godot/servers/physics
letheed 5ad9be4c24 Rename pos to position in user facing methods and variables
Rename user facing methods and variables as well as the corresponding
C++ methods according to the folloming changes:

* pos -> position
* rot -> rotation
* loc -> location

C++ variables are left as is.
2017-09-20 13:11:10 +02:00
..
joints Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
area_pair_sw.cpp
area_pair_sw.h
area_sw.cpp
area_sw.h
body_pair_sw.cpp
body_pair_sw.h
body_sw.cpp
body_sw.h Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
broad_phase_basic.cpp Fix various assorted warnings 2017-09-08 14:57:48 +02:00
broad_phase_basic.h Renamed function arguments to keep them consistent between declaration and implementation 2017-09-14 13:49:15 -04:00
broad_phase_octree.cpp
broad_phase_octree.h
broad_phase_sw.cpp
broad_phase_sw.h
collision_object_sw.cpp -Added an optimization so physics shapes are configured later, speeds up grid map loading and editing 2017-09-03 14:54:15 -03:00
collision_object_sw.h -Added an optimization so physics shapes are configured later, speeds up grid map loading and editing 2017-09-03 14:54:15 -03:00
collision_solver_sat.cpp
collision_solver_sat.h
collision_solver_sw.cpp
collision_solver_sw.h
constraint_sw.h
gjk_epa.cpp
gjk_epa.h
joints_sw.h
physics_server_sw.cpp Rename pos to position in user facing methods and variables 2017-09-20 13:11:10 +02:00
physics_server_sw.h -Added an optimization so physics shapes are configured later, speeds up grid map loading and editing 2017-09-03 14:54:15 -03:00
SCsub
shape_sw.cpp Merge pull request #11125 from zavb074/master 2017-09-13 19:33:01 +02:00
shape_sw.h
space_sw.cpp
space_sw.h
step_sw.cpp Fix unused variable warnings 2017-09-08 15:03:53 +02:00
step_sw.h