godot/doc/classes/AudioEffectPhaser.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

30 lines
1.8 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="AudioEffectPhaser" inherits="AudioEffect" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Adds a phaser audio effect to an audio bus.
Combines the original signal with a copy that is slightly out of phase with the original.
</brief_description>
<description>
Combines phase-shifted signals with the original signal. The movement of the phase-shifted signals is controlled using a low-frequency oscillator.
</description>
<tutorials>
<link title="Audio buses">$DOCS_URL/tutorials/audio/audio_buses.html</link>
</tutorials>
<members>
<member name="depth" type="float" setter="set_depth" getter="get_depth" default="1.0">
Governs how high the filter frequencies sweep. Low value will primarily affect bass frequencies. High value can sweep high into the treble. Value can range from 0.1 to 4.
</member>
<member name="feedback" type="float" setter="set_feedback" getter="get_feedback" default="0.7">
Output percent of modified sound. Value can range from 0.1 to 0.9.
</member>
<member name="range_max_hz" type="float" setter="set_range_max_hz" getter="get_range_max_hz" default="1600.0">
Determines the maximum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.
</member>
<member name="range_min_hz" type="float" setter="set_range_min_hz" getter="get_range_min_hz" default="440.0">
Determines the minimum frequency affected by the LFO modulations, in Hz. Value can range from 10 to 10000.
</member>
<member name="rate_hz" type="float" setter="set_rate_hz" getter="get_rate_hz" default="0.5">
Adjusts the rate in Hz at which the effect sweeps up and down across the frequency range.
</member>
</members>
</class>