mirror of
https://github.com/godotengine/godot
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156 lines
5.9 KiB
C++
156 lines
5.9 KiB
C++
/*************************************************************************/
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/* register_types.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "register_types.h"
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#include "core/io/file_access_encrypted.h"
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#include "core/io/resource_loader.h"
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#include "core/os/dir_access.h"
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#include "core/os/file_access.h"
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#include "gdscript.h"
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#include "gdscript_analyzer.h"
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#include "gdscript_cache.h"
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#include "gdscript_tokenizer.h"
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GDScriptLanguage *script_language_gd = nullptr;
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Ref<ResourceFormatLoaderGDScript> resource_loader_gd;
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Ref<ResourceFormatSaverGDScript> resource_saver_gd;
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GDScriptCache *gdscript_cache = nullptr;
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#ifdef TOOLS_ENABLED
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#include "editor/editor_export.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_translation_parser.h"
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#include "editor/gdscript_highlighter.h"
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#include "editor/gdscript_translation_parser_plugin.h"
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#ifndef GDSCRIPT_NO_LSP
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#include "core/engine.h"
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#include "language_server/gdscript_language_server.h"
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#endif // !GDSCRIPT_NO_LSP
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Ref<GDScriptEditorTranslationParserPlugin> gdscript_translation_parser_plugin;
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class EditorExportGDScript : public EditorExportPlugin {
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GDCLASS(EditorExportGDScript, EditorExportPlugin);
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public:
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virtual void _export_file(const String &p_path, const String &p_type, const Set<String> &p_features) override {
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int script_mode = EditorExportPreset::MODE_SCRIPT_COMPILED;
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String script_key;
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const Ref<EditorExportPreset> &preset = get_export_preset();
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if (preset.is_valid()) {
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script_mode = preset->get_script_export_mode();
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script_key = preset->get_script_encryption_key().to_lower();
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}
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if (!p_path.ends_with(".gd") || script_mode == EditorExportPreset::MODE_SCRIPT_TEXT) {
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return;
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}
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// TODO: Readd compiled/encrypted GDScript on export.
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return;
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}
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};
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static void _editor_init() {
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Ref<EditorExportGDScript> gd_export;
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gd_export.instance();
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EditorExport::get_singleton()->add_export_plugin(gd_export);
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#ifdef TOOLS_ENABLED
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Ref<GDScriptSyntaxHighlighter> gdscript_syntax_highlighter;
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gdscript_syntax_highlighter.instance();
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ScriptEditor::get_singleton()->register_syntax_highlighter(gdscript_syntax_highlighter);
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#endif
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#ifndef GDSCRIPT_NO_LSP
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register_lsp_types();
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GDScriptLanguageServer *lsp_plugin = memnew(GDScriptLanguageServer);
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EditorNode::get_singleton()->add_editor_plugin(lsp_plugin);
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Engine::get_singleton()->add_singleton(Engine::Singleton("GDScriptLanguageProtocol", GDScriptLanguageProtocol::get_singleton()));
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#endif // !GDSCRIPT_NO_LSP
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}
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#endif // TOOLS_ENABLED
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void register_gdscript_types() {
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ClassDB::register_class<GDScript>();
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ClassDB::register_virtual_class<GDScriptFunctionState>();
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script_language_gd = memnew(GDScriptLanguage);
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ScriptServer::register_language(script_language_gd);
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resource_loader_gd.instance();
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ResourceLoader::add_resource_format_loader(resource_loader_gd);
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resource_saver_gd.instance();
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ResourceSaver::add_resource_format_saver(resource_saver_gd);
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gdscript_cache = memnew(GDScriptCache);
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#ifdef TOOLS_ENABLED
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EditorNode::add_init_callback(_editor_init);
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gdscript_translation_parser_plugin.instance();
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EditorTranslationParser::get_singleton()->add_parser(gdscript_translation_parser_plugin, EditorTranslationParser::STANDARD);
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#endif // TOOLS_ENABLED
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}
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void unregister_gdscript_types() {
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ScriptServer::unregister_language(script_language_gd);
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if (gdscript_cache) {
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memdelete(gdscript_cache);
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}
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if (script_language_gd) {
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memdelete(script_language_gd);
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}
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ResourceLoader::remove_resource_format_loader(resource_loader_gd);
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resource_loader_gd.unref();
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ResourceSaver::remove_resource_format_saver(resource_saver_gd);
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resource_saver_gd.unref();
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#ifdef TOOLS_ENABLED
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EditorTranslationParser::get_singleton()->remove_parser(gdscript_translation_parser_plugin, EditorTranslationParser::STANDARD);
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gdscript_translation_parser_plugin.unref();
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#endif // TOOLS_ENABLED
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GDScriptParser::cleanup();
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GDScriptAnalyzer::cleanup();
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}
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