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Merge pull request #30009 from Anutrix/tree-icons-height-fix
Fixed script and visibility icons's highlight height in tree
2019-06-24 18:55:44 +02:00
core Merge pull request #24448 from lukad/toggle-system-console 2019-06-21 23:43:16 +02:00
doc doc: Sync classref with current source 2019-06-24 10:39:59 +02:00
drivers Merge pull request #29974 from clayjohn/particles_restart 2019-06-24 13:48:56 +02:00
editor Check if autoload nodes are != NULL before deleting them. 2019-06-24 16:00:54 +02:00
main Add option to toggle console window on Windows 2019-06-20 16:55:52 +02:00
misc Deprecate armv6 support for Android 2019-06-19 12:05:58 -07:00
modules Add NULL check in SSL connect_to_stream 2019-06-24 07:43:31 +02:00
platform SCons: Default to builtin libpng/freetype on Linux 2019-06-23 10:02:35 +02:00
scene Merge pull request #30009 from Anutrix/tree-icons-height-fix 2019-06-24 18:55:44 +02:00
servers Merge pull request #29283 from qarmin/fix_some_always_same_values 2019-06-20 21:10:10 +02:00
thirdparty bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
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.editorconfig Include SConstruct in .editorconfig 2019-05-26 18:49:55 +02:00
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.gitignore Add Android Studio support. 2019-05-29 16:57:52 -07:00
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.travis.yml Png driver reworked to use libpng 1.6 simplified API 2019-06-19 11:05:58 +01:00
AUTHORS.md
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methods.py Print engine version to stdout when starting Godot 2019-05-28 11:19:21 +02:00
platform_methods.py
README.md
SConstruct SCons: Enable -Wclobbered in warnings=extra for GCC 2019-06-20 11:11:44 +02:00
version.py Print engine version to stdout when starting Godot 2019-05-28 11:19:21 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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