godot/tests/test_utils.cpp
2024-06-05 20:31:42 +02:00

50 lines
2.8 KiB
C++

/**************************************************************************/
/* test_utils.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "tests/test_utils.h"
#include "core/io/dir_access.h"
#include "core/os/os.h"
String TestUtils::get_data_path(const String &p_file) {
String data_path = "../tests/data";
return get_executable_dir().path_join(data_path.path_join(p_file));
}
String TestUtils::get_executable_dir() {
return OS::get_singleton()->get_executable_path().get_base_dir();
}
String TestUtils::get_temp_path(const String &p_suffix) {
const String temp_base = OS::get_singleton()->get_cache_path().path_join("godot_test");
DirAccess::make_dir_absolute(temp_base); // Ensure the directory exists.
return temp_base.path_join(p_suffix);
}