mirror of
https://github.com/godotengine/godot
synced 2024-11-05 16:53:09 +00:00
708 lines
15 KiB
C++
708 lines
15 KiB
C++
/*************************************************************************/
|
|
/* map.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef MAP_H
|
|
#define MAP_H
|
|
|
|
#include "set.h"
|
|
/**
|
|
@author Juan Linietsky <reduzio@gmail.com>
|
|
*/
|
|
|
|
// based on the very nice implementation of rb-trees by:
|
|
// http://web.mit.edu/~emin/www/source_code/red_black_tree/index.html
|
|
|
|
template <class K,class V,class C=Comparator<K>,class A=DefaultAllocator>
|
|
class Map {
|
|
|
|
enum Color {
|
|
RED,
|
|
BLACK
|
|
};
|
|
struct _Data;
|
|
public:
|
|
|
|
class Element {
|
|
|
|
private:
|
|
friend class Map<K,V,C,A>;
|
|
//Color color;
|
|
int color;
|
|
Element* right;
|
|
Element* left;
|
|
Element* parent;
|
|
Element* _next;
|
|
Element* _prev;
|
|
K _key;
|
|
V _value;
|
|
|
|
//_Data *data;
|
|
|
|
public:
|
|
|
|
const Element *next() const {
|
|
|
|
return _next;
|
|
}
|
|
Element *next() {
|
|
|
|
return _next;
|
|
}
|
|
const Element *prev() const {
|
|
|
|
return _prev;
|
|
}
|
|
Element *prev() {
|
|
|
|
return _prev;
|
|
}
|
|
const K& key() const {
|
|
return _key;
|
|
};
|
|
V& value() {
|
|
return _value;
|
|
};
|
|
const V& value() const {
|
|
return _value;
|
|
};
|
|
V& get() {
|
|
return _value;
|
|
};
|
|
const V& get() const {
|
|
return _value;
|
|
};
|
|
Element() {
|
|
color=RED;
|
|
right=NULL;
|
|
left=NULL;
|
|
parent=NULL;
|
|
_next=NULL;
|
|
_prev=NULL;
|
|
};
|
|
};
|
|
|
|
|
|
private:
|
|
|
|
struct _Data {
|
|
|
|
Element* _root;
|
|
Element* _nil;
|
|
int size_cache;
|
|
|
|
_FORCE_INLINE_ _Data() {
|
|
#ifdef GLOBALNIL_DISABLED
|
|
_nil = memnew_allocator( Element, A );
|
|
_nil->parent=_nil->left=_nil->right=_nil;
|
|
_nil->color=BLACK;
|
|
#else
|
|
_nil=(Element*)&_GlobalNilClass::_nil;
|
|
#endif
|
|
_root=NULL;
|
|
size_cache=0;
|
|
}
|
|
|
|
void _create_root() {
|
|
|
|
_root = memnew_allocator( Element,A );
|
|
_root->parent=_root->left=_root->right=_nil;
|
|
_root->color=BLACK;
|
|
}
|
|
|
|
void _free_root() {
|
|
|
|
if (_root) {
|
|
memdelete_allocator<Element,A>(_root);
|
|
_root=NULL;
|
|
}
|
|
}
|
|
|
|
~_Data() {
|
|
|
|
_free_root();
|
|
|
|
#ifdef GLOBALNIL_DISABLED
|
|
memdelete_allocator<Element,A>(_nil);
|
|
#endif
|
|
// memdelete_allocator<Element,A>(_root);
|
|
}
|
|
};
|
|
|
|
_Data _data;
|
|
|
|
inline void _set_color(Element *p_node, int p_color) {
|
|
|
|
ERR_FAIL_COND( p_node == _data._nil && p_color == RED );
|
|
p_node->color=p_color;
|
|
}
|
|
inline void _rotate_left(Element *p_node) {
|
|
|
|
Element *r=p_node->right;
|
|
p_node->right=r->left;
|
|
if (r->left != _data._nil )
|
|
r->left->parent=p_node;
|
|
r->parent=p_node->parent;
|
|
if (p_node==p_node->parent->left)
|
|
p_node->parent->left=r;
|
|
else
|
|
p_node->parent->right=r;
|
|
|
|
r->left=p_node;
|
|
p_node->parent=r;
|
|
|
|
}
|
|
|
|
inline void _rotate_right(Element *p_node) {
|
|
|
|
Element *l=p_node->left;
|
|
p_node->left=l->right;
|
|
if (l->right != _data._nil)
|
|
l->right->parent=p_node;
|
|
l->parent=p_node->parent;
|
|
if (p_node==p_node->parent->right)
|
|
p_node->parent->right=l;
|
|
else
|
|
p_node->parent->left=l;
|
|
|
|
l->right=p_node;
|
|
p_node->parent=l;
|
|
|
|
}
|
|
|
|
inline Element* _successor(Element *p_node) const {
|
|
|
|
Element *node=p_node;
|
|
|
|
if (node->right != _data._nil) {
|
|
|
|
node=node->right;
|
|
while(node->left != _data._nil) { /* returns the minium of the right subtree of node */
|
|
node=node->left;
|
|
}
|
|
return node;
|
|
} else {
|
|
|
|
while(node == node->parent->right) {
|
|
node=node->parent;
|
|
}
|
|
if (node->parent == _data._root)
|
|
return NULL;
|
|
return node->parent;
|
|
}
|
|
}
|
|
|
|
inline Element* _predecessor(Element *p_node) const {
|
|
Element *node=p_node;
|
|
|
|
if (node->left != _data._nil) {
|
|
|
|
node=node->left;
|
|
while(node->right != _data._nil) { /* returns the minium of the left subtree of node */
|
|
node=node->right;
|
|
}
|
|
return node;
|
|
} else {
|
|
|
|
while(node == node->parent->left) {
|
|
if (node->parent == _data._root)
|
|
return NULL;
|
|
node=node->parent;
|
|
}
|
|
return node->parent;
|
|
}
|
|
}
|
|
|
|
|
|
Element *_find(const K& p_key) const {
|
|
|
|
Element *node = _data._root->left;
|
|
C less;
|
|
|
|
while(node!=_data._nil) {
|
|
|
|
if (less(p_key,node->_key))
|
|
node=node->left;
|
|
else if (less(node->_key,p_key))
|
|
node=node->right;
|
|
else
|
|
break; // found
|
|
}
|
|
|
|
return (node!=_data._nil)?node:NULL;
|
|
}
|
|
|
|
Element *_find_closest(const K& p_key) const {
|
|
|
|
Element *node = _data._root->left;
|
|
Element *prev = NULL;
|
|
C less;
|
|
|
|
while(node!=_data._nil) {
|
|
prev=node;
|
|
|
|
if (less(p_key,node->_key))
|
|
node=node->left;
|
|
else if (less(node->_key,p_key))
|
|
node=node->right;
|
|
else
|
|
break; // found
|
|
}
|
|
|
|
if (node==_data._nil) {
|
|
if (prev==NULL)
|
|
return NULL;
|
|
if (less(p_key,prev->_key)) {
|
|
|
|
prev=prev->_prev;
|
|
}
|
|
|
|
return prev;
|
|
|
|
} else
|
|
return node;
|
|
|
|
}
|
|
|
|
Element *_insert(const K& p_key, bool& r_exists) {
|
|
|
|
Element *new_parent=_data._root;
|
|
Element *node = _data._root->left;
|
|
C less;
|
|
|
|
while (node!=_data._nil) {
|
|
|
|
new_parent=node;
|
|
|
|
if (less(p_key,node->_key))
|
|
node=node->left;
|
|
else if (less(node->_key,p_key))
|
|
node=node->right;
|
|
else {
|
|
r_exists=true;
|
|
return node;
|
|
}
|
|
}
|
|
|
|
Element *new_node = memnew_allocator( Element, A );
|
|
|
|
|
|
new_node->parent=new_parent;
|
|
new_node->right=_data._nil;
|
|
new_node->left=_data._nil;
|
|
new_node->_key=p_key;
|
|
//new_node->data=_data;
|
|
if (new_parent==_data._root || less(p_key,new_parent->_key)) {
|
|
|
|
new_parent->left=new_node;
|
|
} else {
|
|
new_parent->right=new_node;
|
|
}
|
|
|
|
r_exists=false;
|
|
|
|
new_node->_next=_successor(new_node);
|
|
new_node->_prev=_predecessor(new_node);
|
|
if (new_node->_next)
|
|
new_node->_next->_prev=new_node;
|
|
if (new_node->_prev)
|
|
new_node->_prev->_next=new_node;
|
|
|
|
|
|
return new_node;
|
|
}
|
|
|
|
Element * _insert_rb(const K& p_key, const V& p_value) {
|
|
|
|
bool exists=false;
|
|
Element *new_node = _insert(p_key,exists);
|
|
|
|
if (new_node) {
|
|
new_node->_value=p_value;
|
|
}
|
|
if (exists)
|
|
return new_node;
|
|
|
|
Element *node=new_node;
|
|
_data.size_cache++;
|
|
|
|
while(node->parent->color==RED) {
|
|
|
|
if (node->parent == node->parent->parent->left) {
|
|
|
|
Element *aux=node->parent->parent->right;
|
|
|
|
if (aux->color==RED) {
|
|
_set_color(node->parent,BLACK);
|
|
_set_color(aux,BLACK);
|
|
_set_color(node->parent->parent,RED);
|
|
node=node->parent->parent;
|
|
} else {
|
|
if (node == node->parent->right) {
|
|
node=node->parent;
|
|
_rotate_left(node);
|
|
}
|
|
_set_color(node->parent,BLACK);
|
|
_set_color(node->parent->parent,RED);
|
|
_rotate_right(node->parent->parent);
|
|
}
|
|
} else {
|
|
Element *aux=node->parent->parent->left;
|
|
|
|
if (aux->color==RED) {
|
|
_set_color(node->parent,BLACK);
|
|
_set_color(aux,BLACK);
|
|
_set_color(node->parent->parent,RED);
|
|
node=node->parent->parent;
|
|
} else {
|
|
if (node == node->parent->left) {
|
|
node=node->parent;
|
|
_rotate_right(node);
|
|
}
|
|
_set_color(node->parent,BLACK);
|
|
_set_color(node->parent->parent,RED);
|
|
_rotate_left(node->parent->parent);
|
|
}
|
|
}
|
|
}
|
|
_set_color(_data._root->left,BLACK);
|
|
return new_node;
|
|
}
|
|
|
|
void _erase_fix(Element *p_node) {
|
|
|
|
Element *root = _data._root->left;
|
|
Element *node=p_node;
|
|
|
|
|
|
while( (node->color==BLACK) && (root != node)) {
|
|
if (node == node->parent->left) {
|
|
Element *aux=node->parent->right;
|
|
if (aux->color==RED) {
|
|
_set_color(aux,BLACK);
|
|
_set_color(node->parent,RED);
|
|
_rotate_left(node->parent);
|
|
aux=node->parent->right;
|
|
}
|
|
if ( (aux->right->color==BLACK) && (aux->left->color==BLACK) ) {
|
|
_set_color(aux,RED);
|
|
node=node->parent;
|
|
} else {
|
|
if (aux->right->color==BLACK) {
|
|
_set_color(aux->left,BLACK);
|
|
_set_color(aux,RED);
|
|
_rotate_right(aux);
|
|
aux=node->parent->right;
|
|
}
|
|
_set_color(aux,node->parent->color);
|
|
_set_color(node->parent,BLACK);
|
|
_set_color(aux->right,BLACK);
|
|
_rotate_left(node->parent);
|
|
node=root; /* this is to exit while loop */
|
|
}
|
|
} else { /* the code below is has left and right switched from above */
|
|
Element *aux=node->parent->left;
|
|
if (aux->color==RED) {
|
|
_set_color(aux,BLACK);
|
|
_set_color(node->parent,RED);;
|
|
_rotate_right(node->parent);
|
|
aux=node->parent->left;
|
|
}
|
|
if ( (aux->right->color==BLACK) && (aux->left->color==BLACK) ) {
|
|
_set_color(aux,RED);
|
|
node=node->parent;
|
|
} else {
|
|
if (aux->left->color==BLACK) {
|
|
_set_color(aux->right,BLACK);
|
|
_set_color(aux,RED);
|
|
_rotate_left(aux);
|
|
aux=node->parent->left;
|
|
}
|
|
_set_color(aux,node->parent->color);
|
|
_set_color(node->parent,BLACK);
|
|
_set_color(aux->left,BLACK);
|
|
_rotate_right(node->parent);
|
|
node=root;
|
|
}
|
|
}
|
|
}
|
|
|
|
_set_color(node,BLACK);
|
|
|
|
ERR_FAIL_COND(_data._nil->color!=BLACK);
|
|
}
|
|
|
|
void _erase(Element *p_node) {
|
|
|
|
|
|
Element *rp= ((p_node->left == _data._nil) || (p_node->right == _data._nil)) ? p_node : _successor(p_node);
|
|
if (!rp)
|
|
rp=_data._nil;
|
|
Element *node= (rp->left == _data._nil) ? rp->right : rp->left;
|
|
|
|
if (_data._root == (node->parent=rp->parent) ) {
|
|
_data._root->left=node;
|
|
} else {
|
|
if (rp == rp->parent->left) {
|
|
rp->parent->left=node;
|
|
} else {
|
|
rp->parent->right=node;
|
|
}
|
|
}
|
|
|
|
if (rp != p_node) {
|
|
|
|
ERR_FAIL_COND( rp == _data._nil );
|
|
|
|
if (rp->color==BLACK)
|
|
_erase_fix(node);
|
|
|
|
|
|
rp->left=p_node->left;
|
|
rp->right=p_node->right;
|
|
rp->parent=p_node->parent;
|
|
rp->color=p_node->color;
|
|
p_node->left->parent=rp;
|
|
p_node->right->parent=rp;
|
|
|
|
if (p_node == p_node->parent->left) {
|
|
p_node->parent->left=rp;
|
|
} else {
|
|
p_node->parent->right=rp;
|
|
}
|
|
} else {
|
|
if (p_node->color==BLACK)
|
|
_erase_fix(node);
|
|
|
|
}
|
|
|
|
|
|
if (p_node->_next)
|
|
p_node->_next->_prev=p_node->_prev;
|
|
if (p_node->_prev)
|
|
p_node->_prev->_next=p_node->_next;
|
|
|
|
memdelete_allocator<Element,A>(p_node);
|
|
_data.size_cache--;
|
|
ERR_FAIL_COND( _data._nil->color==RED );
|
|
}
|
|
|
|
|
|
void _calculate_depth(Element *p_element,int &max_d,int d) const {
|
|
|
|
if (p_element==_data._nil) {
|
|
return;
|
|
}
|
|
_calculate_depth(p_element->left,max_d,d+1);
|
|
_calculate_depth(p_element->right,max_d,d+1);
|
|
if (d>max_d)
|
|
max_d=d;
|
|
}
|
|
|
|
void _cleanup_tree(Element *p_element) {
|
|
|
|
if (p_element==_data._nil)
|
|
return;
|
|
|
|
_cleanup_tree(p_element->left);
|
|
_cleanup_tree(p_element->right);
|
|
memdelete_allocator<Element,A>( p_element );
|
|
}
|
|
|
|
void _copy_from( const Map& p_map) {
|
|
|
|
clear();
|
|
// not the fastest way, but safeset to write.
|
|
for(Element *I=p_map.front();I;I=I->next()) {
|
|
|
|
insert(I->key(),I->value());
|
|
}
|
|
}
|
|
public:
|
|
|
|
const Element *find(const K& p_key) const {
|
|
|
|
if (!_data._root)
|
|
return NULL;
|
|
|
|
const Element *res=_find(p_key);
|
|
return res;
|
|
}
|
|
|
|
Element *find(const K& p_key) {
|
|
|
|
if (!_data._root)
|
|
return NULL;
|
|
Element *res=_find(p_key);
|
|
return res;
|
|
}
|
|
|
|
const Element *find_closest(const K& p_key) const {
|
|
|
|
if (!_data._root)
|
|
return NULL;
|
|
const Element *res=_find_closest(p_key);
|
|
return res;
|
|
}
|
|
|
|
Element *find_closest(const K& p_key) {
|
|
|
|
if (!_data._root)
|
|
return NULL;
|
|
Element *res=_find_closest(p_key);
|
|
return res;
|
|
}
|
|
|
|
Element *insert(const K& p_key,const V& p_value) {
|
|
|
|
if (!_data._root)
|
|
_data._create_root();
|
|
return _insert_rb(p_key,p_value);
|
|
|
|
}
|
|
|
|
void erase(Element* p_element) {
|
|
|
|
if (!_data._root)
|
|
return;
|
|
_erase(p_element);
|
|
if (_data.size_cache==0 && _data._root)
|
|
_data._free_root();
|
|
}
|
|
|
|
bool erase(const K& p_key) {
|
|
|
|
if (!_data._root)
|
|
return false;
|
|
Element *e=find(p_key);
|
|
if (!e)
|
|
return false;
|
|
_erase(e);
|
|
return true;
|
|
}
|
|
|
|
bool has(const K& p_key) const {
|
|
|
|
if (!_data._root)
|
|
return false;
|
|
return find(p_key) != NULL;
|
|
}
|
|
|
|
const V& operator[](const K& p_key) const {
|
|
|
|
ERR_FAIL_COND_V(!_data._root, *(V*)NULL); // crash on purpose
|
|
const Element *e=find(p_key);
|
|
ERR_FAIL_COND_V(!e, *(V*)NULL); // crash on purpose
|
|
return e->_value;
|
|
}
|
|
V& operator[](const K& p_key) {
|
|
|
|
if (!_data._root)
|
|
_data._create_root();
|
|
|
|
Element *e=find(p_key);
|
|
if (!e)
|
|
e=insert(p_key,V());
|
|
|
|
ERR_FAIL_COND_V(!e, *(V*)NULL); // crash on purpose
|
|
return e->_value;
|
|
}
|
|
|
|
Element *front() const {
|
|
|
|
if (!_data._root)
|
|
return NULL;
|
|
|
|
Element *e=_data._root->left;
|
|
if (e==_data._nil)
|
|
return NULL;
|
|
|
|
while(e->left!=_data._nil)
|
|
e=e->left;
|
|
|
|
return e;
|
|
}
|
|
|
|
Element *back() const {
|
|
|
|
if (!_data._root)
|
|
return NULL;
|
|
Element *e=_data._root->left;
|
|
if (e==_data._nil)
|
|
return NULL;
|
|
|
|
while(e->right!=_data._nil)
|
|
e=e->right;
|
|
|
|
return e;
|
|
}
|
|
|
|
inline bool empty() const { return _data.size_cache==0; }
|
|
inline int size() const { return _data.size_cache; }
|
|
int calculate_depth() const {
|
|
// used for debug mostly
|
|
if (!_data._root)
|
|
return 0;
|
|
int max_d=0;
|
|
_calculate_depth(_data._root->left,max_d,0);
|
|
return max_d;
|
|
}
|
|
|
|
void clear() {
|
|
|
|
if (!_data._root)
|
|
return;
|
|
_cleanup_tree(_data._root->left);
|
|
_data._root->left=_data._nil;
|
|
_data.size_cache=0;
|
|
_data._nil->parent=_data._nil;
|
|
_data._free_root();
|
|
}
|
|
|
|
void operator=(const Map& p_map) {
|
|
|
|
_copy_from( p_map );
|
|
}
|
|
|
|
Map(const Map& p_map) {
|
|
|
|
_copy_from( p_map );
|
|
}
|
|
|
|
_FORCE_INLINE_ Map() {
|
|
|
|
}
|
|
|
|
|
|
~Map() {
|
|
|
|
clear();
|
|
}
|
|
|
|
};
|
|
|
|
#endif
|