mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
1bdda9a922
That should leave only the `extracting:` lines of the verbose unzip, should be enough to keep Travis awake.
78 lines
1.7 KiB
YAML
78 lines
1.7 KiB
YAML
language: cpp
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sudo: false
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compiler:
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- gcc
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- clang
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os:
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- linux
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- osx
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env:
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- GODOT_TARGET=iphone
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- GODOT_TARGET=osx
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- GODOT_TARGET=x11
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- GODOT_TARGET=android
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- GODOT_TARGET=windows
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matrix:
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exclude:
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- os: linux
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env: GODOT_TARGET=iphone
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- os: linux
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env: GODOT_TARGET=osx
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- os: linux
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env: GODOT_TARGET=android
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- os: osx
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env: GODOT_TARGET=x11
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- os: osx
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env: GODOT_TARGET=windows
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- compiler: gcc
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env: GODOT_TARGET=iphone
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- compiler: gcc
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env: GODOT_TARGET=osx
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- compiler: clang
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env: GODOT_TARGET=android
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- compiler: clang
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env: GODOT_TARGET=windows
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- compiler: clang
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env: GODOT_TARGET=x11
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addons:
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apt:
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packages:
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- build-essential
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- scons
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- pkg-config
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- libx11-dev
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- libxcursor-dev
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- libasound2-dev
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- libfreetype6-dev
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- libgl1-mesa-dev
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- libglu1-mesa-dev
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- libssl-dev
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- libxinerama-dev
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- libudev-dev
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# For cross-compiling to Windows.
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- binutils-mingw-w64-i686
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- binutils-mingw-w64-x86-64
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- gcc-mingw-w64-i686
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- gcc-mingw-w64-x86-64
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- g++-mingw-w64-i686
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- g++-mingw-w64-x86-64
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- mingw-w64
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before_script:
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- if [ "$TRAVIS_OS_NAME" = "osx" ]; then brew update; brew install scons; fi
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- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
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brew update; brew install -v android-sdk;
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brew install -v android-ndk | grep -v "inflating:" | grep -v "creating:";
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export ANDROID_HOME=/usr/local/opt/android-sdk; export ANDROID_NDK_ROOT=/usr/local/opt/android-ndk;
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fi
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script:
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- scons platform=$GODOT_TARGET CXX=$CXX openssl=builtin
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