mirror of
https://github.com/godotengine/godot
synced 2024-11-02 12:55:22 +00:00
1227 lines
39 KiB
C++
1227 lines
39 KiB
C++
/*************************************************************************/
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/* project_settings.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "project_settings.h"
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#include "core/bind/core_bind.h"
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#include "core/core_string_names.h"
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#include "core/io/file_access_network.h"
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#include "core/io/file_access_pack.h"
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#include "core/io/marshalls.h"
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#include "core/os/dir_access.h"
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#include "core/os/file_access.h"
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#include "core/os/keyboard.h"
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#include "core/os/os.h"
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#include "core/variant_parser.h"
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#include <zlib.h>
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ProjectSettings *ProjectSettings::singleton = NULL;
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ProjectSettings *ProjectSettings::get_singleton() {
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return singleton;
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}
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String ProjectSettings::get_resource_path() const {
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return resource_path;
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};
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String ProjectSettings::localize_path(const String &p_path) const {
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if (resource_path == "")
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return p_path; //not initialized yet
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if (p_path.begins_with("res://") || p_path.begins_with("user://") ||
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(p_path.is_abs_path() && !p_path.begins_with(resource_path)))
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return p_path.simplify_path();
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DirAccess *dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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String path = p_path.replace("\\", "/").simplify_path();
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if (dir->change_dir(path) == OK) {
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String cwd = dir->get_current_dir();
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cwd = cwd.replace("\\", "/");
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memdelete(dir);
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// Ensure that we end with a '/'.
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// This is important to ensure that we do not wrongly localize the resource path
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// in an absolute path that just happens to contain this string but points to a
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// different folder (e.g. "/my/project" as resource_path would be contained in
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// "/my/project_data", even though the latter is not part of res://.
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// `plus_file("")` is an easy way to ensure we have a trailing '/'.
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const String res_path = resource_path.plus_file("");
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// DirAccess::get_current_dir() is not guaranteed to return a path that with a trailing '/',
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// so we must make sure we have it as well in order to compare with 'res_path'.
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cwd = cwd.plus_file("");
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if (!cwd.begins_with(res_path)) {
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return p_path;
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};
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return cwd.replace_first(res_path, "res://");
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} else {
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memdelete(dir);
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int sep = path.find_last("/");
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if (sep == -1) {
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return "res://" + path;
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};
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String parent = path.substr(0, sep);
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String plocal = localize_path(parent);
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if (plocal == "") {
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return "";
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};
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// Only strip the starting '/' from 'path' if its parent ('plocal') ends with '/'
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if (plocal[plocal.length() - 1] == '/') {
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sep += 1;
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}
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return plocal + path.substr(sep, path.size() - sep);
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};
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}
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void ProjectSettings::set_initial_value(const String &p_name, const Variant &p_value) {
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ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
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props[p_name].initial = p_value;
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}
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void ProjectSettings::set_restart_if_changed(const String &p_name, bool p_restart) {
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ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
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props[p_name].restart_if_changed = p_restart;
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}
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String ProjectSettings::globalize_path(const String &p_path) const {
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if (p_path.begins_with("res://")) {
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if (resource_path != "") {
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return p_path.replace("res:/", resource_path);
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};
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return p_path.replace("res://", "");
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} else if (p_path.begins_with("user://")) {
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String data_dir = OS::get_singleton()->get_user_data_dir();
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if (data_dir != "") {
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return p_path.replace("user:/", data_dir);
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};
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return p_path.replace("user://", "");
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}
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return p_path;
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}
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bool ProjectSettings::_set(const StringName &p_name, const Variant &p_value) {
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_THREAD_SAFE_METHOD_
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if (p_value.get_type() == Variant::NIL)
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props.erase(p_name);
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else {
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if (p_name == CoreStringNames::get_singleton()->_custom_features) {
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Vector<String> custom_feature_array = String(p_value).split(",");
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for (int i = 0; i < custom_feature_array.size(); i++) {
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custom_features.insert(custom_feature_array[i]);
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}
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return true;
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}
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if (!disable_feature_overrides) {
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int dot = p_name.operator String().find(".");
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if (dot != -1) {
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Vector<String> s = p_name.operator String().split(".");
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bool override_valid = false;
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for (int i = 1; i < s.size(); i++) {
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String feature = s[i].strip_edges();
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if (OS::get_singleton()->has_feature(feature) || custom_features.has(feature)) {
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override_valid = true;
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break;
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}
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}
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if (override_valid) {
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feature_overrides[s[0]] = p_name;
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}
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}
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}
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if (props.has(p_name)) {
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if (!props[p_name].overridden)
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props[p_name].variant = p_value;
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} else {
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props[p_name] = VariantContainer(p_value, last_order++);
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}
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}
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return true;
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}
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bool ProjectSettings::_get(const StringName &p_name, Variant &r_ret) const {
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_THREAD_SAFE_METHOD_
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StringName name = p_name;
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if (!disable_feature_overrides && feature_overrides.has(name)) {
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name = feature_overrides[name];
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}
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if (!props.has(name)) {
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WARN_PRINT("Property not found: " + String(name));
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return false;
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}
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r_ret = props[name].variant;
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return true;
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}
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struct _VCSort {
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String name;
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Variant::Type type;
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int order;
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int flags;
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bool operator<(const _VCSort &p_vcs) const { return order == p_vcs.order ? name < p_vcs.name : order < p_vcs.order; }
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};
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void ProjectSettings::_get_property_list(List<PropertyInfo> *p_list) const {
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_THREAD_SAFE_METHOD_
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Set<_VCSort> vclist;
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for (Map<StringName, VariantContainer>::Element *E = props.front(); E; E = E->next()) {
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const VariantContainer *v = &E->get();
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if (v->hide_from_editor)
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continue;
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_VCSort vc;
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vc.name = E->key();
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vc.order = v->order;
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vc.type = v->variant.get_type();
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if (vc.name.begins_with("input/") || vc.name.begins_with("import/") || vc.name.begins_with("export/") || vc.name.begins_with("/remap") || vc.name.begins_with("/locale") || vc.name.begins_with("/autoload"))
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vc.flags = PROPERTY_USAGE_STORAGE;
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else
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vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
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if (v->restart_if_changed) {
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vc.flags |= PROPERTY_USAGE_RESTART_IF_CHANGED;
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}
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vclist.insert(vc);
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}
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for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
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String prop_info_name = E->get().name;
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int dot = prop_info_name.find(".");
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if (dot != -1)
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prop_info_name = prop_info_name.substr(0, dot);
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if (custom_prop_info.has(prop_info_name)) {
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PropertyInfo pi = custom_prop_info[prop_info_name];
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pi.name = E->get().name;
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pi.usage = E->get().flags;
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p_list->push_back(pi);
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} else
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p_list->push_back(PropertyInfo(E->get().type, E->get().name, PROPERTY_HINT_NONE, "", E->get().flags));
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}
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}
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bool ProjectSettings::_load_resource_pack(const String &p_pack, bool p_replace_files) {
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if (PackedData::get_singleton()->is_disabled())
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return false;
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bool ok = PackedData::get_singleton()->add_pack(p_pack, p_replace_files) == OK;
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if (!ok)
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return false;
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//if data.pck is found, all directory access will be from here
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DirAccess::make_default<DirAccessPack>(DirAccess::ACCESS_RESOURCES);
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using_datapack = true;
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return true;
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}
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void ProjectSettings::_convert_to_last_version(int p_from_version) {
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if (p_from_version <= 3) {
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// Converts the actions from array to dictionary (array of events to dictionary with deadzone + events)
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for (Map<StringName, ProjectSettings::VariantContainer>::Element *E = props.front(); E; E = E->next()) {
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Variant value = E->get().variant;
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if (String(E->key()).begins_with("input/") && value.get_type() == Variant::ARRAY) {
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Array array = value;
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Dictionary action;
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action["deadzone"] = Variant(0.5f);
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action["events"] = array;
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E->get().variant = action;
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}
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}
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}
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}
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/*
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* This method is responsible for loading a project.godot file and/or data file
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* using the following merit order:
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* - If using NetworkClient, try to lookup project file or fail.
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* - If --main-pack was passed by the user (`p_main_pack`), load it or fail.
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* - Search for .pck file matching binary name. There are two possibilities:
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* o exec_path.get_basename() + '.pck' (e.g. 'win_game.exe' -> 'win_game.pck')
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* o exec_path + '.pck' (e.g. 'linux_game' -> 'linux_game.pck')
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* For each tentative, if the file exists, load it or fail.
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* - On relevant platforms (Android/iOS), lookup project file in OS resource path.
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* If found, load it or fail.
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* - Lookup project file in passed `p_path` (--path passed by the user), i.e. we
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* are running from source code.
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* If not found and `p_upwards` is true (--upwards passed by the user), look for
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* project files in parent folders up to the system root (used to run a game
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* from command line while in a subfolder).
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* If a project file is found, load it or fail.
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* If nothing was found, error out.
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*/
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Error ProjectSettings::_setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
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// If looking for files in a network client, use it directly
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if (FileAccessNetworkClient::get_singleton()) {
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Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
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if (err == OK) {
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// Optional, we don't mind if it fails
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_load_settings_text("res://override.cfg");
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}
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return err;
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}
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// Attempt with a user-defined main pack first
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if (p_main_pack != "") {
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bool ok = _load_resource_pack(p_main_pack);
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ERR_FAIL_COND_V_MSG(!ok, ERR_CANT_OPEN, "Cannot open resource pack '" + p_main_pack + "'.");
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Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
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if (err == OK) {
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// Load override from location of the main pack
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// Optional, we don't mind if it fails
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_load_settings_text(p_main_pack.get_base_dir().plus_file("override.cfg"));
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}
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return err;
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}
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String exec_path = OS::get_singleton()->get_executable_path();
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if (exec_path != "") {
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// Attempt with exec_name.pck
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// (This is the usual case when distributing a Godot game.)
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// Based on the OS, it can be the exec path + '.pck' (Linux w/o extension, macOS in .app bundle)
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// or the exec path's basename + '.pck' (Windows).
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// We need to test both possibilities as extensions for Linux binaries are optional
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// (so both 'mygame.bin' and 'mygame' should be able to find 'mygame.pck').
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bool found = false;
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String exec_dir = exec_path.get_base_dir();
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String exec_filename = exec_path.get_file();
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String exec_basename = exec_filename.get_basename();
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// Try to load data pack at the location of the executable
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// As mentioned above, we have two potential names to attempt
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if (_load_resource_pack(exec_dir.plus_file(exec_basename + ".pck")) ||
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_load_resource_pack(exec_dir.plus_file(exec_filename + ".pck"))) {
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found = true;
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} else {
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// If we couldn't find them next to the executable, we attempt
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// the current working directory. Same story, two tests.
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if (_load_resource_pack(exec_basename + ".pck") ||
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_load_resource_pack(exec_filename + ".pck")) {
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found = true;
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}
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}
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#ifdef OSX_ENABLED
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// Attempt to load PCK from macOS .app bundle resources
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if (!found) {
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if (_load_resource_pack(OS::get_singleton()->get_bundle_resource_dir().plus_file(exec_basename + ".pck"))) {
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found = true;
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}
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}
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#endif
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// Attempt with PCK bundled into executable
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if (!found) {
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if (_load_resource_pack(exec_path)) {
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found = true;
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}
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}
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// If we opened our package, try and load our project
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if (found) {
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Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
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if (err == OK) {
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// Load override from location of executable
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// Optional, we don't mind if it fails
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_load_settings_text(exec_path.get_base_dir().plus_file("override.cfg"));
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}
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return err;
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}
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}
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// Try to use the filesystem for files, according to OS. (only Android -when reading from pck- and iOS use this)
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if (OS::get_singleton()->get_resource_dir() != "") {
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// OS will call ProjectSettings->get_resource_path which will be empty if not overridden!
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// If the OS would rather use a specific location, then it will not be empty.
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resource_path = OS::get_singleton()->get_resource_dir().replace("\\", "/");
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if (resource_path != "" && resource_path[resource_path.length() - 1] == '/') {
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resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end
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}
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Error err = _load_settings_text_or_binary("res://project.godot", "res://project.binary");
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if (err == OK) {
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// Optional, we don't mind if it fails
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_load_settings_text("res://override.cfg");
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}
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return err;
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}
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// Nothing was found, try to find a project file in provided path (`p_path`)
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// or, if requested (`p_upwards`) in parent directories.
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DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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ERR_FAIL_COND_V_MSG(!d, ERR_CANT_CREATE, "Cannot create DirAccess for path '" + p_path + "'.");
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d->change_dir(p_path);
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String current_dir = d->get_current_dir();
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String candidate = current_dir;
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bool found = false;
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Error err;
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while (true) {
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err = _load_settings_text_or_binary(current_dir.plus_file("project.godot"), current_dir.plus_file("project.binary"));
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if (err == OK) {
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// Optional, we don't mind if it fails
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_load_settings_text(current_dir.plus_file("override.cfg"));
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candidate = current_dir;
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found = true;
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break;
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}
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if (p_upwards) {
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// Try to load settings ascending through parent directories
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d->change_dir("..");
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if (d->get_current_dir() == current_dir)
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break; // not doing anything useful
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current_dir = d->get_current_dir();
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} else {
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break;
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}
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}
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resource_path = candidate;
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resource_path = resource_path.replace("\\", "/"); // windows path to unix path just in case
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memdelete(d);
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if (!found)
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return err;
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if (resource_path.length() && resource_path[resource_path.length() - 1] == '/')
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resource_path = resource_path.substr(0, resource_path.length() - 1); // chop end
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return OK;
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}
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Error ProjectSettings::setup(const String &p_path, const String &p_main_pack, bool p_upwards) {
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Error err = _setup(p_path, p_main_pack, p_upwards);
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if (err == OK) {
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String custom_settings = GLOBAL_DEF("application/config/project_settings_override", "");
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if (custom_settings != "") {
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_load_settings_text(custom_settings);
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}
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}
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return err;
|
|
}
|
|
|
|
bool ProjectSettings::has_setting(String p_var) const {
|
|
|
|
_THREAD_SAFE_METHOD_
|
|
|
|
return props.has(p_var);
|
|
}
|
|
|
|
void ProjectSettings::set_registering_order(bool p_enable) {
|
|
|
|
registering_order = p_enable;
|
|
}
|
|
|
|
Error ProjectSettings::_load_settings_binary(const String &p_path) {
|
|
|
|
Error err;
|
|
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
|
|
if (err != OK) {
|
|
return err;
|
|
}
|
|
|
|
uint8_t hdr[4];
|
|
f->get_buffer(hdr, 4);
|
|
if (hdr[0] != 'E' || hdr[1] != 'C' || hdr[2] != 'F' || hdr[3] != 'G') {
|
|
|
|
memdelete(f);
|
|
ERR_FAIL_V_MSG(ERR_FILE_CORRUPT, "Corrupted header in binary project.binary (not ECFG).");
|
|
}
|
|
|
|
uint32_t count = f->get_32();
|
|
|
|
for (uint32_t i = 0; i < count; i++) {
|
|
|
|
uint32_t slen = f->get_32();
|
|
CharString cs;
|
|
cs.resize(slen + 1);
|
|
cs[slen] = 0;
|
|
f->get_buffer((uint8_t *)cs.ptr(), slen);
|
|
String key;
|
|
key.parse_utf8(cs.ptr());
|
|
|
|
uint32_t vlen = f->get_32();
|
|
Vector<uint8_t> d;
|
|
d.resize(vlen);
|
|
f->get_buffer(d.ptrw(), vlen);
|
|
Variant value;
|
|
err = decode_variant(value, d.ptr(), d.size(), NULL, true);
|
|
ERR_CONTINUE_MSG(err != OK, "Error decoding property: " + key + ".");
|
|
set(key, value);
|
|
}
|
|
|
|
f->close();
|
|
memdelete(f);
|
|
return OK;
|
|
}
|
|
|
|
Error ProjectSettings::_load_settings_text(const String &p_path) {
|
|
|
|
Error err;
|
|
FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err);
|
|
|
|
if (!f) {
|
|
// FIXME: Above 'err' error code is ERR_FILE_CANT_OPEN if the file is missing
|
|
// This needs to be streamlined if we want decent error reporting
|
|
return ERR_FILE_NOT_FOUND;
|
|
}
|
|
|
|
VariantParser::StreamFile stream;
|
|
stream.f = f;
|
|
|
|
String assign;
|
|
Variant value;
|
|
VariantParser::Tag next_tag;
|
|
|
|
int lines = 0;
|
|
String error_text;
|
|
String section;
|
|
int config_version = 0;
|
|
|
|
while (true) {
|
|
|
|
assign = Variant();
|
|
next_tag.fields.clear();
|
|
next_tag.name = String();
|
|
|
|
err = VariantParser::parse_tag_assign_eof(&stream, lines, error_text, next_tag, assign, value, NULL, true);
|
|
if (err == ERR_FILE_EOF) {
|
|
memdelete(f);
|
|
// If we're loading a project.godot from source code, we can operate some
|
|
// ProjectSettings conversions if need be.
|
|
_convert_to_last_version(config_version);
|
|
return OK;
|
|
} else if (err != OK) {
|
|
ERR_PRINT("Error parsing " + p_path + " at line " + itos(lines) + ": " + error_text + " File might be corrupted.");
|
|
memdelete(f);
|
|
return err;
|
|
}
|
|
|
|
if (assign != String()) {
|
|
if (section == String() && assign == "config_version") {
|
|
config_version = value;
|
|
if (config_version > CONFIG_VERSION) {
|
|
memdelete(f);
|
|
ERR_FAIL_V_MSG(ERR_FILE_CANT_OPEN, vformat("Can't open project at '%s', its `config_version` (%d) is from a more recent and incompatible version of the engine. Expected config version: %d.", p_path, config_version, CONFIG_VERSION));
|
|
}
|
|
} else {
|
|
if (section == String()) {
|
|
set(assign, value);
|
|
} else {
|
|
set(section + "/" + assign, value);
|
|
}
|
|
}
|
|
} else if (next_tag.name != String()) {
|
|
section = next_tag.name;
|
|
}
|
|
}
|
|
}
|
|
|
|
Error ProjectSettings::_load_settings_text_or_binary(const String &p_text_path, const String &p_bin_path) {
|
|
|
|
// Attempt first to load the text-based project.godot file
|
|
Error err_text = _load_settings_text(p_text_path);
|
|
if (err_text == OK) {
|
|
return OK;
|
|
} else if (err_text != ERR_FILE_NOT_FOUND) {
|
|
// If the text-based file exists but can't be loaded, we want to know it
|
|
ERR_PRINT("Couldn't load file '" + p_text_path + "', error code " + itos(err_text) + ".");
|
|
return err_text;
|
|
}
|
|
|
|
// Fallback to binary project.binary file if text-based was not found
|
|
Error err_bin = _load_settings_binary(p_bin_path);
|
|
return err_bin;
|
|
}
|
|
|
|
int ProjectSettings::get_order(const String &p_name) const {
|
|
|
|
ERR_FAIL_COND_V_MSG(!props.has(p_name), -1, "Request for nonexistent project setting: " + p_name + ".");
|
|
return props[p_name].order;
|
|
}
|
|
|
|
void ProjectSettings::set_order(const String &p_name, int p_order) {
|
|
|
|
ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
|
|
props[p_name].order = p_order;
|
|
}
|
|
|
|
void ProjectSettings::set_builtin_order(const String &p_name) {
|
|
|
|
ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
|
|
if (props[p_name].order >= NO_BUILTIN_ORDER_BASE) {
|
|
props[p_name].order = last_builtin_order++;
|
|
}
|
|
}
|
|
|
|
void ProjectSettings::clear(const String &p_name) {
|
|
|
|
ERR_FAIL_COND_MSG(!props.has(p_name), "Request for nonexistent project setting: " + p_name + ".");
|
|
props.erase(p_name);
|
|
}
|
|
|
|
Error ProjectSettings::save() {
|
|
|
|
return save_custom(get_resource_path().plus_file("project.godot"));
|
|
}
|
|
|
|
Error ProjectSettings::_save_settings_binary(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom, const String &p_custom_features) {
|
|
|
|
Error err;
|
|
FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
|
|
ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.binary at " + p_file + ".");
|
|
|
|
uint8_t hdr[4] = { 'E', 'C', 'F', 'G' };
|
|
file->store_buffer(hdr, 4);
|
|
|
|
int count = 0;
|
|
|
|
for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
|
|
|
|
for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
|
|
|
|
count++;
|
|
}
|
|
}
|
|
|
|
if (p_custom_features != String()) {
|
|
file->store_32(count + 1);
|
|
//store how many properties are saved, add one for custom featuers, which must always go first
|
|
String key = CoreStringNames::get_singleton()->_custom_features;
|
|
file->store_32(key.length());
|
|
file->store_string(key);
|
|
|
|
int len;
|
|
err = encode_variant(p_custom_features, NULL, len, false);
|
|
if (err != OK) {
|
|
memdelete(file);
|
|
ERR_FAIL_V(err);
|
|
}
|
|
|
|
Vector<uint8_t> buff;
|
|
buff.resize(len);
|
|
|
|
err = encode_variant(p_custom_features, buff.ptrw(), len, false);
|
|
if (err != OK) {
|
|
memdelete(file);
|
|
ERR_FAIL_V(err);
|
|
}
|
|
file->store_32(len);
|
|
file->store_buffer(buff.ptr(), buff.size());
|
|
|
|
} else {
|
|
file->store_32(count); //store how many properties are saved
|
|
}
|
|
|
|
for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
|
|
|
|
for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
|
|
|
|
String key = F->get();
|
|
if (E->key() != "")
|
|
key = E->key() + "/" + key;
|
|
Variant value;
|
|
if (p_custom.has(key))
|
|
value = p_custom[key];
|
|
else
|
|
value = get(key);
|
|
|
|
file->store_32(key.length());
|
|
file->store_string(key);
|
|
|
|
int len;
|
|
err = encode_variant(value, NULL, len, true);
|
|
if (err != OK)
|
|
memdelete(file);
|
|
ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant.");
|
|
|
|
Vector<uint8_t> buff;
|
|
buff.resize(len);
|
|
|
|
err = encode_variant(value, buff.ptrw(), len, true);
|
|
if (err != OK)
|
|
memdelete(file);
|
|
ERR_FAIL_COND_V_MSG(err != OK, ERR_INVALID_DATA, "Error when trying to encode Variant.");
|
|
file->store_32(len);
|
|
file->store_buffer(buff.ptr(), buff.size());
|
|
}
|
|
}
|
|
|
|
file->close();
|
|
memdelete(file);
|
|
|
|
return OK;
|
|
}
|
|
|
|
Error ProjectSettings::_save_settings_text(const String &p_file, const Map<String, List<String> > &props, const CustomMap &p_custom, const String &p_custom_features) {
|
|
|
|
Error err;
|
|
FileAccess *file = FileAccess::open(p_file, FileAccess::WRITE, &err);
|
|
|
|
ERR_FAIL_COND_V_MSG(err != OK, err, "Couldn't save project.godot - " + p_file + ".");
|
|
|
|
file->store_line("; Engine configuration file.");
|
|
file->store_line("; It's best edited using the editor UI and not directly,");
|
|
file->store_line("; since the parameters that go here are not all obvious.");
|
|
file->store_line(";");
|
|
file->store_line("; Format:");
|
|
file->store_line("; [section] ; section goes between []");
|
|
file->store_line("; param=value ; assign values to parameters");
|
|
file->store_line("");
|
|
|
|
file->store_string("config_version=" + itos(CONFIG_VERSION) + "\n");
|
|
if (p_custom_features != String())
|
|
file->store_string("custom_features=\"" + p_custom_features + "\"\n");
|
|
file->store_string("\n");
|
|
|
|
for (Map<String, List<String> >::Element *E = props.front(); E; E = E->next()) {
|
|
|
|
if (E != props.front())
|
|
file->store_string("\n");
|
|
|
|
if (E->key() != "")
|
|
file->store_string("[" + E->key() + "]\n\n");
|
|
for (List<String>::Element *F = E->get().front(); F; F = F->next()) {
|
|
|
|
String key = F->get();
|
|
if (E->key() != "")
|
|
key = E->key() + "/" + key;
|
|
Variant value;
|
|
if (p_custom.has(key))
|
|
value = p_custom[key];
|
|
else
|
|
value = get(key);
|
|
|
|
String vstr;
|
|
VariantWriter::write_to_string(value, vstr);
|
|
file->store_string(F->get().property_name_encode() + "=" + vstr + "\n");
|
|
}
|
|
}
|
|
|
|
file->close();
|
|
memdelete(file);
|
|
|
|
return OK;
|
|
}
|
|
|
|
Error ProjectSettings::_save_custom_bnd(const String &p_file) { // add other params as dictionary and array?
|
|
|
|
return save_custom(p_file);
|
|
};
|
|
|
|
Error ProjectSettings::save_custom(const String &p_path, const CustomMap &p_custom, const Vector<String> &p_custom_features, bool p_merge_with_current) {
|
|
|
|
ERR_FAIL_COND_V_MSG(p_path == "", ERR_INVALID_PARAMETER, "Project settings save path cannot be empty.");
|
|
|
|
Set<_VCSort> vclist;
|
|
|
|
if (p_merge_with_current) {
|
|
for (Map<StringName, VariantContainer>::Element *G = props.front(); G; G = G->next()) {
|
|
|
|
const VariantContainer *v = &G->get();
|
|
|
|
if (v->hide_from_editor)
|
|
continue;
|
|
|
|
if (p_custom.has(G->key()))
|
|
continue;
|
|
|
|
_VCSort vc;
|
|
vc.name = G->key(); //*k;
|
|
vc.order = v->order;
|
|
vc.type = v->variant.get_type();
|
|
vc.flags = PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_STORAGE;
|
|
if (v->variant == v->initial)
|
|
continue;
|
|
|
|
vclist.insert(vc);
|
|
}
|
|
}
|
|
|
|
for (const Map<String, Variant>::Element *E = p_custom.front(); E; E = E->next()) {
|
|
|
|
// Lookup global prop to store in the same order
|
|
Map<StringName, VariantContainer>::Element *global_prop = props.find(E->key());
|
|
|
|
_VCSort vc;
|
|
vc.name = E->key();
|
|
vc.order = global_prop ? global_prop->get().order : 0xFFFFFFF;
|
|
vc.type = E->get().get_type();
|
|
vc.flags = PROPERTY_USAGE_STORAGE;
|
|
vclist.insert(vc);
|
|
}
|
|
|
|
Map<String, List<String> > props;
|
|
|
|
for (Set<_VCSort>::Element *E = vclist.front(); E; E = E->next()) {
|
|
|
|
String category = E->get().name;
|
|
String name = E->get().name;
|
|
|
|
int div = category.find("/");
|
|
|
|
if (div < 0)
|
|
category = "";
|
|
else {
|
|
|
|
category = category.substr(0, div);
|
|
name = name.substr(div + 1, name.size());
|
|
}
|
|
props[category].push_back(name);
|
|
}
|
|
|
|
String custom_features;
|
|
|
|
for (int i = 0; i < p_custom_features.size(); i++) {
|
|
if (i > 0)
|
|
custom_features += ",";
|
|
|
|
String f = p_custom_features[i].strip_edges().replace("\"", "");
|
|
custom_features += f;
|
|
}
|
|
|
|
if (p_path.ends_with(".godot"))
|
|
return _save_settings_text(p_path, props, p_custom, custom_features);
|
|
else if (p_path.ends_with(".binary"))
|
|
return _save_settings_binary(p_path, props, p_custom, custom_features);
|
|
else {
|
|
|
|
ERR_FAIL_V_MSG(ERR_FILE_UNRECOGNIZED, "Unknown config file format: " + p_path + ".");
|
|
}
|
|
}
|
|
|
|
Variant _GLOBAL_DEF(const String &p_var, const Variant &p_default, bool p_restart_if_changed) {
|
|
|
|
Variant ret;
|
|
if (!ProjectSettings::get_singleton()->has_setting(p_var)) {
|
|
ProjectSettings::get_singleton()->set(p_var, p_default);
|
|
}
|
|
ret = ProjectSettings::get_singleton()->get(p_var);
|
|
|
|
ProjectSettings::get_singleton()->set_initial_value(p_var, p_default);
|
|
ProjectSettings::get_singleton()->set_builtin_order(p_var);
|
|
ProjectSettings::get_singleton()->set_restart_if_changed(p_var, p_restart_if_changed);
|
|
return ret;
|
|
}
|
|
|
|
Vector<String> ProjectSettings::get_optimizer_presets() const {
|
|
|
|
List<PropertyInfo> pi;
|
|
ProjectSettings::get_singleton()->get_property_list(&pi);
|
|
Vector<String> names;
|
|
|
|
for (List<PropertyInfo>::Element *E = pi.front(); E; E = E->next()) {
|
|
|
|
if (!E->get().name.begins_with("optimizer_presets/"))
|
|
continue;
|
|
names.push_back(E->get().name.get_slicec('/', 1));
|
|
}
|
|
|
|
names.sort();
|
|
|
|
return names;
|
|
}
|
|
|
|
void ProjectSettings::_add_property_info_bind(const Dictionary &p_info) {
|
|
|
|
ERR_FAIL_COND(!p_info.has("name"));
|
|
ERR_FAIL_COND(!p_info.has("type"));
|
|
|
|
PropertyInfo pinfo;
|
|
pinfo.name = p_info["name"];
|
|
ERR_FAIL_COND(!props.has(pinfo.name));
|
|
pinfo.type = Variant::Type(p_info["type"].operator int());
|
|
ERR_FAIL_INDEX(pinfo.type, Variant::VARIANT_MAX);
|
|
|
|
if (p_info.has("hint"))
|
|
pinfo.hint = PropertyHint(p_info["hint"].operator int());
|
|
if (p_info.has("hint_string"))
|
|
pinfo.hint_string = p_info["hint_string"];
|
|
|
|
set_custom_property_info(pinfo.name, pinfo);
|
|
}
|
|
|
|
void ProjectSettings::set_custom_property_info(const String &p_prop, const PropertyInfo &p_info) {
|
|
|
|
ERR_FAIL_COND(!props.has(p_prop));
|
|
custom_prop_info[p_prop] = p_info;
|
|
custom_prop_info[p_prop].name = p_prop;
|
|
}
|
|
|
|
const Map<StringName, PropertyInfo> &ProjectSettings::get_custom_property_info() const {
|
|
return custom_prop_info;
|
|
}
|
|
|
|
void ProjectSettings::set_disable_feature_overrides(bool p_disable) {
|
|
|
|
disable_feature_overrides = p_disable;
|
|
}
|
|
|
|
bool ProjectSettings::is_using_datapack() const {
|
|
|
|
return using_datapack;
|
|
}
|
|
|
|
bool ProjectSettings::property_can_revert(const String &p_name) {
|
|
|
|
if (!props.has(p_name))
|
|
return false;
|
|
|
|
return props[p_name].initial != props[p_name].variant;
|
|
}
|
|
|
|
Variant ProjectSettings::property_get_revert(const String &p_name) {
|
|
|
|
if (!props.has(p_name))
|
|
return Variant();
|
|
|
|
return props[p_name].initial;
|
|
}
|
|
|
|
void ProjectSettings::set_setting(const String &p_setting, const Variant &p_value) {
|
|
set(p_setting, p_value);
|
|
}
|
|
|
|
Variant ProjectSettings::get_setting(const String &p_setting) const {
|
|
return get(p_setting);
|
|
}
|
|
|
|
bool ProjectSettings::has_custom_feature(const String &p_feature) const {
|
|
return custom_features.has(p_feature);
|
|
}
|
|
|
|
void ProjectSettings::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("has_setting", "name"), &ProjectSettings::has_setting);
|
|
ClassDB::bind_method(D_METHOD("set_setting", "name", "value"), &ProjectSettings::set_setting);
|
|
ClassDB::bind_method(D_METHOD("get_setting", "name"), &ProjectSettings::get_setting);
|
|
ClassDB::bind_method(D_METHOD("set_order", "name", "position"), &ProjectSettings::set_order);
|
|
ClassDB::bind_method(D_METHOD("get_order", "name"), &ProjectSettings::get_order);
|
|
ClassDB::bind_method(D_METHOD("set_initial_value", "name", "value"), &ProjectSettings::set_initial_value);
|
|
ClassDB::bind_method(D_METHOD("add_property_info", "hint"), &ProjectSettings::_add_property_info_bind);
|
|
ClassDB::bind_method(D_METHOD("clear", "name"), &ProjectSettings::clear);
|
|
ClassDB::bind_method(D_METHOD("localize_path", "path"), &ProjectSettings::localize_path);
|
|
ClassDB::bind_method(D_METHOD("globalize_path", "path"), &ProjectSettings::globalize_path);
|
|
ClassDB::bind_method(D_METHOD("save"), &ProjectSettings::save);
|
|
ClassDB::bind_method(D_METHOD("load_resource_pack", "pack", "replace_files"), &ProjectSettings::_load_resource_pack, DEFVAL(true));
|
|
ClassDB::bind_method(D_METHOD("property_can_revert", "name"), &ProjectSettings::property_can_revert);
|
|
ClassDB::bind_method(D_METHOD("property_get_revert", "name"), &ProjectSettings::property_get_revert);
|
|
|
|
ClassDB::bind_method(D_METHOD("save_custom", "file"), &ProjectSettings::_save_custom_bnd);
|
|
}
|
|
|
|
ProjectSettings::ProjectSettings() {
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|
|
|
singleton = this;
|
|
last_order = NO_BUILTIN_ORDER_BASE;
|
|
last_builtin_order = 0;
|
|
disable_feature_overrides = false;
|
|
registering_order = true;
|
|
|
|
Array events;
|
|
Dictionary action;
|
|
Ref<InputEventKey> key;
|
|
Ref<InputEventJoypadButton> joyb;
|
|
|
|
GLOBAL_DEF("application/config/name", "");
|
|
GLOBAL_DEF("application/config/description", "");
|
|
custom_prop_info["application/config/description"] = PropertyInfo(Variant::STRING, "application/config/description", PROPERTY_HINT_MULTILINE_TEXT);
|
|
GLOBAL_DEF("application/run/main_scene", "");
|
|
custom_prop_info["application/run/main_scene"] = PropertyInfo(Variant::STRING, "application/run/main_scene", PROPERTY_HINT_FILE, "*.tscn,*.scn,*.res");
|
|
GLOBAL_DEF("application/run/disable_stdout", false);
|
|
GLOBAL_DEF("application/run/disable_stderr", false);
|
|
GLOBAL_DEF("application/config/use_custom_user_dir", false);
|
|
GLOBAL_DEF("application/config/custom_user_dir_name", "");
|
|
GLOBAL_DEF("application/config/project_settings_override", "");
|
|
GLOBAL_DEF("audio/default_bus_layout", "res://default_bus_layout.tres");
|
|
custom_prop_info["audio/default_bus_layout"] = PropertyInfo(Variant::STRING, "audio/default_bus_layout", PROPERTY_HINT_FILE, "*.tres");
|
|
|
|
PoolStringArray extensions = PoolStringArray();
|
|
extensions.push_back("gd");
|
|
if (Engine::get_singleton()->has_singleton("GodotSharp"))
|
|
extensions.push_back("cs");
|
|
extensions.push_back("shader");
|
|
|
|
GLOBAL_DEF("editor/search_in_file_extensions", extensions);
|
|
custom_prop_info["editor/search_in_file_extensions"] = PropertyInfo(Variant::POOL_STRING_ARRAY, "editor/search_in_file_extensions");
|
|
|
|
GLOBAL_DEF("editor/script_templates_search_path", "res://script_templates");
|
|
custom_prop_info["editor/script_templates_search_path"] = PropertyInfo(Variant::STRING, "editor/script_templates_search_path", PROPERTY_HINT_DIR);
|
|
|
|
action = Dictionary();
|
|
action["deadzone"] = Variant(0.5f);
|
|
events = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_ENTER);
|
|
events.push_back(key);
|
|
key.instance();
|
|
key->set_scancode(KEY_KP_ENTER);
|
|
events.push_back(key);
|
|
key.instance();
|
|
key->set_scancode(KEY_SPACE);
|
|
events.push_back(key);
|
|
joyb.instance();
|
|
joyb->set_button_index(JOY_BUTTON_0);
|
|
events.push_back(joyb);
|
|
action["events"] = events;
|
|
GLOBAL_DEF("input/ui_accept", action);
|
|
input_presets.push_back("input/ui_accept");
|
|
|
|
action = Dictionary();
|
|
action["deadzone"] = Variant(0.5f);
|
|
events = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_SPACE);
|
|
events.push_back(key);
|
|
joyb.instance();
|
|
joyb->set_button_index(JOY_BUTTON_3);
|
|
events.push_back(joyb);
|
|
action["events"] = events;
|
|
GLOBAL_DEF("input/ui_select", action);
|
|
input_presets.push_back("input/ui_select");
|
|
|
|
action = Dictionary();
|
|
action["deadzone"] = Variant(0.5f);
|
|
events = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_ESCAPE);
|
|
events.push_back(key);
|
|
joyb.instance();
|
|
joyb->set_button_index(JOY_BUTTON_1);
|
|
events.push_back(joyb);
|
|
action["events"] = events;
|
|
GLOBAL_DEF("input/ui_cancel", action);
|
|
input_presets.push_back("input/ui_cancel");
|
|
|
|
action = Dictionary();
|
|
action["deadzone"] = Variant(0.5f);
|
|
events = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_TAB);
|
|
events.push_back(key);
|
|
action["events"] = events;
|
|
GLOBAL_DEF("input/ui_focus_next", action);
|
|
input_presets.push_back("input/ui_focus_next");
|
|
|
|
action = Dictionary();
|
|
action["deadzone"] = Variant(0.5f);
|
|
events = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_TAB);
|
|
key->set_shift(true);
|
|
events.push_back(key);
|
|
action["events"] = events;
|
|
GLOBAL_DEF("input/ui_focus_prev", action);
|
|
input_presets.push_back("input/ui_focus_prev");
|
|
|
|
action = Dictionary();
|
|
action["deadzone"] = Variant(0.5f);
|
|
events = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_LEFT);
|
|
events.push_back(key);
|
|
joyb.instance();
|
|
joyb->set_button_index(JOY_DPAD_LEFT);
|
|
events.push_back(joyb);
|
|
action["events"] = events;
|
|
GLOBAL_DEF("input/ui_left", action);
|
|
input_presets.push_back("input/ui_left");
|
|
|
|
action = Dictionary();
|
|
action["deadzone"] = Variant(0.5f);
|
|
events = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_RIGHT);
|
|
events.push_back(key);
|
|
joyb.instance();
|
|
joyb->set_button_index(JOY_DPAD_RIGHT);
|
|
events.push_back(joyb);
|
|
action["events"] = events;
|
|
GLOBAL_DEF("input/ui_right", action);
|
|
input_presets.push_back("input/ui_right");
|
|
|
|
action = Dictionary();
|
|
action["deadzone"] = Variant(0.5f);
|
|
events = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_UP);
|
|
events.push_back(key);
|
|
joyb.instance();
|
|
joyb->set_button_index(JOY_DPAD_UP);
|
|
events.push_back(joyb);
|
|
action["events"] = events;
|
|
GLOBAL_DEF("input/ui_up", action);
|
|
input_presets.push_back("input/ui_up");
|
|
|
|
action = Dictionary();
|
|
action["deadzone"] = Variant(0.5f);
|
|
events = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_DOWN);
|
|
events.push_back(key);
|
|
joyb.instance();
|
|
joyb->set_button_index(JOY_DPAD_DOWN);
|
|
events.push_back(joyb);
|
|
action["events"] = events;
|
|
GLOBAL_DEF("input/ui_down", action);
|
|
input_presets.push_back("input/ui_down");
|
|
|
|
action = Dictionary();
|
|
action["deadzone"] = Variant(0.5f);
|
|
events = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_PAGEUP);
|
|
events.push_back(key);
|
|
action["events"] = events;
|
|
GLOBAL_DEF("input/ui_page_up", action);
|
|
input_presets.push_back("input/ui_page_up");
|
|
|
|
action = Dictionary();
|
|
action["deadzone"] = Variant(0.5f);
|
|
events = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_PAGEDOWN);
|
|
events.push_back(key);
|
|
action["events"] = events;
|
|
GLOBAL_DEF("input/ui_page_down", action);
|
|
input_presets.push_back("input/ui_page_down");
|
|
|
|
action = Dictionary();
|
|
action["deadzone"] = Variant(0.5f);
|
|
events = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_HOME);
|
|
events.push_back(key);
|
|
action["events"] = events;
|
|
GLOBAL_DEF("input/ui_home", action);
|
|
input_presets.push_back("input/ui_home");
|
|
|
|
action = Dictionary();
|
|
action["deadzone"] = Variant(0.5f);
|
|
events = Array();
|
|
key.instance();
|
|
key->set_scancode(KEY_END);
|
|
events.push_back(key);
|
|
action["events"] = events;
|
|
GLOBAL_DEF("input/ui_end", action);
|
|
input_presets.push_back("input/ui_end");
|
|
|
|
custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::STRING, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor");
|
|
custom_prop_info["rendering/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
|
|
custom_prop_info["physics/2d/thread_model"] = PropertyInfo(Variant::INT, "physics/2d/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
|
|
custom_prop_info["rendering/quality/intended_usage/framebuffer_allocation"] = PropertyInfo(Variant::INT, "rendering/quality/intended_usage/framebuffer_allocation", PROPERTY_HINT_ENUM, "2D,2D Without Sampling,3D,3D Without Effects");
|
|
|
|
GLOBAL_DEF("debug/settings/profiler/max_functions", 16384);
|
|
custom_prop_info["debug/settings/profiler/max_functions"] = PropertyInfo(Variant::INT, "debug/settings/profiler/max_functions", PROPERTY_HINT_RANGE, "128,65535,1");
|
|
|
|
//assigning here, because using GLOBAL_GET on every block for compressing can be slow
|
|
Compression::zstd_long_distance_matching = GLOBAL_DEF("compression/formats/zstd/long_distance_matching", false);
|
|
custom_prop_info["compression/formats/zstd/long_distance_matching"] = PropertyInfo(Variant::BOOL, "compression/formats/zstd/long_distance_matching");
|
|
Compression::zstd_level = GLOBAL_DEF("compression/formats/zstd/compression_level", 3);
|
|
custom_prop_info["compression/formats/zstd/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zstd/compression_level", PROPERTY_HINT_RANGE, "1,22,1");
|
|
Compression::zstd_window_log_size = GLOBAL_DEF("compression/formats/zstd/window_log_size", 27);
|
|
custom_prop_info["compression/formats/zstd/window_log_size"] = PropertyInfo(Variant::INT, "compression/formats/zstd/window_log_size", PROPERTY_HINT_RANGE, "10,30,1");
|
|
|
|
Compression::zlib_level = GLOBAL_DEF("compression/formats/zlib/compression_level", Z_DEFAULT_COMPRESSION);
|
|
custom_prop_info["compression/formats/zlib/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/zlib/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
|
|
|
|
Compression::gzip_level = GLOBAL_DEF("compression/formats/gzip/compression_level", Z_DEFAULT_COMPRESSION);
|
|
custom_prop_info["compression/formats/gzip/compression_level"] = PropertyInfo(Variant::INT, "compression/formats/gzip/compression_level", PROPERTY_HINT_RANGE, "-1,9,1");
|
|
|
|
// Would ideally be defined in an Android-specific file, but then it doesn't appear in the docs
|
|
GLOBAL_DEF("android/modules", "");
|
|
|
|
using_datapack = false;
|
|
}
|
|
|
|
ProjectSettings::~ProjectSettings() {
|
|
|
|
singleton = NULL;
|
|
}
|