godot/modules/openxr/editor
2024-05-14 15:51:28 +02:00
..
openxr_action_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
openxr_action_editor.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
openxr_action_map_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
openxr_action_map_editor.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
openxr_action_set_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
openxr_action_set_editor.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
openxr_editor_plugin.cpp Add editor shortcuts to toggle bottom panel visibility 2024-03-05 15:53:15 +01:00
openxr_editor_plugin.h Organize existing code for editor plugins 2024-04-27 11:59:58 -07:00
openxr_interaction_profile_editor.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
openxr_interaction_profile_editor.h Ensure OpenXR classes are declared properly 2023-08-28 09:37:04 +02:00
openxr_select_action_dialog.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
openxr_select_action_dialog.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
openxr_select_interaction_profile_dialog.cpp [Scene] Add SceneStringNames::pressed 2024-05-14 15:51:28 +02:00
openxr_select_interaction_profile_dialog.h Ensure OpenXR classes are declared properly 2023-08-28 09:37:04 +02:00
openxr_select_runtime.cpp OpenXR: Add runtime selection dropdown 2024-01-18 15:59:22 +01:00
openxr_select_runtime.h OpenXR: Add runtime selection dropdown 2024-01-18 15:59:22 +01:00
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