mirror of
https://github.com/godotengine/godot
synced 2024-11-02 10:25:48 +00:00
e3ef7f214a
FBX support and MMD (pmx) support. Normals, Albedo, Metallic, and Roughness through Arnold 5 Materials for Maya FBX. Maya FBX Stingray PBS support. Importing FBX static meshes work. Importing FBX animations is a work in progress. Supports FBX 4 bone influence animations. Supports FBX blend shapes. MMDs do not have an associated animation import yet. Sponsored by IMVU Inc.
261 lines
7.5 KiB
Bash
261 lines
7.5 KiB
Bash
rm -rf ../../thirdparty/assimp
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cd ../../thirdparty/
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git clone https://github.com/assimp/assimp.git
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cd assimp
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rm -rf code/3DSExporter.h
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rm -rf code/3DSLoader.h
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rm -rf code/3MFXmlTags.h
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rm -rf code/ABCImporter.h
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rm -rf code/ACLoader.h
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rm -rf code/AMFImporter_Macro.hpp
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rm -rf code/ASELoader.h
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rm -rf code/assbin_chunks.h
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rm -rf code/AssbinExporter.h
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rm -rf code/AssbinLoader.h
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rm -rf code/AssimpCExport.cpp
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rm -rf code/AssxmlExporter.h
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rm -rf code/B3DImporter.h
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# rm -rf code/BaseProcess.cpp
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# rm -rf code/BaseProcess.h
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# rm -rf code/Bitmap.cpp
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rm -rf code/BlenderBMesh.cpp
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rm -rf code/BlenderBMesh.h
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rm -rf code/BlenderCustomData.cpp
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rm -rf code/BlenderCustomData.h
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rm -rf code/BlenderIntermediate.h
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rm -rf code/BlenderLoader.h
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rm -rf code/BlenderModifier.h
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rm -rf code/BlenderSceneGen.h
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rm -rf code/BlenderTessellator.h
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rm -rf code/BVHLoader.h
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rm -rf code/C4DImporter.h
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# rm -rf code/CalcTangentsProcess.h
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# rm -rf code/CInterfaceIOWrapper.cpp
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# rm -rf code/CInterfaceIOWrapper.h
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rm -rf code/COBLoader.h
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rm -rf code/COBScene.h
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rm -rf code/ColladaExporter.h
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rm -rf code/ColladaLoader.h
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# rm -rf code/ComputeUVMappingProcess.h
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# rm -rf code/ConvertToLHProcess.h
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# rm -rf code/CreateAnimMesh.cpp
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rm -rf code/CSMLoader.h
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rm -rf code/D3MFExporter.h
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rm -rf code/D3MFImporter.h
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rm -rf code/D3MFOpcPackage.h
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# rm -rf code/DeboneProcess.h
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# rm -rf code/DefaultIOStream.cpp
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# rm -rf code/DefaultIOSystem.cpp
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# rm -rf code/DefaultProgressHandler.h
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# rm -rf code/DropFaceNormalsProcess.cpp
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# rm -rf code/DropFaceNormalsProcess.h
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rm -rf code/DXFHelper.h
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rm -rf code/DXFLoader.h
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# rm -rf code/EmbedTexturesProcess.cpp
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# rm -rf code/EmbedTexturesProcess.h
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# rm -rf code/FBXCommon.h
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# rm -rf code/FBXCompileConfig.h
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# rm -rf code/FBXDeformer.cpp
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# rm -rf code/FBXDocumentUtil.cpp
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# rm -rf code/FBXDocumentUtil.h
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# rm -rf code/FBXExporter.h
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# rm -rf code/FBXExportNode.h
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# rm -rf code/FBXExportProperty.h
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# rm -rf code/FBXImporter.cpp
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# rm -rf code/FBXImporter.h
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# rm -rf code/FBXImportSettings.h
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# rm -rf code/FBXMeshGeometry.h
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# rm -rf code/FBXModel.cpp
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# rm -rf code/FBXNodeAttribute.cpp
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# rm -rf code/FBXParser.h
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# rm -rf code/FBXProperties.cpp
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# rm -rf code/FBXProperties.h
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# rm -rf code/FBXTokenizer.cpp
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# rm -rf code/FBXTokenizer.h
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# rm -rf code/FBXUtil.cpp
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# rm -rf code/FBXUtil.h
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# rm -rf code/FileLogStream.h
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# rm -rf code/FindDegenerates.h
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# rm -rf code/FindInstancesProcess.h
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# rm -rf code/FindInvalidDataProcess.h
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rm -rf code/FIReader.hpp
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# rm -rf code/FixNormalsStep.cpp
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# rm -rf code/FixNormalsStep.h
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# rm -rf code/GenFaceNormalsProcess.cpp
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# rm -rf code/GenFaceNormalsProcess.h
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# rm -rf code/GenVertexNormalsProcess.cpp
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# rm -rf code/GenVertexNormalsProcess.h
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rm -rf code/glTF2Asset.h
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rm -rf code/glTF2Asset.inl
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rm -rf code/glTF2AssetWriter.inl
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rm -rf code/glTF2Exporter.cpp
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rm -rf code/glTF2Importer.cpp
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rm -rf code/glTF2AssetWriter.h
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rm -rf code/glTFAsset.h
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rm -rf code/glTFAsset.inl
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rm -rf code/glTFAssetWriter.inl
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rm -rf code/glTFExporter.cpp
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rm -rf code/glTFImporter.cpp
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rm -rf code/glTF2Exporter.h
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rm -rf code/glTF2Importer.h
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rm -rf code/glTFAssetWriter.h
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rm -rf code/glTFExporter.h
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rm -rf code/glTFImporter.h
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rm -rf code/HalfLifeFileData.h
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rm -rf code/HMPFileData.h
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rm -rf code/HMPLoader.h
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rm -rf code/HMPLoader.cpp
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rm -rf code/IFF.h
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# rm -rf code/Importer.h
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# rm -rf code/ImproveCacheLocality.h
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rm -rf code/IRRLoader.h
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rm -rf code/IRRMeshLoader.h
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rm -rf code/IRRShared.h
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# rm -rf code/JoinVerticesProcess.h
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# rm -rf code/LimitBoneWeightsProcess.cpp
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# rm -rf code/LimitBoneWeightsProcess.h
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rm -rf code/LWSLoader.h
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rm -rf code/makefile.mingw
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# rm -rf code/MakeVerboseFormat.cpp
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# rm -rf code/MakeVerboseFormat.h
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# rm -rf code/MaterialSystem.h
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rm -rf code/MD2FileData.h
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rm -rf code/MD2Loader.h
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rm -rf code/MD2NormalTable.h
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rm -rf code/MD3FileData.h
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rm -rf code/MD3Loader.h
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rm -rf code/MD4FileData.h
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rm -rf code/MD5Loader.h
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rm -rf code/MD5Parser.cpp
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rm -rf code/MDCFileData.h
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rm -rf code/MDCLoader.h
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rm -rf code/MDLDefaultColorMap.h
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# rm -rf code/MMDCpp14.h
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# rm -rf code/MMDImporter.h
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rm -rf code/MS3DLoader.h
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rm -rf code/NDOLoader.h
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rm -rf code/NFFLoader.h
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rm -rf code/ObjExporter.h
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rm -rf code/ObjFileImporter.h
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rm -rf code/ObjFileMtlImporter.h
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rm -rf code/ObjFileParser.h
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rm -rf code/ObjTools.h
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rm -rf code/ObjExporter.cpp
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rm -rf code/ObjFileImporter.cpp
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rm -rf code/ObjFileMtlImporter.cpp
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rm -rf code/ObjFileParser.cpp
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rm -rf code/OFFLoader.h
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rm -rf code/OFFLoader.cpp
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rm -rf code/OgreImporter.cpp
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rm -rf code/OgreImporter.h
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rm -rf code/OgreParsingUtils.h
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rm -rf code/OgreXmlSerializer.h
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rm -rf code/OgreXmlSerializer.cpp
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rm -rf code/OgreBinarySerializer.cpp
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rm -rf code/OpenGEXExporter.cpp
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rm -rf code/OpenGEXExporter.h
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rm -rf code/OpenGEXImporter.h
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rm -rf code/OpenGEXStructs.h
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rm -rf code/OpenGEXImporter.cpp
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# rm -rf code/OptimizeGraph.h
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# rm -rf code/OptimizeMeshes.cpp
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# rm -rf code/OptimizeMeshes.h
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rm -rf code/PlyExporter.h
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rm -rf code/PlyLoader.h
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# rm -rf code/PolyTools.h
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# rm -rf code/PostStepRegistry.cpp
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# rm -rf code/PretransformVertices.h
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rm -rf code/Q3BSPFileData.h
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rm -rf code/Q3BSPFileImporter.h
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rm -rf code/Q3BSPFileParser.cpp
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rm -rf code/Q3BSPFileParser.h
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rm -rf code/Q3BSPZipArchive.cpp
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rm -rf code/Q3BSPZipArchive.h
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rm -rf code/Q3DLoader.h
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rm -rf code/Q3DLoader.cpp
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rm -rf code/Q3BSPFileImporter.cpp
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rm -rf code/RawLoader.h
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# rm -rf code/RemoveComments.cpp
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# rm -rf code/RemoveRedundantMaterials.cpp
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# rm -rf code/RemoveRedundantMaterials.h
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# rm -rf code/RemoveVCProcess.h
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# rm -rf code/ScaleProcess.cpp
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# rm -rf code/ScaleProcess.h
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# rm -rf code/scene.cpp
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# rm -rf code/ScenePreprocessor.cpp
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# rm -rf code/ScenePreprocessor.h
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# rm -rf code/ScenePrivate.h
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# rm -rf code/SGSpatialSort.cpp
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rm -rf code/SIBImporter.h
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rm -rf code/SMDLoader.cpp
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# rm -rf code/simd.cpp
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# rm -rf code/simd.h
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# rm -rf code/SortByPTypeProcess.h
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# rm -rf code/SplitByBoneCountProcess.h
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# rm -rf code/SplitLargeMeshes.h
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# rm -rf code/StdOStreamLogStream.h
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rm -rf code/StepExporter.h
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rm -rf code/StepExporter.cpp
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rm -rf code/STLExporter.cpp
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rm -rf code/STLExporter.h
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rm -rf code/STLLoader.h
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rm -rf code/STLLoader.cpp
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# rm -rf code/TargetAnimation.cpp
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# rm -rf code/TargetAnimation.h
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rm -rf code/TerragenLoader.h
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rm -rf code/TerragenLoader.cpp
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# rm -rf code/TextureTransform.h
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# rm -rf code/TriangulateProcess.h
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rm -rf code/UnrealLoader.h
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# rm -rf code/ValidateDataStructure.h
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# rm -rf code/Version.cpp
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# rm -rf code/VertexTriangleAdjacency.cpp
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# rm -rf code/VertexTriangleAdjacency.h
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# rm -rf code/Win32DebugLogStream.h
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rm -rf code/X3DImporter_Macro.hpp
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rm -rf code/X3DImporter_Metadata.cpp
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rm -rf code/X3DImporter_Networking.cpp
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rm -rf code/X3DImporter_Texturing.cpp
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rm -rf code/X3DImporter_Shape.cpp
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rm -rf code/X3DImporter_Rendering.cpp
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rm -rf code/X3DImporter_Postprocess.cpp
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rm -rf code/X3DImporter_Light.cpp
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rm -rf code/X3DImporter_Group.cpp
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rm -rf code/X3DImporter_Geometry3D.cpp
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rm -rf code/X3DImporter_Geometry2D.cpp
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rm -rf code/X3DImporter.cpp
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rm -rf code/X3DExporter.cpp
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rm -rf code/X3DVocabulary.cpp
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rm -rf code/XFileExporter.h
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rm -rf code/XFileExporter.cpp
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rm -rf code/XFileHelper.h
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rm -rf code/XFileHelper.cpp
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rm -rf code/XFileImporter.h
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rm -rf code/XFileImporter.cpp
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rm -rf code/XFileParser.h
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rm -rf code/XFileParser.cpp
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rm -rf code/XGLLoader.h
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rm -rf code/XGLLoader.cpp
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rm -rf code/Importer
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rm -rf .git
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rm -rf cmake-modules
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rm -rf doc
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rm -rf packaging
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rm -rf port
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rm -rf samples
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rm -rf scripts
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rm -rf test
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rm -rf tools
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rm -rf contrib/zlib
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rm -rf contrib/android-cmake
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rm -rf contrib/gtest
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rm -rf contrib/clipper
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rm -rf contrib/irrXML
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rm -rf contrib/Open3DGC
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rm -rf contrib/openddlparser
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rm -rf contrib/poly2tri
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rm -rf contrib/rapidjson
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rm -rf contrib/unzip
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rm -rf contrib/zip
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rm -rf contrib/stb_image
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rm .travis*
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