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dummy
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Fix never ending loop with overlapping probes
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2024-03-05 10:07:56 +11:00 |
environment
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renderer_rd
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Merge pull request #89450 from RandomShaper/fix_inside_lights
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2024-03-14 22:34:56 +01:00 |
storage
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Enforce template syntax typename over class
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2024-03-07 22:39:09 -06:00 |
renderer_canvas_cull.cpp
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Enforce template syntax typename over class
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2024-03-07 22:39:09 -06:00 |
renderer_canvas_cull.h
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Enforce template syntax typename over class
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2024-03-07 22:39:09 -06:00 |
renderer_canvas_render.cpp
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renderer_canvas_render.h
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Enforce template syntax typename over class
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2024-03-07 22:39:09 -06:00 |
renderer_compositor.cpp
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Disable XR server when compiling without 3D
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2024-03-13 09:02:10 -07:00 |
renderer_compositor.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
renderer_geometry_instance.cpp
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renderer_geometry_instance.h
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renderer_scene_cull.cpp
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Fix lightmap capture not applied in one octant
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2024-03-08 12:43:38 +01:00 |
renderer_scene_cull.h
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Disable XR server when compiling without 3D
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2024-03-13 09:02:10 -07:00 |
renderer_scene_occlusion_cull.cpp
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renderer_scene_occlusion_cull.h
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renderer_scene_render.cpp
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
renderer_scene_render.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
renderer_viewport.cpp
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Disable XR server when compiling without 3D
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2024-03-13 09:02:10 -07:00 |
renderer_viewport.h
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Disable XR server when compiling without 3D
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2024-03-13 09:02:10 -07:00 |
rendering_context_driver.cpp
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_context_driver.h
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_device.compat.inc
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Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
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2024-02-12 10:02:18 -03:00 |
rendering_device.cpp
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Enforce template syntax typename over class
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2024-03-07 22:39:09 -06:00 |
rendering_device.h
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Enforce template syntax typename over class
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2024-03-07 22:39:09 -06:00 |
rendering_device_binds.cpp
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rendering_device_binds.h
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Implement hooks into renderer
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2024-02-18 21:54:21 +11:00 |
rendering_device_commons.cpp
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Make shader binary alignment handling simpler and more robust
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2024-03-06 11:48:23 +01:00 |
rendering_device_commons.h
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Ensure specialization constants come sorted from reflection
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2024-03-12 14:42:01 +01:00 |
rendering_device_driver.cpp
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Ensure specialization constants come sorted from reflection
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2024-03-12 14:42:01 +01:00 |
rendering_device_driver.h
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Enforce template syntax typename over class
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2024-03-07 22:39:09 -06:00 |
rendering_device_graph.cpp
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Remove tracking logic for input attachments as it's not necessary.
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2024-02-21 11:18:10 -03:00 |
rendering_device_graph.h
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Remove tracking logic for input attachments as it's not necessary.
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2024-02-21 11:18:10 -03:00 |
rendering_light_culler.cpp
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Disable all 3D nodes, physics, and resources when compiling without 3D
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2024-03-11 01:00:55 -07:00 |
rendering_light_culler.h
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Shadow volume culling and tighter shadow caster culling
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2024-01-30 08:38:31 +00:00 |
rendering_method.cpp
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rendering_method.h
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Disable XR server when compiling without 3D
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2024-03-13 09:02:10 -07:00 |
rendering_server_default.cpp
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Disable XR server when compiling without 3D
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2024-03-13 09:02:10 -07:00 |
rendering_server_default.h
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Add new Parallax2D node
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2024-03-03 15:46:40 -05:00 |
rendering_server_globals.cpp
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rendering_server_globals.h
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SCsub
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shader_compiler.cpp
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shader_compiler.h
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Change shader compiler default setting to avoid doctool error
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2024-02-29 11:01:56 +08:00 |
shader_language.cpp
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shader_language.h
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Enforce template syntax typename over class
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2024-03-07 22:39:09 -06:00 |
shader_preprocessor.cpp
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shader_preprocessor.h
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shader_types.cpp
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Fix shadows for billboarded Sprite3D's
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2024-02-13 10:36:38 +01:00 |
shader_types.h
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shader_warnings.cpp
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shader_warnings.h
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