godot/scene
2023-11-09 05:10:35 -05:00
..
2d Merge pull request #83888 from KoBeWi/remove_all_properties_instead_of_adding_one 2023-11-08 19:08:19 +01:00
3d Node3D children using top_level in different position in-editor vs. runtime 2023-11-09 05:10:35 -05:00
animation Fix RESET not effective when saving inactive scene 2023-11-03 12:58:56 +01:00
audio [Audio] Fix pausing stream on entering tree 2023-10-22 22:35:32 +02:00
debugger Display multiplayer authority ID in remote debugger 2023-10-22 14:23:15 +01:00
gui Merge pull request #84605 from bruvzg/fix_list_al 2023-11-08 19:10:47 +01:00
main Remove unused NOTIFICATION_NODE_RECACHE_REQUESTED notification 2023-11-06 12:16:32 +01:00
resources Create tangent array if mesh created without tangents 2023-11-07 14:24:23 +01:00
theme Merge pull request #82653 from MewPurPur/simplify-region-folding-icon 2023-10-04 15:35:57 +02:00
property_utils.cpp Extract ScriptInstance to simplify includes 2023-09-06 22:54:38 +02:00
property_utils.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
register_scene_types.cpp Implement AnimationManager the base class of AnimationPlayer/Tree 2023-09-29 08:23:57 +09:00
register_scene_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
scene_string_names.cpp Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
scene_string_names.h Use StringName consistently to refer to the Master audio bus name 2023-08-07 18:06:17 +02:00
SCsub Add ThemeDB, expose previously static Theme methods 2022-08-26 19:23:05 +03:00