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https://github.com/godotengine/godot
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e71c20099c
Also increase AppVeyor cache size to 1024, should match what is available for us in the free plan: https://www.appveyor.com/docs/build-cache/#cache-size-beta And drop obsolete debug_release option for Windows, superseded by target=release and debug_symbols=yes.
32 lines
900 B
YAML
32 lines
900 B
YAML
os: Visual Studio 2015
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environment:
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HOME: "%HOMEDRIVE%%HOMEPATH%"
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PYTHON: C:\Python27
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SCONS_CACHE_ROOT: "%HOME%\\scons_cache"
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SCONS_CACHE_LIMIT: 1024
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matrix:
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- VS: C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat
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GD_PLATFORM: windows
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TOOLS: yes
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TARGET: release_debug
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ARCH: amd64
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cache:
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- "%SCONS_CACHE_ROOT%"
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install:
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- SET "PATH=%PYTHON%;%PYTHON%\\Scripts;%PATH%"
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- pip install -U wheel # needed for pip install scons to work, otherwise a flag is missing
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- pip install scons
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- if defined VS call "%VS%" %ARCH% # if defined - so we can also use mingw
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before_build:
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- echo %GD_PLATFORM%
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- python --version
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- scons --version
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- cl.exe
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- SET "SCONS_CACHE=%SCONS_CACHE_ROOT%\master"
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build_script:
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- scons platform=%GD_PLATFORM% target=%TARGET% tools=%TOOLS% debug_symbols=no verbose=yes progress=no gdnative_wrapper=yes
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