godot/core/math/transform_interpolator.h
Ricardo Buring 2ed2ccc2d8 Fixed Timestep Interpolation (2D)
Adds fixed timestep interpolation to the rendering server (2D only).
Switchable on and off with a project setting (default is off).

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2024-03-23 12:28:36 +01:00

47 lines
2.6 KiB
C++

/**************************************************************************/
/* transform_interpolator.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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/* "Software"), to deal in the Software without restriction, including */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/**************************************************************************/
#ifndef TRANSFORM_INTERPOLATOR_H
#define TRANSFORM_INTERPOLATOR_H
#include "core/math/math_defs.h"
struct Transform2D;
class TransformInterpolator {
private:
static bool _sign(real_t p_val) { return p_val >= 0; }
public:
static void interpolate_transform_2d(const Transform2D &p_prev, const Transform2D &p_curr, Transform2D &r_result, real_t p_fraction);
};
#endif // TRANSFORM_INTERPOLATOR_H