mirror of
https://github.com/godotengine/godot
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511f65214f
- Renamed option to `builtin_vulkan`, since that's the name of the library and if we were to add new components, we'd likely use that same option. - Merge `vulkan_loader/SCsub` in `vulkan/SCsub`. - Accordingly, don't use built-in Vulkan headers when not building against the built-in loader library. - Drop Vulkan registry which we don't appear to need currently. - Style and permission fixes.
49 lines
1.1 KiB
Python
49 lines
1.1 KiB
Python
#!/usr/bin/env python
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Import('env')
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env.drivers_sources = []
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# OS drivers
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SConscript('unix/SCsub')
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SConscript('windows/SCsub')
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# Sounds drivers
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SConscript('alsa/SCsub')
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SConscript('coreaudio/SCsub')
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SConscript('pulseaudio/SCsub')
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if (env["platform"] == "windows"):
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SConscript("wasapi/SCsub")
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if env['xaudio2']:
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SConscript("xaudio2/SCsub")
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# Midi drivers
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SConscript('alsamidi/SCsub')
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SConscript('coremidi/SCsub')
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SConscript('winmidi/SCsub')
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# Graphics drivers
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if (env["platform"] != "server"):
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# SConscript('gles3/SCsub')
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# SConscript('gles2/SCsub')
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SConscript('vulkan/SCsub')
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SConscript('gl_context/SCsub')
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else:
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SConscript('dummy/SCsub')
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# Core dependencies
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SConscript("png/SCsub")
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SConscript("spirv-reflect/SCsub")
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if env['vsproj']:
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import os
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path = os.getcwd()
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# Change directory so the path resolves correctly in the function call.
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os.chdir("..")
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env.AddToVSProject(env.drivers_sources)
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os.chdir(path)
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env.add_source_files(env.drivers_sources, "*.cpp")
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lib = env.add_library("drivers", env.drivers_sources)
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env.Prepend(LIBS=[lib])
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