godot/modules/openxr/config.py
David Snopek 0f2b804059 Add support for OpenXR composition layers
Co-authored-by: Bastiaan Olij <mux213@gmail.com>
2024-04-04 09:20:23 -05:00

34 lines
808 B
Python

def can_build(env, platform):
if platform in ("linuxbsd", "windows", "android", "macos"):
return env["openxr"] and not env["disable_3d"]
else:
# not supported on these platforms
return False
def configure(env):
pass
def get_doc_classes():
return [
"OpenXRInterface",
"OpenXRAction",
"OpenXRActionSet",
"OpenXRActionMap",
"OpenXRAPIExtension",
"OpenXRExtensionWrapperExtension",
"OpenXRInteractionProfile",
"OpenXRInteractionProfileMetadata",
"OpenXRIPBinding",
"OpenXRHand",
"OpenXRCompositionLayer",
"OpenXRCompositionLayerQuad",
"OpenXRCompositionLayerCylinder",
"OpenXRCompositionLayerEquirect",
]
def get_doc_path():
return "doc_classes"