godot/drivers/gles3
Rémi Verschelde ecbb196728
Merge pull request #75954 from clayjohn/GL-multimesh-one
Check for instancing without relying on instance_count when drawing 2D meshes
2023-04-12 09:08:06 +02:00
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effects Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
environment Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 2023-01-31 20:04:11 +01:00
shaders Fix "error X3708: continue cannot be used in a switch" in HTML export 2023-04-07 23:16:10 +02:00
storage Merge pull request #69324 from RedMser/advanced-settings-errors 2023-04-11 19:39:53 +02:00
rasterizer_canvas_gles3.cpp Check for instancing without relying on instance_count when drawing 2D meshes 2023-04-11 16:58:42 -07:00
rasterizer_canvas_gles3.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
rasterizer_gles3.cpp Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
rasterizer_gles3.h Forbid passing multiview sampler to the custom function in shaders 2023-02-21 11:23:17 +03:00
rasterizer_scene_gles3.cpp Merge pull request #72361 from the-brickster/master 2023-03-27 16:24:01 +02:00
rasterizer_scene_gles3.h Allow for external python scripts to call the build python headers via external scripts 2023-03-19 21:18:52 -07:00
SCsub
shader_gles3.cpp
shader_gles3.h