mirror of
https://github.com/godotengine/godot
synced 2024-09-05 08:58:27 +00:00
95 lines
3.9 KiB
C++
95 lines
3.9 KiB
C++
/*************************************************************************/
|
|
/* websocket_server.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "websocket_server.h"
|
|
|
|
GDCINULL(WebSocketServer);
|
|
|
|
WebSocketServer::WebSocketServer() {
|
|
_peer_id = 1;
|
|
}
|
|
|
|
WebSocketServer::~WebSocketServer() {
|
|
}
|
|
|
|
void WebSocketServer::_bind_methods() {
|
|
|
|
ClassDB::bind_method(D_METHOD("is_listening"), &WebSocketServer::is_listening);
|
|
ClassDB::bind_method(D_METHOD("listen", "port", "protocols", "gd_mp_api"), &WebSocketServer::listen, DEFVAL(PoolVector<String>()), DEFVAL(false));
|
|
ClassDB::bind_method(D_METHOD("stop"), &WebSocketServer::stop);
|
|
ClassDB::bind_method(D_METHOD("has_peer", "id"), &WebSocketServer::has_peer);
|
|
|
|
ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id")));
|
|
ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol")));
|
|
ADD_SIGNAL(MethodInfo("data_received", PropertyInfo(Variant::INT, "id")));
|
|
}
|
|
|
|
NetworkedMultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const {
|
|
if (is_listening())
|
|
return CONNECTION_CONNECTED;
|
|
|
|
return CONNECTION_DISCONNECTED;
|
|
};
|
|
|
|
bool WebSocketServer::is_server() const {
|
|
|
|
return true;
|
|
}
|
|
|
|
void WebSocketServer::_on_peer_packet(int32_t p_peer_id) {
|
|
|
|
if (_is_multiplayer) {
|
|
_process_multiplayer(get_peer(p_peer_id), p_peer_id);
|
|
} else {
|
|
emit_signal("data_received", p_peer_id);
|
|
}
|
|
}
|
|
|
|
void WebSocketServer::_on_connect(int32_t p_peer_id, String p_protocol) {
|
|
|
|
if (_is_multiplayer) {
|
|
// Send add to clients
|
|
_send_add(p_peer_id);
|
|
emit_signal("peer_connected", p_peer_id);
|
|
} else {
|
|
emit_signal("client_connected", p_peer_id, p_protocol);
|
|
}
|
|
}
|
|
|
|
void WebSocketServer::_on_disconnect(int32_t p_peer_id) {
|
|
|
|
if (_is_multiplayer) {
|
|
// Send delete to clients
|
|
_send_del(p_peer_id);
|
|
emit_signal("peer_disconnected", p_peer_id);
|
|
} else {
|
|
emit_signal("client_disconnected", p_peer_id);
|
|
}
|
|
}
|