godot/core/variant
2024-05-13 23:41:07 +02:00
..
array.cpp [Core] Add iteration support to Array 2024-04-10 14:49:34 +02:00
array.h [Core] Fix incorrect comparison for Array const iterator 2024-04-13 17:32:33 +02:00
binder_common.h Redefine GetSimpleTypeT<> in terms of <type_traits> 2024-04-24 11:43:13 +02:00
callable.cpp Merge pull request #87680 from AThousandShips/the_angry_count 2024-03-13 22:16:43 +01:00
callable.h Add methods to get argument count of methods 2024-03-10 11:02:43 +01:00
callable_bind.cpp Add methods to get argument count of methods 2024-03-10 11:02:43 +01:00
callable_bind.h Add methods to get argument count of methods 2024-03-10 11:02:43 +01:00
container_type_validate.h [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
dictionary.cpp Allow returning Dictionary after merging 2024-03-06 14:49:35 +01:00
dictionary.h Allow returning Dictionary after merging 2024-03-06 14:49:35 +01:00
method_ptrcall.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
native_ptr.h Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
type_info.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
typed_array.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant.h Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant_call.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant_callable.cpp Add methods to get argument count of methods 2024-03-10 11:02:43 +01:00
variant_callable.h Add methods to get argument count of methods 2024-03-10 11:02:43 +01:00
variant_construct.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_construct.h Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant_destruct.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_destruct.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_internal.h Merge pull request #91104 from RandomShaper/simple_type_cpp 2024-05-08 09:54:16 +02:00
variant_op.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_op.h Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant_parser.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_parser.h Use compatible text resource format when possible 2024-04-23 12:04:44 +08:00
variant_setget.cpp Add shorthand for using singleton string names 2024-05-11 18:53:08 +02:00
variant_setget.h Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant_utility.cpp Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant_utility.h Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00