mirror of
https://github.com/godotengine/godot
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63 lines
2.9 KiB
C++
63 lines
2.9 KiB
C++
/*************************************************************************/
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/* gdscript_language_server.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GDSCRIPT_LANGUAGE_SERVER_H
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#define GDSCRIPT_LANGUAGE_SERVER_H
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#include "../gdscript_parser.h"
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#include "editor/editor_plugin.h"
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#include "gdscript_language_protocol.h"
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class GDScriptLanguageServer : public EditorPlugin {
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GDCLASS(GDScriptLanguageServer, EditorPlugin);
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GDScriptLanguageProtocol protocol;
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Thread thread;
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bool thread_running = false;
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bool started = false;
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bool use_thread = false;
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int port = 6008;
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static void thread_main(void *p_userdata);
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private:
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void _notification(int p_what);
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void _iteration();
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public:
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Error parse_script_file(const String &p_path);
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GDScriptLanguageServer();
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void start();
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void stop();
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};
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void register_lsp_types();
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#endif // GDSCRIPT_LANGUAGE_SERVER_H
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