mirror of
https://github.com/godotengine/godot
synced 2024-11-02 11:59:10 +00:00
e63d0983d0
- Added check for "animation/fps" key before attempting to use it in EditorSceneFormatImporterBlend::import_scene, to give error instead of crashing - Don't show "Advanced..." button if last import used "Keep File" or "Skip File" - Don't try to call ResourceLoader::load on kept/skipped file when changing importer, which would give an error Fixes #90324
114 lines
4.4 KiB
C++
114 lines
4.4 KiB
C++
/**************************************************************************/
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/* import_dock.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef IMPORT_DOCK_H
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#define IMPORT_DOCK_H
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#include "core/io/config_file.h"
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#include "core/io/resource_importer.h"
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#include "editor/editor_file_system.h"
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#include "editor/editor_inspector.h"
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#include "scene/gui/box_container.h"
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#include "scene/gui/dialogs.h"
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#include "scene/gui/menu_button.h"
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#include "scene/gui/option_button.h"
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#include "scene/gui/popup_menu.h"
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class ImportDockParameters;
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class ImportDock : public VBoxContainer {
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GDCLASS(ImportDock, VBoxContainer);
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Label *imported = nullptr;
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OptionButton *import_as = nullptr;
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MenuButton *preset = nullptr;
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EditorInspector *import_opts = nullptr;
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List<PropertyInfo> properties;
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HashMap<StringName, Variant> property_values;
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ConfirmationDialog *reimport_confirm = nullptr;
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Label *cleanup_warning = nullptr;
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Label *label_warning = nullptr;
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Button *import = nullptr;
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List<String> need_cleanup;
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Control *advanced_spacer = nullptr;
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Button *advanced = nullptr;
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ImportDockParameters *params = nullptr;
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VBoxContainer *content = nullptr;
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Label *select_a_resource = nullptr;
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void _preset_selected(int p_idx);
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void _importer_selected(int i_idx);
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void _update_options(const String &p_path, const Ref<ConfigFile> &p_config = Ref<ConfigFile>());
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void _update_preset_menu();
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void _add_keep_import_option(const String &p_importer_name);
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void _property_edited(const StringName &p_prop);
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void _property_toggled(const StringName &p_prop, bool p_checked);
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void _set_dirty(bool p_dirty);
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void _reimport_pressed();
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void _reimport_attempt();
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void _reimport_and_cleanup();
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void _reimport();
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void _replace_resource_in_object(Object *p_object, const Ref<Resource> &old_resource, const Ref<Resource> &new_resource);
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void _advanced_options();
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enum {
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ITEM_SET_AS_DEFAULT = 100,
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ITEM_LOAD_DEFAULT,
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ITEM_CLEAR_DEFAULT,
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};
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private:
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static ImportDock *singleton;
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public:
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static ImportDock *get_singleton() { return singleton; }
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protected:
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static void _bind_methods();
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void _notification(int p_what);
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public:
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void set_edit_path(const String &p_path);
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void set_edit_multiple_paths(const Vector<String> &p_paths);
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void reimport_resources(const Vector<String> &p_paths);
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void initialize_import_options() const;
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void clear();
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ImportDock();
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~ImportDock();
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};
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#endif // IMPORT_DOCK_H
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