godot/modules/openxr/scene/openxr_composition_layer_equirect.h

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3.5 KiB
C++

/**************************************************************************/
/* openxr_composition_layer_equirect.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef OPENXR_COMPOSITION_LAYER_EQUIRECT_H
#define OPENXR_COMPOSITION_LAYER_EQUIRECT_H
#include <openxr/openxr.h>
#include "openxr_composition_layer.h"
class OpenXRCompositionLayerEquirect : public OpenXRCompositionLayer {
GDCLASS(OpenXRCompositionLayerEquirect, OpenXRCompositionLayer);
XrCompositionLayerEquirect2KHR composition_layer;
float radius = 1.0;
float central_horizontal_angle = Math_PI / 2.0;
float upper_vertical_angle = Math_PI / 4.0;
float lower_vertical_angle = Math_PI / 4.0;
uint32_t fallback_segments = 10;
protected:
static void _bind_methods();
void _notification(int p_what);
void update_transform();
virtual Ref<Mesh> _create_fallback_mesh() override;
public:
void set_radius(float p_radius);
float get_radius() const;
void set_central_horizontal_angle(float p_angle);
float get_central_horizontal_angle() const;
void set_upper_vertical_angle(float p_angle);
float get_upper_vertical_angle() const;
void set_lower_vertical_angle(float p_angle);
float get_lower_vertical_angle() const;
void set_fallback_segments(uint32_t p_fallback_segments);
uint32_t get_fallback_segments() const;
virtual Vector2 intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const override;
OpenXRCompositionLayerEquirect();
~OpenXRCompositionLayerEquirect();
};
#endif // OPENXR_COMPOSITION_LAYER_EQUIRECT_H