godot/modules/navigation
smix8 40fc299aa3 Remove unused navigation polygon properties
Removes unused navigation polygon properties, a leftover from the old Godot 3 days that used polygon center to polygon center distance for (rather inaccurate) pathfinding cost calculation.
2024-06-22 21:55:48 +02:00
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2d Fix thread-use causing navigation polygon data corruption 2024-06-21 12:58:03 +02:00
3d Merge pull request #93407 from smix8/lock_this_geometry_up 2024-06-21 10:14:38 +02:00
editor [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
config.py Add 2D navigation mesh baking 2023-09-25 19:48:14 +02:00
nav_agent.cpp Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
nav_agent.h Remove self includes in some files 2024-02-27 17:10:54 +01:00
nav_base.h
nav_link.cpp Add NavigationServer API to enable regions and links 2023-07-26 01:20:15 +02:00
nav_link.h Add NavigationServer API to enable regions and links 2023-07-26 01:20:15 +02:00
nav_map.cpp Remove unused navigation polygon properties 2024-06-22 21:55:48 +02:00
nav_map.h Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
nav_obstacle.cpp Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
nav_obstacle.h Add function to get navigation map iteration id from NavigationServer 2024-02-22 09:45:49 +01:00
nav_region.cpp Remove unused navigation polygon properties 2024-06-22 21:55:48 +02:00
nav_region.h Fix thread use causing navigation mesh data corruption 2024-06-21 09:39:16 +02:00
nav_rid.h
nav_utils.h Remove unused navigation polygon properties 2024-06-22 21:55:48 +02:00
register_types.cpp Move 3D-only navigation code to its own subfolder 2024-02-26 04:19:12 -06:00
register_types.h
SCsub Move 3D-only navigation code to its own subfolder 2024-02-26 04:19:12 -06:00