godot/editor/gui
A Thousand Ships 31e7ee63f2
Fix unsafe uses of Callable.is_null()
`Callable.is_null()` is not equivalent to `!Callable.is_valid()` and
doesn't guarantee the call is valid.
2024-04-27 16:22:57 +02:00
..
editor_bottom_panel.cpp
editor_bottom_panel.h
editor_dir_dialog.cpp
editor_dir_dialog.h
editor_file_dialog.cpp
editor_file_dialog.h
editor_object_selector.cpp
editor_object_selector.h
editor_run_bar.cpp
editor_run_bar.h
editor_scene_tabs.cpp
editor_scene_tabs.h
editor_spin_slider.cpp
editor_spin_slider.h
editor_title_bar.cpp
editor_title_bar.h
editor_toaster.cpp
editor_toaster.h
editor_validation_panel.cpp Fix unsafe uses of Callable.is_null() 2024-04-27 16:22:57 +02:00
editor_validation_panel.h
editor_zoom_widget.cpp
editor_zoom_widget.h
scene_tree_editor.cpp
scene_tree_editor.h
SCsub