godot/drivers/d3d12
Rémi Verschelde ec55028f26
Merge pull request #89209 from RandomShaper/padding_for_dummies
Make shader binary alignment handling simpler and more robust
2024-03-06 13:17:09 +01:00
..
d3d12_godot_nir_bridge.h Add Direct3D 12 RenderingDevice implementation 2023-12-12 19:10:04 +01:00
d3d12ma.cpp SCons: Add proper MinGW support to D3D12 deps install script 2024-02-23 22:13:22 +01:00
rendering_context_driver_d3d12.cpp Merge pull request #88540 from bruvzg/d3d12_guids2 2024-03-05 09:55:46 +01:00
rendering_context_driver_d3d12.h [Windows] Make D3D12 loading dynamic to support pre Windows 10 versions. 2024-02-19 15:08:04 +02:00
rendering_device_driver_d3d12.cpp Merge pull request #89209 from RandomShaper/padding_for_dummies 2024-03-06 13:17:09 +01:00
rendering_device_driver_d3d12.h Direct3D 12: Implement proper fallback for format casting 2024-02-27 17:20:01 +01:00
SCsub [D3D12] Add support for building with pre-11.0.0 MinGW versions, make PIX runtime opt-in. 2024-01-26 20:43:18 +02:00