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2015-04-12 20:57:26 -03:00
bin
core -Changed bootsplash option to use a file, fixes #1539 2015-04-12 17:55:01 -03:00
demos scene switcher demo changed to reflect tutorial, fixes #1673 2015-04-12 20:57:26 -03:00
doc
drivers fixed broken lighting, closes #1671 2015-04-12 20:41:25 -03:00
main -Changed bootsplash option to use a file, fixes #1539 2015-04-12 17:55:01 -03:00
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scene fixed UV2 source in shader graph, closes #1633 2015-04-12 19:36:35 -03:00
servers -Changed bootsplash option to use a file, fixes #1539 2015-04-12 17:55:01 -03:00
tools
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SConstruct
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GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced