mirror of
https://github.com/godotengine/godot
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3f335ce3d4
-Texture renamed to Texture2D -TextureLayered as base now inherits 2Darray, cubemap and cubemap array -Removed all references to flags in textures (they will go in the shader) -Texture3D gone for now (will come back later done properly) -Create base rasterizer for RenderDevice, RasterizerRD
388 lines
11 KiB
C++
388 lines
11 KiB
C++
/*************************************************************************/
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/* editor_inspector.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef EDITOR_INSPECTOR_H
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#define EDITOR_INSPECTOR_H
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#include "scene/gui/box_container.h"
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#include "scene/gui/line_edit.h"
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#include "scene/gui/scroll_container.h"
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class UndoRedo;
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class EditorPropertyRevert {
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public:
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static bool may_node_be_in_instance(Node *p_node);
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static bool get_instanced_node_original_property(Node *p_node, const StringName &p_prop, Variant &value);
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static bool is_node_property_different(Node *p_node, const Variant &p_current, const Variant &p_orig);
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static bool can_property_revert(Object *p_object, const StringName &p_property);
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};
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class EditorProperty : public Container {
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GDCLASS(EditorProperty, Container);
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private:
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String label;
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int text_size;
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friend class EditorInspector;
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Object *object;
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StringName property;
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int property_usage;
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bool read_only;
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bool checkable;
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bool checked;
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bool draw_red;
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bool keying;
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Rect2 right_child_rect;
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Rect2 bottom_child_rect;
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Rect2 keying_rect;
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bool keying_hover;
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Rect2 revert_rect;
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bool revert_hover;
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Rect2 check_rect;
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bool check_hover;
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bool can_revert;
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bool use_folding;
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bool draw_top_bg;
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bool _is_property_different(const Variant &p_current, const Variant &p_orig);
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bool _get_instanced_node_original_property(const StringName &p_prop, Variant &value);
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void _focusable_focused(int p_index);
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bool selectable;
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bool selected;
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int selected_focusable;
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float split_ratio;
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Vector<Control *> focusables;
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Control *label_reference;
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Control *bottom_editor;
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mutable String tooltip_text;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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void _gui_input(const Ref<InputEvent> &p_event);
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public:
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void emit_changed(const StringName &p_property, const Variant &p_value, const StringName &p_field = StringName(), bool p_changing = false);
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virtual Size2 get_minimum_size() const;
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void set_label(const String &p_label);
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String get_label() const;
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void set_read_only(bool p_read_only);
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bool is_read_only() const;
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Object *get_edited_object();
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StringName get_edited_property();
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virtual void update_property();
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void update_reload_status();
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virtual bool use_keying_next() const;
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void set_checkable(bool p_checkable);
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bool is_checkable() const;
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void set_checked(bool p_checked);
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bool is_checked() const;
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void set_draw_red(bool p_draw_red);
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bool is_draw_red() const;
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void set_keying(bool p_keying);
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bool is_keying() const;
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void add_focusable(Control *p_control);
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void select(int p_focusable = -1);
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void deselect();
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bool is_selected() const;
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void set_label_reference(Control *p_control);
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void set_bottom_editor(Control *p_control);
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void set_use_folding(bool p_use_folding);
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bool is_using_folding() const;
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virtual void expand_all_folding();
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virtual void collapse_all_folding();
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virtual Variant get_drag_data(const Point2 &p_point);
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void set_selectable(bool p_selectable);
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bool is_selectable() const;
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void set_name_split_ratio(float p_ratio);
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float get_name_split_ratio() const;
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void set_object_and_property(Object *p_object, const StringName &p_property);
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virtual Control *make_custom_tooltip(const String &p_text) const;
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String get_tooltip_text() const;
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void set_draw_top_bg(bool p_draw) { draw_top_bg = p_draw; }
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bool can_revert_to_default() const { return can_revert; }
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EditorProperty();
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};
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class EditorInspectorPlugin : public Reference {
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GDCLASS(EditorInspectorPlugin, Reference);
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friend class EditorInspector;
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struct AddedEditor {
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Control *property_editor;
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Vector<String> properties;
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String label;
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};
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List<AddedEditor> added_editors;
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protected:
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static void _bind_methods();
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public:
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void add_custom_control(Control *control);
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void add_property_editor(const String &p_for_property, Control *p_prop);
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void add_property_editor_for_multiple_properties(const String &p_label, const Vector<String> &p_properties, Control *p_prop);
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virtual bool can_handle(Object *p_object);
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virtual void parse_begin(Object *p_object);
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virtual void parse_category(Object *p_object, const String &p_parse_category);
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virtual bool parse_property(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
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virtual void parse_end();
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};
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class EditorInspectorCategory : public Control {
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GDCLASS(EditorInspectorCategory, Control);
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friend class EditorInspector;
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Ref<Texture2D> icon;
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String label;
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Color bg_color;
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mutable String tooltip_text;
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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public:
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virtual Size2 get_minimum_size() const;
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virtual Control *make_custom_tooltip(const String &p_text) const;
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String get_tooltip_text() const;
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EditorInspectorCategory();
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};
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class EditorInspectorSection : public Container {
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GDCLASS(EditorInspectorSection, Container);
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String label;
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String section;
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Object *object;
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VBoxContainer *vbox;
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bool vbox_added; //optimization
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Color bg_color;
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bool foldable;
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void _test_unfold();
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protected:
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void _notification(int p_what);
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static void _bind_methods();
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void _gui_input(const Ref<InputEvent> &p_event);
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public:
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virtual Size2 get_minimum_size() const;
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void setup(const String &p_section, const String &p_label, Object *p_object, const Color &p_bg_color, bool p_foldable);
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VBoxContainer *get_vbox();
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void unfold();
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void fold();
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Object *get_edited_object();
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EditorInspectorSection();
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~EditorInspectorSection();
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};
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class EditorInspector : public ScrollContainer {
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GDCLASS(EditorInspector, ScrollContainer);
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UndoRedo *undo_redo;
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enum {
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MAX_PLUGINS = 1024
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};
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static Ref<EditorInspectorPlugin> inspector_plugins[MAX_PLUGINS];
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static int inspector_plugin_count;
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VBoxContainer *main_vbox;
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//map use to cache the instanced editors
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Map<StringName, List<EditorProperty *> > editor_property_map;
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List<EditorInspectorSection *> sections;
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Set<StringName> pending;
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void _clear();
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Object *object;
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//
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LineEdit *search_box;
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bool show_categories;
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bool hide_script;
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bool use_doc_hints;
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bool capitalize_paths;
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bool use_filter;
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bool autoclear;
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bool use_folding;
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int changing;
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bool update_all_pending;
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bool read_only;
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bool keying;
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bool sub_inspector;
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float refresh_countdown;
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bool update_tree_pending;
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StringName _prop_edited;
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StringName property_selected;
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int property_focusable;
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int update_scroll_request;
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Map<StringName, Map<StringName, String> > descr_cache;
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Map<StringName, String> class_descr_cache;
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Set<StringName> restart_request_props;
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Map<ObjectID, int> scroll_cache;
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String property_prefix; //used for sectioned inspector
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String object_class;
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void _edit_set(const String &p_name, const Variant &p_value, bool p_refresh_all, const String &p_changed_field);
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void _property_changed(const String &p_path, const Variant &p_value, const String &p_name = "", bool changing = false);
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void _property_changed_update_all(const String &p_path, const Variant &p_value, const String &p_name = "", bool p_changing = false);
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void _multiple_properties_changed(Vector<String> p_paths, Array p_values);
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void _property_keyed(const String &p_path, bool p_advance);
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void _property_keyed_with_value(const String &p_path, const Variant &p_value, bool p_advance);
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void _property_checked(const String &p_path, bool p_checked);
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void _resource_selected(const String &p_path, RES p_resource);
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void _property_selected(const String &p_path, int p_focusable);
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void _object_id_selected(const String &p_path, ObjectID p_id);
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void _node_removed(Node *p_node);
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void _changed_callback(Object *p_changed, const char *p_prop);
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void _edit_request_change(Object *p_object, const String &p_prop);
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void _filter_changed(const String &p_text);
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void _parse_added_editors(VBoxContainer *current_vbox, Ref<EditorInspectorPlugin> ped);
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void _vscroll_changed(double);
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void _feature_profile_changed();
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bool _is_property_disabled_by_feature_profile(const StringName &p_property);
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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static void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
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static void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
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static void cleanup_plugins();
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static EditorProperty *instantiate_property_editor(Object *p_object, Variant::Type p_type, const String &p_path, PropertyHint p_hint, const String &p_hint_text, int p_usage);
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void set_undo_redo(UndoRedo *p_undo_redo);
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String get_selected_path() const;
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void update_tree();
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void update_property(const String &p_prop);
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void refresh();
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void edit(Object *p_object);
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Object *get_edited_object();
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void set_keying(bool p_active);
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void set_read_only(bool p_read_only);
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bool is_capitalize_paths_enabled() const;
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void set_enable_capitalize_paths(bool p_capitalize);
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void set_autoclear(bool p_enable);
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void set_show_categories(bool p_show);
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void set_use_doc_hints(bool p_enable);
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void set_hide_script(bool p_hide);
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void set_use_filter(bool p_use);
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void register_text_enter(Node *p_line_edit);
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void set_use_folding(bool p_enable);
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bool is_using_folding();
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void collapse_all_folding();
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void expand_all_folding();
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void set_scroll_offset(int p_offset);
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int get_scroll_offset() const;
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void set_property_prefix(const String &p_prefix);
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String get_property_prefix() const;
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void set_object_class(const String &p_class);
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String get_object_class() const;
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void set_sub_inspector(bool p_enable);
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EditorInspector();
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};
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#endif // INSPECTOR_H
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