mirror of
https://github.com/godotengine/godot
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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
33 lines
1.2 KiB
XML
33 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="VisualShaderNodeMultiplyAdd" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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Performs a fused multiply-add operation within the visual shader graph.
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</brief_description>
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<description>
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Uses three operands to compute [code](a * b + c)[/code] expression.
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</description>
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<tutorials>
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</tutorials>
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<members>
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<member name="op_type" type="int" setter="set_op_type" getter="get_op_type" enum="VisualShaderNodeMultiplyAdd.OpType" default="0">
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A type of operands and returned value.
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</member>
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</members>
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<constants>
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<constant name="OP_TYPE_SCALAR" value="0" enum="OpType">
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A floating-point scalar type.
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</constant>
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<constant name="OP_TYPE_VECTOR_2D" value="1" enum="OpType">
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A 2D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_3D" value="2" enum="OpType">
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A 3D vector type.
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</constant>
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<constant name="OP_TYPE_VECTOR_4D" value="3" enum="OpType">
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A 4D vector type.
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</constant>
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<constant name="OP_TYPE_MAX" value="4" enum="OpType">
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Represents the size of the [enum OpType] enum.
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</constant>
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</constants>
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</class>
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