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Merge pull request #15073 from volzhs/editor-custom-font
Use .ttf or .otf file for editor custom font
2018-01-03 10:44:19 +01:00
core Merge pull request #15051 from binbitten/bug-fixes 2018-01-03 10:17:48 +01:00
doc Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor 2018-01-03 08:35:59 +01:00
drivers Merge pull request #15051 from binbitten/bug-fixes 2018-01-03 10:17:48 +01:00
editor Merge pull request #15073 from volzhs/editor-custom-font 2018-01-03 10:44:19 +01:00
main Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor 2018-01-03 08:35:59 +01:00
misc Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
modules Merge pull request #15246 from vnen/uwp-gdnative 2018-01-01 22:47:22 -02:00
platform Merge pull request #12814 from guilhermefelipecgs/add_hardware_custom_cursor 2018-01-03 08:35:59 +01:00
scene Merge pull request #15063 from poke1024/textedit-select-last-line 2018-01-03 10:30:51 +01:00
servers Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
thirdparty Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
.appveyor.yml use the same cache for all branches for appveyor 2017-11-28 03:23:33 -04:00
.clang-format Style: Apply clang-format to Java files 2017-12-10 01:16:07 +01:00
.editorconfig Added indent_style to editorconfig, fixed inconsistent use of tabs and spaces in indentation. 2017-12-14 13:52:23 +00:00
.gitattributes Add .xml to .gitattributes 2017-10-13 21:29:26 +11:00
.gitignore Ignore Visual Studio '*.natvis' files 2017-12-09 05:25:49 +01:00
.travis.yml openmp: Don't try to link GCC's implementation on Clang 2017-12-14 18:27:56 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2017-12-10 01:51:52 +01:00
compat.py Fix build with Python 3 on Windows 2017-10-29 19:27:12 +01:00
CONTRIBUTING.md fix some typos 2017-11-28 16:18:22 +01:00
COPYRIGHT.txt Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
DONORS.md Update AUTHORS and DONORS list 2017-12-10 01:51:52 +01:00
icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md IssueTemplate: remove \n at checkbox line 2017-12-23 09:18:13 +07:00
LICENSE.txt Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
logo.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py sort by the most recently accessed files 2017-12-18 22:17:38 -04:00
README.md Add screenshot to the README 2017-10-31 10:15:36 +01:00
SConstruct -Removed OpenMP support, replaced by a custom class. 2017-12-24 09:32:12 -03:00
version.py Bump version to 3.0-beta a.k.a. *feature freeze* 2017-11-20 23:53:31 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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