godot/modules/webxr
2021-01-28 19:24:27 -06:00
..
doc_classes Remove reference to CanvasLayer in WebXR example, because it can cause rendering issues in AR. 2021-01-28 19:24:27 -06:00
native Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking 2021-01-27 20:48:11 -06:00
config.py
godot_webxr.h Support mono devices in WebXR 2021-01-25 08:39:50 -06:00
register_types.cpp
register_types.h
SCsub
webxr_interface.cpp doc: Sync classref with current source 2021-01-06 15:23:58 +01:00
webxr_interface.h
webxr_interface_js.cpp Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking 2021-01-27 20:48:11 -06:00
webxr_interface_js.h Prevent fatal error in WebXR when 'immersize-ar' loses and regains tracking 2021-01-27 20:48:11 -06:00