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Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it.
211 lines
8.8 KiB
C++
211 lines
8.8 KiB
C++
/*************************************************************************/
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/* editor_network_profiler.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "editor_network_profiler.h"
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#include "core/os/os.h"
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#include "editor_scale.h"
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#include "editor_settings.h"
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void EditorNetworkProfiler::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_update_frame"), &EditorNetworkProfiler::_update_frame);
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ClassDB::bind_method(D_METHOD("_activate_pressed"), &EditorNetworkProfiler::_activate_pressed);
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ClassDB::bind_method(D_METHOD("_clear_pressed"), &EditorNetworkProfiler::_clear_pressed);
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ADD_SIGNAL(MethodInfo("enable_profiling", PropertyInfo(Variant::BOOL, "enable")));
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}
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void EditorNetworkProfiler::_notification(int p_what) {
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if (p_what == NOTIFICATION_ENTER_TREE || p_what == NOTIFICATION_THEME_CHANGED) {
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activate->set_icon(get_icon("Play", "EditorIcons"));
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clear_button->set_icon(get_icon("Clear", "EditorIcons"));
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incoming_bandwidth_text->set_right_icon(get_icon("ArrowDown", "EditorIcons"));
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outgoing_bandwidth_text->set_right_icon(get_icon("ArrowUp", "EditorIcons"));
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// This needs to be done here to set the faded color when the profiler is first opened
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incoming_bandwidth_text->add_color_override("font_color_uneditable", get_color("font_color", "Editor") * Color(1, 1, 1, 0.5));
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outgoing_bandwidth_text->add_color_override("font_color_uneditable", get_color("font_color", "Editor") * Color(1, 1, 1, 0.5));
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}
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}
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void EditorNetworkProfiler::_update_frame() {
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counters_display->clear();
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TreeItem *root = counters_display->create_item();
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for (Map<ObjectID, MultiplayerAPI::ProfilingInfo>::Element *E = nodes_data.front(); E; E = E->next()) {
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TreeItem *node = counters_display->create_item(root);
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for (int j = 0; j < counters_display->get_columns(); ++j) {
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node->set_text_align(j, j > 0 ? TreeItem::ALIGN_RIGHT : TreeItem::ALIGN_LEFT);
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}
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node->set_text(0, E->get().node_path);
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node->set_text(1, E->get().incoming_rpc == 0 ? "-" : itos(E->get().incoming_rpc));
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node->set_text(2, E->get().incoming_rset == 0 ? "-" : itos(E->get().incoming_rset));
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node->set_text(3, E->get().outgoing_rpc == 0 ? "-" : itos(E->get().outgoing_rpc));
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node->set_text(4, E->get().outgoing_rset == 0 ? "-" : itos(E->get().outgoing_rset));
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}
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}
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void EditorNetworkProfiler::_activate_pressed() {
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if (activate->is_pressed()) {
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activate->set_icon(get_icon("Stop", "EditorIcons"));
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activate->set_text(TTR("Stop"));
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} else {
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activate->set_icon(get_icon("Play", "EditorIcons"));
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activate->set_text(TTR("Start"));
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}
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emit_signal("enable_profiling", activate->is_pressed());
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}
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void EditorNetworkProfiler::_clear_pressed() {
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nodes_data.clear();
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set_bandwidth(0, 0);
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if (frame_delay->is_stopped()) {
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frame_delay->set_wait_time(0.1);
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frame_delay->start();
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}
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}
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void EditorNetworkProfiler::add_node_frame_data(const MultiplayerAPI::ProfilingInfo p_frame) {
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if (!nodes_data.has(p_frame.node)) {
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nodes_data.insert(p_frame.node, p_frame);
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} else {
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nodes_data[p_frame.node].incoming_rpc += p_frame.incoming_rpc;
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nodes_data[p_frame.node].incoming_rset += p_frame.incoming_rset;
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nodes_data[p_frame.node].outgoing_rpc += p_frame.outgoing_rpc;
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nodes_data[p_frame.node].outgoing_rset += p_frame.outgoing_rset;
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}
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if (frame_delay->is_stopped()) {
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frame_delay->set_wait_time(0.1);
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frame_delay->start();
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}
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}
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void EditorNetworkProfiler::set_bandwidth(int p_incoming, int p_outgoing) {
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incoming_bandwidth_text->set_text(vformat(TTR("%s/s"), String::humanize_size(p_incoming)));
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outgoing_bandwidth_text->set_text(vformat(TTR("%s/s"), String::humanize_size(p_outgoing)));
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// Make labels more prominent when the bandwidth is greater than 0 to attract user attention
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incoming_bandwidth_text->add_color_override(
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"font_color_uneditable",
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get_color("font_color", "Editor") * Color(1, 1, 1, p_incoming > 0 ? 1 : 0.5));
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outgoing_bandwidth_text->add_color_override(
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"font_color_uneditable",
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get_color("font_color", "Editor") * Color(1, 1, 1, p_outgoing > 0 ? 1 : 0.5));
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}
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bool EditorNetworkProfiler::is_profiling() {
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return activate->is_pressed();
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}
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EditorNetworkProfiler::EditorNetworkProfiler() {
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HBoxContainer *hb = memnew(HBoxContainer);
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hb->add_constant_override("separation", 8 * EDSCALE);
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add_child(hb);
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activate = memnew(Button);
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activate->set_toggle_mode(true);
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activate->set_text(TTR("Start"));
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activate->connect("pressed", this, "_activate_pressed");
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hb->add_child(activate);
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clear_button = memnew(Button);
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clear_button->set_text(TTR("Clear"));
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clear_button->connect("pressed", this, "_clear_pressed");
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hb->add_child(clear_button);
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hb->add_spacer();
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Label *lb = memnew(Label);
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lb->set_text(TTR("Down"));
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hb->add_child(lb);
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incoming_bandwidth_text = memnew(LineEdit);
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incoming_bandwidth_text->set_editable(false);
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incoming_bandwidth_text->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
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incoming_bandwidth_text->set_align(LineEdit::Align::ALIGN_RIGHT);
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hb->add_child(incoming_bandwidth_text);
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Control *down_up_spacer = memnew(Control);
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down_up_spacer->set_custom_minimum_size(Size2(30, 0) * EDSCALE);
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hb->add_child(down_up_spacer);
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lb = memnew(Label);
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lb->set_text(TTR("Up"));
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hb->add_child(lb);
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outgoing_bandwidth_text = memnew(LineEdit);
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outgoing_bandwidth_text->set_editable(false);
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outgoing_bandwidth_text->set_custom_minimum_size(Size2(120, 0) * EDSCALE);
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outgoing_bandwidth_text->set_align(LineEdit::Align::ALIGN_RIGHT);
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hb->add_child(outgoing_bandwidth_text);
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// Set initial texts in the incoming/outgoing bandwidth labels
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set_bandwidth(0, 0);
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counters_display = memnew(Tree);
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counters_display->set_custom_minimum_size(Size2(300, 0) * EDSCALE);
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counters_display->set_v_size_flags(SIZE_EXPAND_FILL);
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counters_display->set_hide_folding(true);
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counters_display->set_hide_root(true);
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counters_display->set_columns(5);
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counters_display->set_column_titles_visible(true);
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counters_display->set_column_title(0, TTR("Node"));
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counters_display->set_column_expand(0, true);
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counters_display->set_column_min_width(0, 60 * EDSCALE);
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counters_display->set_column_title(1, TTR("Incoming RPC"));
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counters_display->set_column_expand(1, false);
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counters_display->set_column_min_width(1, 120 * EDSCALE);
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counters_display->set_column_title(2, TTR("Incoming RSET"));
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counters_display->set_column_expand(2, false);
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counters_display->set_column_min_width(2, 120 * EDSCALE);
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counters_display->set_column_title(3, TTR("Outgoing RPC"));
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counters_display->set_column_expand(3, false);
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counters_display->set_column_min_width(3, 120 * EDSCALE);
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counters_display->set_column_title(4, TTR("Outgoing RSET"));
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counters_display->set_column_expand(4, false);
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counters_display->set_column_min_width(4, 120 * EDSCALE);
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add_child(counters_display);
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frame_delay = memnew(Timer);
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frame_delay->set_wait_time(0.1);
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frame_delay->set_one_shot(true);
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add_child(frame_delay);
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frame_delay->connect("timeout", this, "_update_frame");
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}
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