placeholder* texture 2024-02-02 14:56:05 +08:00
placeholder_textures.h
portable_compressed_texture.cpp
portable_compressed_texture.h
resource_format_text.cpp Enhance cache modes in resource loading 2024-02-26 14:59:04 +01:00
resource_format_text.h Enhance cache modes in resource loading 2024-02-26 14:59:04 +01:00
SCsub Disable all 3D nodes, physics, and resources when compiling without 3D 2024-03-11 01:00:55 -07:00
shader.cpp
shader.h
shader_include.cpp
shader_include.h
skeleton_profile.cpp
skeleton_profile.h
sky.cpp Make ShaderMaterial always the last option in inspector resource dropdowns 2024-02-05 21:49:17 +01:00
sky.h
sprite_frames.cpp Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
sprite_frames.h Optimise Object's get_argument_options 2024-02-29 18:00:54 +01:00
style_box.cpp
style_box.h
style_box_flat.cpp
style_box_flat.h
style_box_line.cpp
style_box_line.h
style_box_texture.cpp
style_box_texture.h
surface_tool.cpp Merge pull request #88890 from clayjohn/SurfaceTool-tangent-hash 2024-02-27 10:18:46 +01:00
surface_tool.h
syntax_highlighter.cpp
syntax_highlighter.h
text_file.cpp
text_file.h
text_line.cpp
text_line.h
text_paragraph.cpp
text_paragraph.h [TextServer / Font] Add support for customizable baseline offset. 2024-01-28 13:26:49 +02:00
texture.cpp
texture.h
texture_rd.cpp Enforce calling RenderingDevice code from rendering thread in TextureRD classes 2024-01-29 14:47:50 -08:00
texture_rd.h Enforce calling RenderingDevice code from rendering thread in TextureRD classes 2024-01-29 14:47:50 -08:00
theme.cpp
theme.h
video_stream.cpp
video_stream.h
visual_shader.cpp Refactor the parsing of port names in visual shader's expressions 2024-03-21 16:34:37 +03:00
visual_shader.h Refactor the parsing of port names in visual shader's expressions 2024-03-21 16:34:37 +03:00
visual_shader_nodes.cpp
visual_shader_nodes.h Fix some missing categories in visual shader nodes 2024-03-05 19:39:23 +01:00
visual_shader_particle_nodes.cpp
visual_shader_particle_nodes.h Fix some missing categories in visual shader nodes 2024-03-05 19:39:23 +01:00
visual_shader_sdf_nodes.cpp
visual_shader_sdf_nodes.h Fix some missing categories in visual shader nodes 2024-03-05 19:39:23 +01:00
world_2d.cpp
world_2d.h Remove self includes in some files 2024-02-27 17:10:54 +01:00