mirror of
https://github.com/godotengine/godot
synced 2024-09-05 18:59:47 +00:00
107 lines
4.2 KiB
C++
107 lines
4.2 KiB
C++
/**************************************************************************/
|
|
/* openxr_composition_layer.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef OPENXR_COMPOSITION_LAYER_H
|
|
#define OPENXR_COMPOSITION_LAYER_H
|
|
|
|
#include <openxr/openxr.h>
|
|
|
|
#include "scene/3d/node_3d.h"
|
|
|
|
class MeshInstance3D;
|
|
class Mesh;
|
|
class OpenXRAPI;
|
|
class OpenXRCompositionLayerExtension;
|
|
class OpenXRViewportCompositionLayerProvider;
|
|
class SubViewport;
|
|
|
|
class OpenXRCompositionLayer : public Node3D {
|
|
GDCLASS(OpenXRCompositionLayer, Node3D);
|
|
|
|
SubViewport *layer_viewport = nullptr;
|
|
bool enable_hole_punch = false;
|
|
MeshInstance3D *fallback = nullptr;
|
|
bool should_update_fallback_mesh = false;
|
|
bool openxr_session_running = false;
|
|
|
|
Dictionary extension_property_values;
|
|
|
|
bool _should_use_fallback_node();
|
|
void _create_fallback_node();
|
|
void _reset_fallback_material();
|
|
void _remove_fallback_node();
|
|
|
|
protected:
|
|
OpenXRAPI *openxr_api = nullptr;
|
|
OpenXRCompositionLayerExtension *composition_layer_extension = nullptr;
|
|
OpenXRViewportCompositionLayerProvider *openxr_layer_provider = nullptr;
|
|
|
|
static void _bind_methods();
|
|
|
|
void _notification(int p_what);
|
|
void _get_property_list(List<PropertyInfo> *p_property_list) const;
|
|
bool _get(const StringName &p_property, Variant &r_value) const;
|
|
bool _set(const StringName &p_property, const Variant &p_value);
|
|
|
|
virtual void _on_openxr_session_begun();
|
|
virtual void _on_openxr_session_stopping();
|
|
|
|
virtual Ref<Mesh> _create_fallback_mesh() = 0;
|
|
|
|
void update_fallback_mesh();
|
|
|
|
static Vector<OpenXRCompositionLayer *> composition_layer_nodes;
|
|
bool is_viewport_in_use(SubViewport *p_viewport);
|
|
|
|
public:
|
|
void set_layer_viewport(SubViewport *p_viewport);
|
|
SubViewport *get_layer_viewport() const;
|
|
|
|
void set_enable_hole_punch(bool p_enable);
|
|
bool get_enable_hole_punch() const;
|
|
|
|
void set_sort_order(int p_order);
|
|
int get_sort_order() const;
|
|
|
|
void set_alpha_blend(bool p_alpha_blend);
|
|
bool get_alpha_blend() const;
|
|
|
|
bool is_natively_supported() const;
|
|
|
|
virtual PackedStringArray get_configuration_warnings() const override;
|
|
|
|
virtual Vector2 intersects_ray(const Vector3 &p_origin, const Vector3 &p_direction) const;
|
|
|
|
OpenXRCompositionLayer();
|
|
~OpenXRCompositionLayer();
|
|
};
|
|
|
|
#endif // OPENXR_COMPOSITION_LAYER_H
|